*** League of Legends ***

http://www.mobafire.com/ also has some really helpful guides if your starting a new champion =]

Nice guide, thanks - I've added that to the first post info as well

Been playing two days now, really enjoying it im ex dota/hon so ive some experience but so far this is really exceeding my expectations some close matches between the guys on mumble last night was fun.

Agreed we're getting a really nice bunch of guys (no gals yet :( ) in game, Sunday's for whatever reason is traditionally the busiest evening on mumble so hopefully we're get a number of groups having fun tonight.

Not had any smack talk for a while - that works for me as well.

Couldn't resist the Alistair Matador skin so my Alistair is now all dolled up - Gentleman Cho next :)
 
Agreed we're getting a really nice bunch of guys (no gals yet :( ) in game, Sunday's for whatever reason is traditionally the busiest evening on mumble so hopefully we're get a number of groups having fun tonight.

If we had some girls playing that wouls be great!! :D
 
probably loads of people who dont want to install mumble just to play with you guys.

if we dont have a mic anyway whats the point we are hardly going to alt tab to texttotalk in a match
 
if we dont have a mic anyway whats the point we are hardly going to alt tab to texttotalk in a match

Well you can still hear the rest of us, people without mics can just type ingame as usual. We just had a 5vs5 and one of us was typing to the rest of us and it was fine. It's just quicker to have a laning partner to have a mic so he can call misses etc easier
 
probably loads of people who dont want to install mumble just to play with you guys.

if we dont have a mic anyway whats the point we are hardly going to alt tab to texttotalk in a match

As ttreader said if you're on mumble you're hear the talk/missed calls/strategy etc. Some people don't like having to talk when they first join. Personally I now find it difficult to enjoy the game without having at least one other person in mumble.

In terms of people joining on mumble - we're not doing badly - Sunday is traditionally our busiest night.

28June.jpg
 
Just relooking at my runes, for my tank build i've put them into dodge (Seals), Health (Glyphs ). The other 2 are mana and mana regen. I'm wondering instead of mana regen whether I should be going for Magic Resist and Armor? Does that just take the damagae away by the value. So if for example I get hit for 200 magic damage and I have 24 resist is it 176 damage - which doesn't seem a great reduction?
 
Armor and MR are % based with diminishing returns, it's also based on your level.

At level 18, 200MR/Armor is aprox 70% reduction, so if you get hit for 1000 magic damage with 70% reduction thats only 300 damage instead of 1000.

Flat MR runes would be best for this if your replacing your mana runes, will give you huge advantage low level vs casters.
 
I usually find buying an oracle potion is like buying my own death warrant ;]

True - you die with an oracle and it starts eating into hard earned money. :(

Vision wards work quite well early game and tend to catch eve out :)

New patch looks iminent
http://www.leagueoflegends.com/board/showthread.php?t=148864

Thank fully it looks like they have addressed that issue we had with Shaco and GA

New Energy Runes in the Store

* Greater Seal of Meditation: +0.6 Energy regen/5 sec
* Greater Seal of Lucidity: +1.05 Energy regen/5 sec at level 18
* Greater Glyph of Acumen: +2 Energy
* Greater Glyph of Sapience: +2.64 Energy at level 18
* Greater Quintessence of Meditation: +1.5 Energy regen/5 sec
* Greater Quintessence of Acumen: +4.9 Energy


PVP.net v1.13.29

* First Win of the Day bonuses are now a flat 150 IP regardless of map type
* Improved the "Average Wait Time" calculation while users are queued for a matchmade game
* Queue dodge penalties have been increased to 6 minutes for the first offense and 15 minutes for the second and subsequent offenses
* Twisted Treeline IP adjustment reduced to 22% from 30% to compensate for the average game time
* Experience earned per game increased by 10% for Summoners over Level 10
* Practice Game IP/XP adjustment reduced to 10% from 35%
* Players will now receive XP/IP rewards for practice games with even team numbers for up to 6 games per day instead of 4 if your summoner level is greater than 10
* Improved matchmaking efficiency under high load
* Matchmaking now takes queue time into greater consideration
* Fixed a bug where in some cases users will not get matched
* Fixed several bugs where users were not receiving queue dodge penalties properly
* Fixed a bug where Arranged Team chat rooms were not being created reliably
* Fixed a bug where some users were not transitioning into Champion Select or into their games after the timer reached "0".
* Fixed a bug where intermittent network disconnects caused a "Session Closed" message
* Fixed an issue that was causing some users to see a blank screen after a game or in the Practice Game menu


League of Legends v1.0.0.94(b)

Anivia

* Rebirth armor modification increased by 10 at all levels
* Frost Bite range increased to 650 from 600
* Flash Frost missile speed increased to 850 from 800
* Flash Frost double-tap timer decreased slightly
* Fixed a bug with Glacial Storm where additional damage ticks cost more mana than displayed in the tooltip
* Base mana increased by 20


Akali

* Twilight Shroud now grants addition magic resist equal to the armor values.
* Twilight Shroud is now lasts for 8 seconds at all ranks


Ashe

* Volley range reduced to 1200 from 1300
* Volley damage reduced to 40/50/60/70/80 from 40/55/70/85/100


Dr. Mundo

* Infected cleaver health cost increased to 30/50/70/90/110 from 20/35/50/65/80
* Burning Agony crowd control reduction reduced to 15/20/25/30/35 from 25/30/35/40/45


Ezreal

* Mystic Shot range reduced to 1100 from 1200
* Mystic Shot damage percentage reduced to 110 from 120
* Arcane Shift cooldown increased to 19/17/15/13/11 from 17/15/13/11/9


Heimerdinger

* CH1 Concussion Grenade cooldown reduced to 12/11/10/9/8 from 14/13/12/11/10
* H28G Evolution Turret now deals half damage to towers


Janna

* Howling Gale cooldown modified to 14/13/12/11/10 from 10/10/10/10/10


Jax

* Health per level reduced to 83 from 86
* Base movement speed reduced to 325 from 330


Kayle

* Intervention cooldown reduced to 90/75/60 from 150/120/90
* Intervention duration reduced to 2/2.5/3 from 3/4/5


Shaco

* Hallucination now deals half damage to turrets
* Fixed a bug where Hallucinate clones would proc on-hit effects an extra time


Items

* Archangel's Staff mana to ability power ratio increased to 3% from 2.5%
* Innervating Locket's effects now only give half benefit to allies
* Will of the Ancients will now grant double bonus to the holders if multiple members of a team have the item, like all other aura items
* Changed all aura-granting items so that clones will not grant a double bonus to the aura holder. Clones with aura items otherwise interact the same with other champions.
* Guardian Angel and Banshee's Veil will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their Guardian Angel and Banshee's Veil states to the main champion when created.
* Clones that expire while being revived with Guardian Angel will no longer last permanently


Summoner Spells

* Smite damage per level reduced to 25 from 35
 
Shaco

* Hallucination now deals half damage to turrets
* Fixed a bug where Hallucinate clones would proc on-hit effects an extra time

Yey! Hated Shaco backdooring and owning both turrets before we could all port back!
 
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