Kitten Space Agency

Associate
Joined
17 Oct 2009
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Relevant reddit thread
Some posts in the thread
We have employed some of the original KSP and KSP2 team and a number of modders and expect the team to continue to grow.
Our studio actually was in the bidding to make KSP2 and we made it to the top three bids. The final step was a call Private Division. I put a lot of work with the into a good design document and opted to keep the focus entirely on this design and the technical aspects of the project - this was a serious problem for two of the people on the call who said we were the only pitch that did not contain art. Obviously out studio wasn't chosen.
We will make plenty of mistakes I am sure. The key we hope to make is not mistakes around pillars that lead to project failure. Its a challenging project.

Also I think the community is very burned out. Which is why the first version of KSA will be free, so people can try it out before wanting to follow progress and then later buying it when it releases.

Rock Paper Shotgun article


Thought this might be one to keep an eye on.
 
This was my thinking, but then I remembered Pokemon and Palworld, so I suppose it depends how big a **** they wanna be.
They blatantly robbed the art style of the monsters though?

It's almost like they took every Pokémon , fed them into an ai model and then got it to churn out similar versions

I'd be very surprised if Nintendo won based on game mechanics.

almost every genre you can think of all the mechanics are copied from one game to another, usually becoming features of that genre, rather than something a specific game does.

some games do whatever feature better than others.
 
why? you can't own a game genre.

Think about all the FPS that basically have the same hud and game mechanics
wasnt the art style of genre i was refering to.

they worked on the original spec and pitch, openly admitting it. thats differant to some one copying like palworld. (who i might add is going through legal actions for mechanics)

i simply felt it could be used against them. while they are using it to gain public interest. its not a public record.

They blatantly robbed the art style of the monsters though?

It's almost like they took every Pokémon , fed them into an ai model and then got it to churn out similar versions

I'd be very surprised if Nintendo won based on game mechanics.

there are mechanics which are patented and cant be used. the fact Nintendo filed the patent and waited to use it and not go on art style suggest they think the Pals are differant enough they wouldnt win.
all palworld need to do is state they based their designs on real animals or myths ect and came close to similar style to pokemon.
this video touchs on the patents :

my main concern is the KSA team were originally slated/bidded for the work.
 
They blatantly robbed the art style of the monsters though?

It's almost like they took every Pokémon , fed them into an ai model and then got it to churn out similar versions

I'd be very surprised if Nintendo won based on game mechanics.

almost every genre you can think of all the mechanics are copied from one game to another, usually becoming features of that genre, rather than something a specific game does.

some games do whatever feature better than others.
I'll be honest, after playing Palworld I agree that the art style is what makes me think of Pokemon. The gameplay actually reminded of Ark TBH, and yet, as @LostCorpse said, they're going after them on the game mechanics.
 
Having played a lot of Stationeers (another Rocketwerkz game), I am very much keeping an eye on this. Loved KSP, didn't buy KSP2 (thankfully), and it looks like Rocketwerkz have a bunch of former devs and KSP modderse on board - at least in their Discord.

Fingers crossed!
 
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