Jagged Alliance 3

looks right up my street this, is it similar to x com games ?

Kinda, you have a squad (can have multiple), travel across the map fighting enemies and complete tasks. You don't have a base as such. To complete the main story you need to make sure to have a steady income so need to liberate settlements, especially mines, train militia there to get loyalty up and thus maximise the income you get from them. Combat is like the modern xcom games which not many of us old school guys are too happy about. :D

Finally freed the little island. Found the map with the bunker the hardest.
 
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Combat is like the modern xcom games which not many of us old school guys are too happy about. :D
I dunno, I'm ok with it - it's more like a mix between the old JA2 and new XCOM, what with the action points system etc. I certainly prefer this to the XCOM two moves approach.
 
Well, I'm now properly hooked. Played over 20 hours of it this weekend.

Once you get the hang of the combat, how to prepare a stealth attack, how to overwatch, and using the keyboard shortcuts, it really flows and becomes quite an incredible experience. The storylines are interesting, the strategic map controls are excellent, but the combat shines through here - really solid. Nothing better than exploding someone's head with a sniper rifle at maximum range. I haven't even started crafting weapons or parts yet - looking forward to pimping out some silent rifles.

This is a true worthy successor to JA2.
 
Well, I'm now properly hooked. Played over 20 hours of it this weekend.

Once you get the hang of the combat, how to prepare a stealth attack, how to overwatch, and using the keyboard shortcuts, it really flows and becomes quite an incredible experience. The storylines are interesting, the strategic map controls are excellent, but the combat shines through here - really solid. Nothing better than exploding someone's head with a sniper rifle at maximum range. I haven't even started crafting weapons or parts yet - looking forward to pimping out some silent rifles.

This is a true worthy successor to JA2.

Setting up overwatch before the combat start is so good. You can put a suppressor onto the basic bolt action rifle (keep forgetting the name) with just the parts and if you have a lens make the scope that increases the crit chance. It's a game changer, when you load into an area go round with your sniper and pick out single enemies from distance. Just make sure no one is around to see them die. Other patrolling enemies may trigger alarm when they see the dead body, not always though, so you may get dragged into combat even if your squad is already half way across the map. :) I managed to clear out the first mine without even triggering the combat. Couple of well placed grenades, supressed rifle and none of them had a chance to react.

Noticed last night that there's now a mod for enemies to drop all their gear, just like in the previous JA titles. I'm hesitant to install it, as much as I was disappointed they removed it from the game I'm not sure if it's a good idea with the new crafting system.
 
I believe the Devs have also said the difficulty was adjusted with not knowing the specific hit %'s as well. Getting a ton of extra gear I'd expect would make things too easy.

The turn based mod does sound tempting though.
 
Setting up overwatch before the combat start is so good. You can put a suppressor onto the basic bolt action rifle (keep forgetting the name) with just the parts and if you have a lens make the scope that increases the crit chance. It's a game changer, when you load into an area go round with your sniper and pick out single enemies from distance. Just make sure no one is around to see them die. Other patrolling enemies may trigger alarm when they see the dead body, not always though, so you may get dragged into combat even if your squad is already half way across the map. :) I managed to clear out the first mine without even triggering the combat. Couple of well placed grenades, supressed rifle and none of them had a chance to react.

Noticed last night that there's now a mod for enemies to drop all their gear, just like in the previous JA titles. I'm hesitant to install it, as much as I was disappointed they removed it from the game I'm not sure if it's a good idea with the new crafting system.
Doh! I hadn't realised modding weapons could be done that easily. I was waiting to find a workbench or workshop. Just crafted my first basic suppressor and scope!
 
What team did people start with?

I took Kalyna even though she's down as mechanic I use her as sniper, especially at night since she has Night Ops.

Livewire as the main mechanic and back up medic, usually stays at the back and provides overwatch to cover flanking

MD as main doctor since he's cheap. He's actually learning shooting pretty quickly and is almost at 80 after couple of weeks. Was planning on replacing him but now he's a decent shot I'm not so sure.

Barry to throw grenades

Buns as the main sniper and another back up heals

after few days added
Custom IMP with 85 shooting & agi, 80 str & dext, 70 health & wis 60 leadership, 0 in Mechanical, Explosives and Medical. Something like that anyway
 
Livewire initially, with Ivan and Igor (uncle and nephew) as a great combo. They have good chatter between them. Livewire is a great hacker to start with and makes a lot of cash, but she's also turning into a great steathy sniper.

I brought in Raider temporarily to train some militia in some of the early towns. His contracted expired and I didn't renew it.

I also brought Kalnya into the team, pretty decent sniper and engineer.

Having played a load of JA2 back in the day, I'm really keen on getting both Reaper and Shadow into the team towards the end game. However they're a bit too expensive for me at the moment!
 
Same, I want to add Shadow to my team but can't afford him yet and even when looking at his stats by the time I can afford him I'd imagine there won't be much difference between the newbies I started with and him, assuming they last that long. Not looked at his abilities properly yet. I've been spending bit of time to train mercs shooting and agility while training militia.
 
Had a memorable fight last night.
My squad was out ambushing a diamond shipment. I kept on another Merc purely to go train local militia.
In one settlement I had 8 militia and the Merc trainer, when a group of 15 bad guys called.
I was going to retreat and hit the wrong button, so played it out. Ended up with the Merc sniping the bad guys from a roof whilst the militia kept them busy. Actually won the engagement in the end. Awesome.
 
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74 hours according to steam and still not done, this is a big game for completionists who want to do all the quests!

My GOTY so far though, loving it

Some of these zingers are hilarious (and on point)

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I played 40hrs so far according to steam. Started a new save today and since the weather was crap today I'm almost at the same stage as before but with more balanced team. Been unlucky with weapon drops but much more luck with armour and modding parts.

@Paul_cz playing on Steam Deck? Might try streaming to deck and play downstairs on the sofa :)
 
Only 10 hours in but have thoroughly enjoyed it so far. Yes there are some issues that will be addressed but this has the makings of a great game.
 
Something just happened which massively increased the difficulty.

My trained militias always seem to get tanked as well, which is annoying. And I usually train up at least 8 of them.
 
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