Perhaps, but they don't have to be pandered to by copying what already exists. New and unique games become big hits all the time. You can't judge stuff purely on what went before. So just because BF2-style games happen to be the big thing right now, doesn't mean that every game should be like that, or that everybody out there wants it like that.
I mean hell, what would be more likely to attract a long-term fanbase, yet another BF2 game that people abandon for simply not being as good, or a solid mainstream quake-style game that gets the old UT/Q3 players interested again?
It probably is, but according to you, daring to ask for more quake-like physics is some horrible slur upon humanity. I wasn't knocking the game in the slightest (I'm not going to judge it yet), just your apparent irrational hatred of fast-paced games.
Because I like bouncing around like a tool? Because I've always quite enjoyed the physics of movement and jumping in certain FPS games, and like the extra challenge of negotiating jumps and gaps within certain game levels? Because I think the difficulty of controlling your aim while jumping, whilst also adjusting for your targets jumping to be a good challenge, and a nice trade off for the ability to jump in the first place? Because it's fun?