Latest version of the Denuvo anti-tamper tech cracked in less than five days

Some people are suggesting as well that they know how much it is costing the developers to have Denuvo implemented. There is a fallacy that this is the case but it comes from a few unknown sources.

I would also think that it is modelled similar to how steam models their payments or a game engine with it depending on sales. It will have a fixed fee (likely to be in the thousands/tens of thousands) and then they get a cut from sales.

Not sure why that is an issue. It is how all the other services work and I am sure the publishers/developers do a cost forecast on lost sales from pirating, lost sales from implementing DRM and sales gained/retained by using said element.
 
The old Amiga days I was very naughty but since moving to pc, I have been genuine. I have even bought a game twice so I can play via steam and not use the cd/dvd. Looking back to when I was bad though, I would have bought the games had I had no alternative, so for me piracy was bad for the publishers.

But that's was why the Amiga successful:) It died because of bad management not piracy.
 
The old Amiga days I was very naughty but since moving to pc, I have been genuine. I have even bought a game twice so I can play via steam and not use the cd/dvd. Looking back to when I was bad though, I would have bought the games had I had no alternative, so for me piracy was bad for the publishers.

I remember when I was primary school I swapped a copy of Gauntlet for a copy of Michael Jackson's Moonwalker on the Amiga. Monkey Island 2 got it right when it came to DRM, just put the game on 12 disks that way nobody can afford to buy all the blank disks in order to pirate it. :D
 
But that's was why the Amiga successful:) It died because of bad management not piracy.

Same with the old Acorns (RISC OS) - a lot of software would get casually pirated (often due to convenience as getting hold of stuff was time consuming and complex in those days) but it also did generate a lot more sales overall and helped to drive the OS until it lots its relevancy versus what MS were offering.
 
But that's was why the Amiga successful:) It died because of bad management not piracy.

Well it was nothing to do with Piracy and the fact of **** poor marketing. Commodore went bust (I was gutted) and that was that.

I remember when I was primary school I swapped a copy of Gauntlet for a copy of Michael Jackson's Moonwalker on the Amiga. Monkey Island 2 got it right when it came to DRM, just put the game on 12 disks that way nobody can afford to buy all the blank disks in order to pirate it. :D

Haha, I remember downloading that over a 56K modem using bulleting boards and 0800 PO box numbers. Man that was slow back then :mad:
 
The people with all the data think that paying for anti-piracy tools makes economic sense. It's quite compelling, as much as it would be nice to be able brush off piracy as 'not a lost sale'.

When you say the people with all the data, are you including Markus (Notch) Persson of Minecraft fame? Not to mention a large number of notable and wealthy game creators/studios/developers.
 
When you say the people with all the data, are you including Markus (Notch) Persson of Minecraft fame? Not to mention a large number of notable and wealthy game creators/studios/developers.

It may be that games with lots of online content don't need drm.
That doesn't mean that drm isn't worth the investment for some games.

Steam has completely stopped me from pirating games.
Its too much trouble to bother with cracks and torrents.
Before steam I would either buy a physical copy or pirate.
Now I download from steam if it's a good price, if it's too expensive then it's probably not worth playing anyway.
 
When you say the people with all the data, are you including Markus (Notch) Persson of Minecraft fame? Not to mention a large number of notable and wealthy game creators/studios/developers.

I mean developers who have released a large number of titles across multiple platforms both with and without DRM and have the data to make an informed decision about whether anti-piracy measures are worth it. One-hit wonder billionaires like Notch aren't in that position.
 
I cant recall who said it now but they summed it up quite well.

"To stop piracy,you need to make it easier to buy it than to pirate"

Obviously I am paraphrasing there but the point stands
 
Based on what, anecdotal evidence? You'd think that perhaps the companies designing these anti-piracy systems and and the publishers paying for them probably have at least some idea of what percentage of pirated titles would translate to lost sales.

I don't really see anything wrong with preventing people from pirating a game they were never going to buy either.

Based on the many people I know who have done it an continue to. I used to be the same but now like to buy everything due to a change in attitude and better financial circumstances.

As for companies having a good idea about lost sales and such you only have to look at how out of touch Ubi were to suggest that they would rather not release a title on PC at all due to piracy. Sure they have improved in recent years but no-one can say for sure that a pirated copy equals a lost sale
 
I wish more games companies would release their games on GOG.com that way you'd get it completely DRM free. The Witcher 3 was released DRM free at launch and that still managed to sell well. I try and buy as many games as possible on GOG as I can because I support their anti-DRM free stance. Unfortunately many of the really big publishers only release really old games DRM free and none of their really modern stuff.

But still some of the old games on GOG are great. I've spent many a happy hour browsing the catalogue finding games I'd completely forgotten about and playing them again.
 
Sure they have improved in recent years but no-one can say for sure that a pirated copy equals a lost sale

You have "every pirated copy is a lost sale" at one end, and "piracy doesn't affect sales at all" at the other. Neither is correct, the reality is somewhere in between.

You only have to look at the popularity of Denuvo to see that it pays off to effectively protect your game in the opening sales window.
 
You have "every pirated copy is a lost sale" at one end, and "piracy doesn't affect sales at all" at the other. Neither is correct, the reality is somewhere in between.

You only have to look at the popularity of Denuvo to see that it pays off to effectively protect your game in the opening sales window.

UBI have improved thier attitude towards PC gaming in general,not piracy.

Think you have me confused with someone else there. I do not believe "every pirated copy is a lost sale" and would say very few would be. In my experience that just is not the case but I still think its impossible for them to prove it one way or the other. Im going off my personal experience which is most people just wont buy it 95% of the time
 
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