Keyboard &mice or controllers?

It's not my opinion. It's fact ;).

Oh, and if you didn't know, I played in 2 of the best clans in the country (DeMent and intrinsic). I also merc'd for a clan called Auxilia.

Ask DaveyD if I can play it. I've played with (or against) him at LAN.

So I state again, CSS doesn't require skill. It's rather easy really.
 
Bonjour said:
I dunno. They're two different skills. I enjoy both, although I wouldn't want to compete against someone on kb/m while I was using a controller.

I agree, but I think kb+mouse gaming on a console is a bad idea to start with.
 
skullman said:
I agree, but I think kb+mouse gaming on a console is a bad idea to start with.
Precisley my view. If you use a keyboard and mouse, its basically turns into a dedicated games computer as opposed to a console.
 
NokkonWud said:
It's not my opinion. It's fact ;).

Oh, and if you didn't know, I played in 2 of the best clans in the country (DeMent and intrinsic). I also merc'd for a clan called Auxilia.

Ask DaveyD if I can play it. I've played with (or against) him at LAN.

So I state again, CSS doesn't require skill. It's rather easy really.

So what your saying, is that you you were in some n00b teams, not 2 of the best, because you claim the game has no skill. ;)

Oh, and I used to play a fair bit. Now I'm utterly useless at it. CSS does require skill, it's just it is a different game from CS 1.6, and I wish people would get over that fact.
 
IMO controllers require a higher level of skill. Any Muppet can point and click a mouse whilst jumping about like a loon and get shots on target. It takes a lot more skill to do that with a controller. Which probably simulates the difficulty of aiming in a real battle situation.


BTW Halo and Halo2 have had competitive matches for a very long time now. All on the xbox with controllers


It has also been said the controllers are better in situations where you perform many multiple actions at once eg jumping, strifing, crouching, aiming, shooting, melleeing. Where as kb/ is just good for aiming.

KB/M for aiming, controllers for gaming.
 
Darkaber said:
I think mouse and keyboard tbh as a lot of FPS games on a console have a auto target sytem to kinda help you a bit.
Good point seemingly missed by a lot of people. As far as I am aware there is more 'auto-aiming' or a more forgiving target area in console FPS's.
 
Kronologic said:
It has also been said the controllers are better in situations where you perform many multiple actions at once eg jumping, strifing, crouching, aiming, shooting, melleeing. Where as kb/ is just good for aiming.
You can't aim while using any of the face buttons on a controller...
 
Keyboad and mouse for the win, but for a console I would much rather I have a controller in my hand, sitting on a couch with a keyboard and mouse would just feel wrong to me.
 
GuruJockStrap said:
I find the controller much more realistic for FPS on consoles. With a keyboard and mouse its so easy to line up the crosshair over the head of an enemy while jumping around like a loon. The controller might not be as accurate but I find it much more realistic when trying to aim.

Theres also the lovely feeling when you press that right trigger button and the controller rumbles, which adds to the atmosphere.

Agreed 100%.

Also, with a mouse and keyboard it's easy to spin round 180 degrees in a nano second, which you just can't do in real life (or with a pad!).

I must admit, I played an FPS on a PC the other day for the first time in oh, something like 3 years. It felt most odd.

Give me a pad any day!

When Halo 2 comes out on the PC, I really really hope that they have managed to balance to online game so that people on the 360 don't have to be as accurate as those using a mouse and keyboard on their PC.
 
Fubar said:
Oh, and I used to play a fair bit. Now I'm utterly useless at it. CSS does require skill, it's just it is a different game from CS 1.6, and I wish people would get over that fact.
I realise it's a totally different game, it plays different etc... but I'm not talking abou tthat. CS1.6/1./1.3/.1.1/1.0 all required a level of skill to shoot, through every generation of version since 1.3 the game has got gradually easier (or user friendly). CSS as a game is much more user friendly as it's much, much easier than the older version of CS. Of course a lot of it comes to technique and I clearly have good technique, but I found CSS to not require much skill.

I was recruited into DeMent after 3 days of playing the game (though I also played the original at a very high level) by my friend and became friends with many of those people.

However, why should I have to post IMO? It's a forum, everything on here comes down to opinion unless it's quoted and referenced as fact.
 
NokkonWud said:
I realise it's a totally different game, it plays different etc... but I'm not talking abou tthat. CS1.6/1./1.3/.1.1/1.0 all required a level of skill to shoot, through every generation of version since 1.3 the game has got gradually easier (or user friendly). CSS as a game is much more user friendly as it's much, much easier than the older version of CS. Of course a lot of it comes to technique and I clearly have good technique, but I found CSS to not require much skill.

I was recruited into DeMent after 3 days of playing the game (though I also played the original at a very high level) by my friend and became friends with many of those people.

However, why should I have to post IMO? It's a forum, everything on here comes down to opinion unless it's quoted and referenced as fact.

the last bit is the best paragraph i've seen on a forum in a while. fed up with people being grammer nazi's or complaining about something ridiculous.

though i do think you are wrong, and right. some people have very good technique for these kinds of games, i played a little CS:S earlier and got a 30:5 run going and was being accused of cheating constantly. i have good technique, but that in and of itself is a skill other people don't have and its what makes me and you better at the game than others. its also harder to say its easier than old versions of CS because by playing those previous games you improved how good you are to a point aswell. for instance if you played the very first version of CS you wouldn't be as good as you were now, your style improves, your reactions and map knowledge improve and knowing how to best use guns. so if you've played a lot of CS before, then you're skipping that introductory period where you need to learn some stuff when you started playign CS:S. so though it appears easier, it might not be, if you see what i mean?

as for some of the other utter tripe in this thread, pad's more realistic aiming, no its not, firstly almost every console game has auto-aiming stuff added in, its far less realistic. not that keyboard+mouse and a pc version of a game are hugely realistic though, but you generally don't have autoaim and can turn it off in most games that have it, infact its off by default in every game i've seen. most shooting games are awful when it comes to realism. if you take ANY gun, point, hold your shot, and fire one bullet it will go where the sights are(in real life, assuming the sights are spot on in the first place but we'll assume they are). a bullet can't go through a straight barrel and simply decide to come out of the barrel at a different angle. the thing that dictates accuracy is recoil, rate of fire and simply how good you are at holding/keeping a gun steady and so forth. very few games get "realistic" shooting, but a pad being better with autoaim is a ridiculous claim.

but who wants to sit on a sofa with keyboard and mouse, it doesn't work, however loads of people i know(especially at uni) have their console on their desks hooked up to monitor. for them a keyboard and mouse, and the option to turn off autoaim would be brilliant.

the possibly most ridiculous thing in this thread though is the claim that turning around quickly with keyboard and mouse is unrealistic. i've yet to find myself, when trying on purpose to turn as quickly as possible, find myself at a limited speed that i feel is slow. i can either turn upper body in a split second, or i can move feet too, jump and turn instantly, the idea that turning around is so slow in real life that slow with a controller is realistic on consoles, lol, that did give me a good laugh.


one last thing, oh yes, with possible faster aiming, and easier aiming with a keyboard and mouse and what i think is the more realistic fast reactions to stuff, the opponent also has the ability to react and aim faster so its a catch 22 and evens out.
 
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Benny06 said:
Hmm as i thought.

Now where it gets interesting. Which do you think requires more skill? Controller or KB+Mouse? Surely if a keyboard and mouse is quicker, a controler requires more skill as you have to think ahead and anticipate your opponents moves?

I disagree strongly (note I'm referring to FPS games here)

In general, the more limitations you place on the player, the less there is to learn and the learning curve becomes less steep. This philosophy applies to more than just what controller a player is using, it goes right down into game mechanics as well such as the physics model, or how accurate the weapons are.

What I'm getting at, is that a game controller is somewhat of a 'leveller' - it's the gaming equivalent of an FA Cup tie played at some dodgy non-league ground, with a bog for a pitch and howling gales rushing through the stadium. The better team will normally win, but the difference in skill level isn't so obvious as it would be under optimal conditions.

Another analogy I would use is comparing Snooker and Pool. If I play someone who is a only a bit better than me at Snooker, I get annihilated - out of 10 games, I'm lucky to win 1 or 2. Whereas in Pool, I can sometimes win 3 or 4 games against a better opponent. Snooker is like a KB+Mouse setup, it exaggerated the differences in skill and mimimises the influence of luck.

Yes, skill still matters, but there comes a limit to what a player can do no matter how skilled he is with the controller. By preventing players from being able to use their skill (180 flick shots etc), you are reducing it's importance.
 
Playing an FPS with a controller is torture, they're sluggish, unresponsive and inaccurate when compared to a kb/mouse. But if you like crippling yourself that's up to you. :p
 
Dravic said:
Playing an FPS with a controller is torture, they're sluggish, unresponsive and inaccurate when compared to a kb/mouse. But if you like crippling yourself that's up to you. :p
Rubbish. Games like Halo, TimeSplitters, Gears of War or even Resistance are all brilliant to play with a control pad, certainly the 2 former titles. Those games would be (and in Halo's case, was) bad with mouse and keyboard. You cannot compare the 2. Some are made to be played with a controller, some with mouse and keyboard.

Counter-Strike on Xbox.. poor control method, great on PC. Halo on Xbox.. great control method, great on Xbox.

As for either being realistic.. rubbish. Neither are 'realistic'.
 
I prefer a mouse and keyboard for fast paced fps - usually online multiplayer - but prefer a pad for slower games that are more focussed on immersion.
 
The best player in the world with a controller would not beat me one any game if I had a mouse and Keyboard.. thats not being big headed, just stating facts. I have been FPS gaming on PC's for many years. I complete every FPS game I buy on PC on the hardest settings first time around. Why? because over the years I have developed a skill.

Thats not just me, thats all of my mates that own PC's too!!..

Controllers are good for sports games and racing games.. GOW however good graphically ( which I believe have been a bit overrated ) controlling the players accuracy is a nightmare.. If someone is above me, below me, to the side of me.. I want to be able to move at my pace aim and headshoot within a split second. Controllers seem lathargic, I dont want the computer to aid my shooting, thats my job..

I have an XBOX360 and I love it... but I will never buy another FPS game for it.
 
NokkonWud said:
Rubbish. Games like Halo, TimeSplitters, Gears of War or even Resistance are all brilliant to play with a control pad, certainly the 2 former titles. Those games would be (and in Halo's case, was) bad with mouse and keyboard. You cannot compare the 2. Some are made to be played with a controller, some with mouse and keyboard.

Counter-Strike on Xbox.. poor control method, great on PC. Halo on Xbox.. great control method, great on Xbox.

As for either being realistic.. rubbish. Neither are 'realistic'.

I could not disagree more...

Every FPS game would be better on a mouse and keyboard..what you are saying is that because a particular game has been mapped out to play on a controller well, thats the best option for the game.. absolute rubbish. I'm sorry but FPS games play far better on PC's with a keyboard and mouse.. no matter how well the console controller is mapped.

We will soon see when crossplatform games are released and xbox and playstation players will refuse to play on servers that allow PC users access.. believe me that will happen. There is no way a players using a controller could live with a player thats using a mouse and keyboard.
 
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