So... normally if I do a an unlawful thing, someone comes and I can just pay the fine and move on.
But here comes a quest where you're again stripped of everything, thrown in jail and forced to do what the games wants you to do with no option to PAY the fine, although I'm pretty loaded...
Fine, I do the stealth, but the time is running out, so I start to run, kinda kill some guards, house wifes, etc. Of course everyone magically knows it was me (after all, telepathy WAS a thing in middle ages). A few moments later, I trigger the cut scene to progress the quest and all is well afterwards
Ah, and I can't unlock a jail door to save someone because... "jail door plot" even though I've maxed out the skill.
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)
I wish devs would actually commit to an open world gameplay and not force feed you BS like that to fill the otherwise linear story.
But, kudos to them for allowing to pick locks to traders and steal their most valuable merchandise and for NPC to don't have the usual BS of 1-2 arrows if you take them out - you know, the crappy "survival" aspect of artificial difficulty.
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) Stealing/taking everything from NPCs and repairing / selling is a good and easy way to progress and make money.
Ah, why on God's green Earth Henry can't make camp himself where to sleep and cook?!
That aside, is very good.