L4D CPU usage

And if you think that running a game at 100% stressing out a PC when even ventrilo struggles to work is a normal or good thing then well the nOOb is strong in you.

If you re-read your original post you'll see that you didn't actually say you were having any problems. You just said L4D's core usage was at 100%.

How the hell are we supposed to know you're having problems if you don't put them in your original post?
 
If the game still runs exactly the same when the multi-core option is disabled but it frees up all the CPU then clearly the multi-core option is ****ed.

Sounds like it is poorly coded and steals all the CPU time when its turned on...
 
If the game still runs exactly the same when the multi-core option is disabled but it frees up all the CPU then clearly the multi-core option is ****ed.

Sounds like it is poorly coded and steals all the CPU time when its turned on...

It can't be as simple as that though as a quick google shows the option mainly causing a problem for single core users, even the it's not rife with problems. The same command makes a significant difference in TF2 so I can't see the case being any different for L4D.
 
100% cpu usage does not = 100% cpu load. thats why something like prime95 uses up 100% cpu but doesnt get the cpu nearly as hot as something like Intel burntest.

as for left4dead its graphics are based on the source engine, real enthusiasts know that the source engine is years old now and with todays gfx cards your gonna be more cpu limited in that game than GPU limited.
if the game is programmed well enough to free unused cpu cycles, then pileing on the AA and AF at silly high resolutions shoudl be enough to bring down the cpu usage since the bottleneck will become the gfx card.
 
thats higher requirements than crysis, yet left 4 dead looks crap. then entire engine needs an overhaul or they need to work on a new engine. gameplay is 1 thing but graphics in the vids just look too crap to pay money for.

anyone played this and found if there is good use of phycis in the game world? can you put up barricades, blow up wall chunks to make hiding spots or anything?
 
thats higher requirements than crysis, yet left 4 dead looks crap. then entire engine needs an overhaul or they need to work on a new engine. gameplay is 1 thing but graphics in the vids just look too crap to pay money for.

anyone played this and found if there is good use of phycis in the game world? can you put up barricades, blow up wall chunks to make hiding spots or anything?

I personally thought the graphics were quite good, better than the majority of games out even today, despite the engine being 4/5 years old. Also, I feel the graphics are way more atmospheric than Crysis, even though Crysis is technically better.
 
thats higher requirements than crysis, yet left 4 dead looks crap. then entire engine needs an overhaul or they need to work on a new engine. gameplay is 1 thing but graphics in the vids just look too crap to pay money for.

anyone played this and found if there is good use of phycis in the game world? can you put up barricades, blow up wall chunks to make hiding spots or anything?

The tanks can throw random large objects around and I imagine that the high CPU useage is in the AI to control huge waves of infected attacking you at once.

It really pushed my crusty old dedi to its limits to be honest. CPU power is very important in this game.
 
I played the demo on a P4 2.8GHz with 2GB RAM and an AGP 7800GS OC, it worked fine at 1280x1024. Was running nice and smooth, even when shed loads of zombies came charging at me (after I shot the car with the alarm to se what would happen :o)

Valve
 
I don't see what the OPs problem is. The game has to constantly work out the AI of 30-40+ zombies and any other AI in the game including the AI Director. It also has to control the physics and what the players are actually doing so you should expect it to use 100% on both cores. Valve state ingame that some computers may suffer from uneven framerates with multicore enabled, but personally on all the computers I have used with L4D (a couple of them under spec), I've never had a problem. I'm sure that the multicore option even makes use of Hyperthreading, but I may be wrong there...

Lowest spec PCs = P4 2.8HT, 6600 nvidia, 1GB RAM & Dual Core 1.73Ghz ATI X1400 mobility (my laptop), both run fine on lower res (800x600). So I think the game is coded fine.
 
Lol, I was just about to say that this guy sounds a bit like Cyber-Mav and that this thread could do with a bit of his input... Low and behold, my prayers have been answered! :D

Post yourselves to death please.
 
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