Kerbal Space Program

Just rendezvoused with my stranded in the solar orbit Duna crew hatch at vel of 9,340 m/s and altitude of ~15mil miles to save 3 brave cosmonauts. Hardest thing I done so far, spent so much time and fuel trying to match the orbit, pressing RCS control for a split second changes intersection by like 40k miles. Din't really know how to rendezvous before but now I'd say I am an expect, trial by fire :D
 
Got my kethane train on the move.

http://steamcommunity.com/id/Greeny1994/screenshot/882989426041880683

The power module landed with 4m/s of burn left and about 20km off target so I decided to move it.

Unfortunately I blew a tire so had to get some kerbals out there. So whacked a lander can onto the drilling rig and sent that to repair it.

Just a few more km to drive to its destination. Then to send the fuel tanks there and get my mun refuling station completed. Then other planets will be a stones throw from there.
 
Jesus.. MechJeb is easy mode compared to vanilla play.

I should add I'm commenting on having just installed it after successfully manually docking earlier. I've since docked 5 things, transferred pilots and refuelled my space station. All in less time/practice than it took me to manually dock the first time :/
 
Plotting my Laythe mission. Torn on how to do it at the moment. I've got a big lander I want to get over there, it'll need to be landed on a spot with Kethane for refuelling everything else I plan on taking over as it isn't mobile. Weighs 40 tonne too so going to be fun getting that into orbit around Kerbin, then all the way over to Jool!
Think the only sensible way of doing it will be multiple launches for the rest of the stuff I want to move over (like satellites, Rovers and Jets!)

Looks like it should be fairly easy to land on Laythe though, thicker atmosphere than Kerbin and lower gravity. So if I can manage to fly the 40 tonne station on Kerbin I'd like to think I'll be ok! Not that it'll stop me from auto saving like a maniac before decent.

wpwLVcs.jpg.png

Still having no luck with SSTO planes in the latest build though, seem to have lost the ability to balance them right. Going to need to get the hang of that again to get planes into space for Laythe.
 
Also, I need a way to activate breaks for certain wheels only.
click on action groups (symbol near the name of the craft) then select any of the custom options. click on the wheels you want the brakes to toggle with the button press (hold alt for multiple selections) and select toggle brakes for all of the selected wheels. When you're in game pressing the relevant number key and the wheels you selected should slam the brakes on. i often make an action group for rear brakes only to stop vehicles flipping over under braking.



Is anyone over here good at maths? Over on the KSP forum there is a thread to see if it would be theoretically possible to make an SSTO rocket for eve with only stock parts. They have done a bunch of testing and he general consensus is that the most efficient way of doing things is to use aerospike engines near the surface and nuclear engines after that.

I've been racking my brains, but i'm struggling to come up with a way of finding out exactly how much of everything i will need. here's the thread if anyone is interested: http://forum.kerbalspaceprogram.com/showthread.php/34221-Eve-SSTO-possibility
 
click on action groups (symbol near the name of the craft) then select any of the custom options. click on the wheels you want the brakes to toggle with the button press (hold alt for multiple selections) and select toggle brakes for all of the selected wheels. When you're in game pressing the relevant number key and the wheels you selected should slam the brakes on. i often make an action group for rear brakes only to stop vehicles flipping over under braking.



Is anyone over here good at maths? Over on the KSP forum there is a thread to see if it would be theoretically possible to make an SSTO rocket for eve with only stock parts. They have done a bunch of testing and he general consensus is that the most efficient way of doing things is to use aerospike engines near the surface and nuclear engines after that.

I've been racking my brains, but i'm struggling to come up with a way of finding out exactly how much of everything i will need. here's the thread if anyone is interested: http://forum.kerbalspaceprogram.com/showthread.php/34221-Eve-SSTO-possibility

Haha, need that mod that allows you to edit them in game xD.

Check that out for SSTO to eve. Slow tho.

http://www.youtube.com/watch?v=tr8KOst68cQ

edit: oh you said rocket :P
 
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Haha, need that mod that allows you to edit them in game xD.

Check that out for SSTO to eve. Slow tho.

http://www.youtube.com/watch?v=tr8KOst68cQ

edit: oh you said rocket :P

No, they're not trying to make a single stage ship that can get from the surface of kerbin to an eveintercept, they are trying to make a single stage craft that can get from the surface of eve to eve orbit with only stock parts. That means that jets cant be used, the thrust to weight ratio needed is much higher and the delta-v is almost doubled even if you launch from the top of the tallest mountain on eve
 
Yeh I'll not be trying to enter that challenge. Kerbin is bad enough for me at the moment. Don't like making SSTOs with tonnes of overlapping parts all over the place.
 
No, they're not trying to make a single stage ship that can get from the surface of kerbin to an eveintercept, they are trying to make a single stage craft that can get from the surface of eve to eve orbit with only stock parts. That means that jets cant be used, the thrust to weight ratio needed is much higher and the delta-v is almost doubled even if you launch from the top of the tallest mountain on eve

I get you now :)
So looking on the wiki, you need about 11500m/s of delta V to get to orbit. With gravity of 16.7 you are looking at a TWR of about 1.8 but you would need something on the lines of 2.5+ to shift you anywhere.
Do you have to get the ship there first? Or can you mod it onto eve? Also, consider installing g mechjeb so you can see the TWR and delta V for your ship.
Ill have a crack at it today.
 
Whilst I love all things sci fi...

What is the goal of this game? I have seen it so many times and each time I see it on a shop front I think "huh... Why is the price so high to play with advanced lego?"
 
think Minecraft in space....and theres the game. You do what you want, when you want, how you want.
its a game where your want to spend 30 minutes on then look at the clock and realise youv been tinkering around trying to launch some crazy 10 stage rocket for the last 3 hours, and then accept that it aint ever gonna fly and start again. lol

nothing much else to it really. its worth the price.
 
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I'm setting my own goals. For now I'm just having fun building a space station. There's no functionality to it. No "reward" like game points or anything. It's just a personal challenge to build space ships and stuff. Once I'm done/bored with the space station I'll start exploring the planets. Starting with getting probes/satellites into orbits around other planets, then sending rovers on a one way ticket, to eventually manned flights.

It's completely sandbox.

as iamtheoneneo said: "think Minecraft in space." It actually couldn't be more accurate.
 
Playing around with the Kethane mod at the moment. Currently got my mining craft to get to the Mun, then converted enough to get me towards Duna. Would have been able to land if I hadn't messed up on of my burns, but that just means I get to make some improvements and set off again :)
 
I get you now :)
So looking on the wiki, you need about 11500m/s of delta V to get to orbit. With gravity of 16.7 you are looking at a TWR of about 1.8 but you would need something on the lines of 2.5+ to shift you anywhere.
Do you have to get the ship there first? Or can you mod it onto eve? Also, consider installing g mechjeb so you can see the TWR and delta V for your ship.
Ill have a crack at it today.

I have mechjeb already and i'm struggling to come close to the required delta-v and t/w ratio, as is everyone else in the thread. Even if you take off from one of the taller hills (~5500m high) it is still hard to get the delta-v required as an SSTO. I think they are quoting numbers around 8500m/s for an SSTO from a mountain top on eve, rather than 11500m/s from the surface

And yes, refuelling on the surface of eve is perfectly fine
 
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