It is so worth playing the first, there is so much in that game that the recap doesn't show, all the amazing side quests etc... plus that way you get double the fun, play all the first and still have the 2nd to play.So I took the plunge, ditched my playthrough of the first one and jumped into the second. Don't feel like I missed anything, good recap and the way it begins allows you to feel like you are developing the character anyway.
Loving the second one, it's just my sort of chill game. Hits that niche that has been unfilled for me for many years![]()
Enjoying this so far. Couldn't get into the first game at all especially when you had to learn to read.....
Graphics are very meh though, looks like a children's popup book with the raster only graphics, as in the world has no depth/grounded look to it. So many SSR and raster artifacts too. RT GI alone would have benefited this game massively.
Recommend those with Nvidia GPUs use rtx HDR as this helps a lot with visuals (as per HDR within any game)
Enjoying this so far. Couldn't get into the first game at all especially when you had to learn to read.....
Graphics are very meh though, looks like a children's popup book with the raster only graphics, as in the world has no depth/grounded look to it. So many SSR and raster artifacts too. RT GI alone would have benefited this game massively.
Recommend those with Nvidia GPUs use rtx HDR as this helps a lot with visuals (as per HDR within any game)
Ha that’s refreshing to hear. I haven’t played this game myself so I might just be chatting ****, but I whenever I see compliments are made with (half) the aim at taking a dig at something else - like that HUB vid I berated above - I immediately put on my ‘I’m calling BS hat’.
In the case of this game it’s very much “OoOoo how refreshing it is to have graphics that perform well… unlike those other games that are difficult to run, aren’t absolutely perfect, rage rage rageI wouldn’t play these games if you paid me! You’d have to pay me double whatever. I’d rather die! Rah rah rah.”
Why can’t people praise it for what it is, view the pros with the cons, rather than make it some totem for wider agenda making point.
I’m reminded of that recent animated Mario film, which was very shallow / basic but perfectly watchable / enjoyable… but then the herp derp squad were out in force praising it as the best thing ever: “so good to have a film that isn’t WOKE, best film I’ve seen in ages, because it’s not WOKE!!! I hate films that are WOKE!!! I give Mario 10/10”.
It’s like… get a grip
Sorry for the rant … that HUB vid just wound me up![]()
![]()
I take your point, but plenty of UE4 games using old tech stutter like crazy and it's refreshing to get a (in my opinion) very good looking game that doesn't do that and no it's not just down to the choice of engine because Star Citizen uses an offshoot of CryEngine and that was also a big stutterer when I last tried it.Yeah I mean for a game that doesn't exactly push the boundaries and is using old tech. that has been thoroughly tested since the dawn of time, you would expect it to run really well and not have issues....
At least the game itself is good though which is always more important than graphics. Not like the game is awful looking either, still looks good on its own but always hard to look past the raster artifacts, which can be immersion breaking.
Man, I l love that style and from the little I've played, it has a very good draw distance, rich in vegetation compared to others that just disappears after a while. Shadows from the trees and in general are rather good vs the awful implementation of raster in Indiana Jones or Stalker 2 (well, software lumen or whatever those blocky things are). Even CB77 was bad - not sure how it is nowcin rasterEnjoying this so far. Couldn't get into the first game at all especially when you had to learn to read.....
Graphics are very meh though, looks like a children's popup book with the raster only graphics, as in the world has no depth/grounded look to it. So many SSR and raster artifacts too. RT GI alone would have benefited this game massively.
Recommend those with Nvidia GPUs use rtx HDR as this helps a lot with visuals (as per HDR within any game)
Graphics are very meh though, looks like a children's popup book with the raster only graphics
Enjoying this so far. Couldn't get into the first game at all especially when you had to learn to read.....
Graphics are very meh though, looks like a children's popup book with the raster only graphics, as in the world has no depth/grounded look to it. So many SSR and raster artifacts too. RT GI alone would have benefited this game massively.
Recommend those with Nvidia GPUs use rtx HDR as this helps a lot with visuals (as per HDR within any game)
user: Nexus18
ShowAllPosts where "NVIDIA, RTX" not mentioned.
No results found.
Yeah I mean for a game that doesn't exactly push the boundaries and is using old tech. that has been thoroughly tested since the dawn of time, you would expect it to run really well and not have issues....
At least the game itself is good though which is always more important than graphics. Not like the game is awful looking either, still looks good on its own but always hard to look past the raster artifacts, which can be immersion breaking.
Explains how he managed to get a 5080 FE. Jensen sent it to him for his good work here![]()
bit of a "mistake"
Accidentally knifed a fella in the back
I take your point, but plenty of UE4 games using old tech stutter like crazy and it's refreshing to get a (in my opinion) very good looking game that doesn't do that and no it's not just down to the choice of engine because Star Citizen uses an offshoot of CryEngine and that was also a big stutterer when I last tried it.
Also, Crytek's SVOGI global illumination (which is basic software raytracing using voxels) looks very nice. Despite relatively minor artefacts and a couple of stiff character models the game looks brilliant to me, but I recognise this is subjective.
Man, I l love that style and from the little I've played, it has a very good draw distance, rich in vegetation compared to others that just disappears after a while. Shadows from the trees and in general are rather good vs the awful implementation of raster in Indiana Jones or Stalker 2 (well, software lumen or whatever those blocky things are). Even CB77 was bad - not sure how it is nowcin raster)
With that said, 4k, experimental and dlss performance tends to drop under 60fps at times on the 4080. Meanwhile, CB77 with RT in the same settings does easily 60fps + with path tracing being not too far behind - vs KCD2 perf. And definitely better with FG.
With that said, frame time is great!
So your first comment in this entire thread about an awesome game is to complain about the graphics. It's based on an engine older than and old thing from Oldsville. I couldn't give two hoots about RTX balls, I'd rather have a great game from day one that you don't need to mortgage your house for to run. Perhaps pop back to the GPU forum and whine more there?
Enjoying this so far. Couldn't get into the first game at all especially when you had to learn to read.....
At least the game itself is good though which is always more important than graphics.
Agreed. However I don't let raster to break immersion![]()