Jagged Alliance 3

Soldato
Joined
28 Jan 2008
Posts
6,080
Location
Manchester
Forgot about this so was surprised that this is out today. Reviews seem positive and glad to see they kept lot of merc interactions from the previous titles. Little disappointed there's no online shop to order the gear from but this could be a good thing as it will force people to use whatever they can get their hands on and have ammo for. Modding tools should be out "soon" which should be great for the game's longevity. Looking forward to what modders will do, something along the lines of JA2 1.13 will be fantastic.





Official site

GF is going out tonight so I actually pre-purchased the game to play tonight without any distractions :)
 
Last edited:
Lots of good reviews from people who played JA2 a lot too.

I'm really looking forward to a return to old-school action points and no "to hit" %. Although I understand if you're more of a modern XCOM fan, they are releasing an optional mod that allows you to turn it on if you want. A good move, keeps both old school gamers and the millenials happy hopefully :D

Looking forward to playing it this weekend!
 
3 hours in, enjoying it.

Do not forget to set resolution percentage when enabling DLSS. If you do not do it you will be supersampling and lose performance. And reflections should be lowered from ultra for better perf.
 
Lots of good reviews from people who played JA2 a lot too.

I'm really looking forward to a return to old-school action points and no "to hit" %. Although I understand if you're more of a modern XCOM fan, they are releasing an optional mod that allows you to turn it on if you want. A good move, keeps both old school gamers and the millenials happy hopefully :D

Looking forward to playing it this weekend!
Did they say when?

I do love a turn based strategy...
 
Did they say when?

I do love a turn based strategy...

Mod for hit chance? It's already on Steam workshop, was released even before the game unlocked.

Do you keep the same team? Or do they die and you have to select a replacement?

You hire mercs for certain length of time. 3 days min and 14 day max. You can offer them extension but they may refuse and leave at the end of the initial contact. Some mercs may flat out refuse to sign if they don't get on with another Merc or ask for more money. If they die you'll have to hire a replacement.

looks interesting. Is it mission based? its a little hard to tell from the video. if so how long does one take?

It's one long campaign, you have to keep moving and securing more areas, training militias in strategic or important places.
 
Last edited:
Has everyone created themselves as a custom merc then? :)
No, just using the stock ones from the AIM catalogue. Is it worth doing? I remember in JA2 I never really liked my custom MERC, so dunno if it's different this time around.

Loving the game, it's an excellent tactical game, plus some interesting plotlines and looting to be had.
 
No, just using the stock ones from the AIM catalogue. Is it worth doing? I remember in JA2 I never really liked my custom MERC, so dunno if it's different this time around.

Loving the game, it's an excellent tactical game, plus some interesting plotlines and looting to be had.

You can only have one and you don't need to pay them I believe. You go through a load of questions in creation as well which I thought was cool. :)

The voice chat from the premade lot is great though.
 
Last edited:
Back
Top Bottom