Killzone 2 - Enter The Killzone

Guys, all this talk about aiming lag is pointless.

Anyone who played the first game (especially as much as I did) will realise that Killzone doesn't force you to aim quite as much as other games. Quite often, the gameplay is setup so you can shoot without needing to aim, which is why there is no auto aim and why aiming is not hold down as default.

will i be able to remap the crouch to the L2 trigger? and what about crouch hold?
 
Speaking of those early copies mentioned earlier, did anyone see this?

Joystiq said:
Think you're pretty slick picking up an over-priced promo disc off of eBay, don't you? Well then, you won't feel so smooth after reading this. Guerilla says those promotional copies of Killzone 2 lack a vital component of the game: its online features. For those who can't do the math, that's half a game for four times the price. That equals ... not such a good deal after all.

If you want to play the game early, it's perhaps a much better idea to download the free demo off the European PlayStation Store. Just saying.
 
That's been debunked, the promo copies do have online capability, but the servers just haven't been switched on yet.

http://www.eurogamer.net/articles/killzone-2-servers-are-not-live-sony

Just as well for those people who've paid over the odds.

I'm too mean to understand peoples lack of patience anyway, it's not long to go now, and I'm quite happy with my £29 preorder :)

As for other comments about the demo, I thought it was brilliant, better than I was expecting. The controls, and especially the cover system felt odd at first... frustrating even... but after my first playthrough, and starting a second, I'd pretty much got used to it, with standard controls, and standard sensitivity. I imagine after playing the full game for 10 mins or so, will climatize most people to the controls, and we'll think nothing more of it.

Graphics and sound are lovely too, and a healthy amount of AA :)

Can't wait to play the full game (well, as I said before, I can actually) ;)

Vin.
 
How exactly have they done the AA, I was under the impression that the PS3 basically wasn't capable of it, or have devs just been too lazy to implement it?
 
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