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This is why people shouldn't leak stuff, especially using a **** PC, people start judging it based on those screenshots.
Jimi said:This is why people shouldn't leak stuff, especially using a **** PC, people start judging it based on those screenshots.
So what would you want?drunkenmaster said:the problem is even if, and i'm convinced its lowest settings or close to the lowest settings, it is crap settings. the textures will improve, and AA/AF can be much higher obviously. but that doesn't change the style of the game, textures of those buildings won't significantly change anything. the style, the buildings, the maps, the land, thats what all looks very BF2 styled. even if the textures are sooooo good that it does indeed look better than bf2, personally i didn't mind BF2 for a while, but its style just felt all wrong and i didn't really like it after a while. if its bf2 with different objectives i won't enjoy it for long. quite frankly, on bf2 you controlled different map points. in reality it doesn't matter if you go to a point to assemble a gun, or blow up a cardboard box, or stand at a flag till it raises. in all situations you do the same thing, you move in, clear the little area and stand around an objective. that i don't think will change that much.
Hen_Dawg said:So what would you want?
twoodster said:I'm a bit worried about the bunnyhopping - it completely wrecks BF2 at times, so it would be very annoying if ID hasn't done anything about it either.
MrLOL said:shame that this isnt a quake game
its an enemy territory game but set in the Quake environment
its not going to have bunnyhopping of any sort, and basically just a BF2 / BF2142 clone, but hopefully with more objective based gameplay (BF's CTF mode never did catch on ) and without any of the bugs
any of you expecting Quake with vehicles may as well give up now.
peetee said:aww really? i wasnt expecting it as fast paced as quake, just a better general FPS experience than bf2+2142 etc.
Hmf, im fine with or without hopping,
Yeah, who'd want variety when we can all just pander to the mass market? Down with differing styles within games! Long live identikit semi-realistic squad-based combat!Gerard said:So essentially you want it to be like a game that didn't sell all that well, got "ok" at best reviews and had a multiplayer mode that divebombed and is barely ever played anymore.
Id hate to see a company making you chief game designer if thats the case.
Weebull said:Yeah, who'd want variety when we can all just pander to the mass market? Down with differing styles within games! Long live identikit semi-realistic squad-based combat!
drunkenmaster said:what i REALLY REALLY want is a game where they don't have a sniper scope that has a huge and completely unrealistic heatshot capability.
Curio said:It's not that bad. The only reason Quake4 MP didn't take off is because the masses prefer the BF style gameplay these days, and the fact Quake games have a harsh learning curve.
Agreedpeetee said:Hopefully it will be along the lines of the other ET games in quality etc, and we'll finally see a true rival to battlefield, which i hope crushes it miserably
EA deserve some abuse after they'v give us all these buggy releases, dodgey patches, crap balancing, unresolved issues etc.
Perhaps, but they don't have to be pandered to by copying what already exists. New and unique games become big hits all the time. You can't judge stuff purely on what went before. So just because BF2-style games happen to be the big thing right now, doesn't mean that every game should be like that, or that everybody out there wants it like that.Gerard said:Mass market = more games sold which is all companys care about.
It probably is, but according to you, daring to ask for more quake-like physics is some horrible slur upon humanity. I wasn't knocking the game in the slightest (I'm not going to judge it yet), just your apparent irrational hatred of fast-paced games.Gerard said:The game is already different enough according to kevin cloud with the two sides having very different tech and weapons available so id hardly say "identikit".
Because I like bouncing around like a tool? Because I've always quite enjoyed the physics of movement and jumping in certain FPS games, and like the extra challenge of negotiating jumps and gaps within certain game levels? Because I think the difficulty of controlling your aim while jumping, whilst also adjusting for your targets jumping to be a good challenge, and a nice trade off for the ability to jump in the first place? Because it's fun?Gerard said:And since when was bouncing about like a tool "variety"? People say they do this so they can get around maps quicker, well the game already has unlimited sprint so tarding around isn't needed anymore is it?