Boogle said:
Spud21, I'm really confused by your posts:
So which is it? Graphically superior, or graphically inferior? Are we talking just about CPU power, or just GPU power, or both?
Medieval Total war is a game that is 4 years old, Strangely enough Medieval Total War 2 is a seperate game, thought the 2 gave that one away tbh
Was talking aout the combination of GPU power and CPU power needed for games like LOMAC to run perfectly, you needed large amounts of both for it to run well, and obviously Cm needs about as much GPU power as Dos did
Just because i say something looks good doesn't mean i'm simply talking aout graphics, it looks good mean it looks like a very good game, graphically it is good but it's whats behind the graphics of MTW 2 that should make it another superb example of why Pc gaming is very much alive and well.
Boogle said:
The Xbox 360 has three 3.2Ghz CPUs with a shared L2 cache. It has a direct line to the GPU via that L2 cache. It has more raw processor power than almost all PCs, and unlike the PS3, all three cores are real microprocessors (ie. multipurpose). The Xbox 360 is far from lacking in power. What does seperate it from the PC is its a completely new architecture and therefore will take a year for any real use of the 3 cores to arrive. PCs have been the same architecture (more or less) since around 1995 or so, thats 11 years of experience. This compared to what, 6 months with final Xbox 360 hardware? It took more than 6 months to make a 3D game on the PC, even when hardware was around that could run it. For comparisons sake, the PSX has no 3D hardware, it only has some units in the CPU that can run geometry calculations (similiar to SSE3).
The only reason the Xbox 360 doesn't have a game like Rome Total War is down to the control method. Fortunately the Xbox 360 has no restrictions on input methods like the original did.
The Xbox 360 is not superior to a PC, it can't be, its fixed hardware. However, its biggest advantage is that it has fixed hardware. That means less bugs, easier to play games, no intrusive anti-piracy, no CD keys, mostly cheat-free online, cheaper etc. etc.
There are things PCs can't do, and things consoles can't do. The Xbox 360 is the first console (possibly along with the PS3) that can do things PCs can do to. You have a high quality online service that is rapidly approaching what the PC can do, and will exceed it. With proper support for extra peripherals, the Xbox 360 (and PS3) can play games that are traditionally PC-only. The final piece of the puzzle: High resolution gaming, both the Xbox 360 and PS3 support this too. The advantage of the PC: Always graphically superior, and this advantage will never be eclipsed while ATI and NV are at each other's throats.
Why if it is purely down to control method, which are removed by the 360 why aren't creative assembly making Medieval Total War 2 for te 360 as it woulod bring in increased sale due to having a larger audience ?
Strange i thought the reason that they had to cut down the Champ man on the x-box was more to do with the fact that it didn't have the memory or ability to be able to have the entire database and process the games being played in the background, but ok then it was obviously down to the controller

the Total was series is far more intensive on system resources than CM is, so as the last gen of consoles was unable even to take on that task, i'm somewhat dubious that the 360 could handle MTW 2. Graphics have never been the weakness of consoles, it has been the lack of huge aounts of Ram, until the x-box lack of a hdd.
Unless you could somehow get to be able to install games on the 360 Hdd then games like RTW will be painfully slow, due to it having to read everything off the disc. Now that would be a massive step towards beaing able to compete with a pc on all gaming levels.
Live has been a revolution but it's still a long way behind Pc multiplayer gaming, because it is relying on relatively low speed home connections for everything, the Dl speeds may be great on home conns, but the upload speeds which is what matters when hosting are too low for big style multiplayer games, eg i can play CSS with 63 other people with a ping of 50, on the 360 whats the largest number of people you can have ? 24 players on BF 2, and if the expirence of BF2 on the xbox is anything to go by in the main that is going to lag like hell. Which is a shame as the 360 is in ther perfect position to really get to grips with games like BF2 as the control method is perfect for it, you can shoot well with a pad, hop in a jet and fly with ease, fly helicopters easily and drive easily. If Ms bothered to actually make the XBL sub worth the money you pay for it, more than on the x-box whereyou got the odd little bit of added content but bugger all really, and supplied some dedicated servers with high speed connections, then mabye it oculd begin to rival the Pc online community.