Left 4 Dead, am i missing something?

For me it would yes. Like i said tho its not just rate of fire there are other factors which would be taken into account. If were going to enter into the realism debate anyways

1. The usp does not have 15 rounds.

2. M4 does not have 50 rounds.

3. Apart from 1 char these are all everyday people. How have they learned to use guns.

4. Biggest argument in favour of my point. If zombie kingdom occured im pretty sure they would be hard countered by every nations army thus making the chance of bumping into more forms of weaponry more realistic and believable. Then again the english army is so under equipped that we probably are fighting in Iraq with the mere 10 weapons listed in this game.

er its a game theres no such thing as zombies and if there was id soon learn how to use an automatic weapon. It cant be that hard soldiers are stupid.:rolleyes:
 
For me it would yes. Like i said tho its not just rate of fire there are other factors which would be taken into account. If were going to enter into the realism debate anyways

1. The usp does not have 15 rounds.

It's not a usp...


the usp has an angled slide not a smooth curved one.

http://world.guns.ru/handguns/hg11-e.htm

Oh and the usp Match does have 15 rounds. (9mm)


l4d pistol
pistol.jpg


looks much more like the Colt 1911, but then a 7 round pistol would be annoying as hell so some literary license is obviously taken for the sake of gameplay.


2. M4 does not have 50 rounds.

You can stick a 100 round drum magazine on it you like, plus of course this is the zombie apocalypse where more bullets are needed than normal warfare so the army may well have designed a new magazine for the task.

but in reality during the extensive play testing 50 bullets was found to be the best number.

3. Apart from 1 char these are all everyday people. How have they learned to use guns.

It's American, they could all have learnt at gun ranges or owned their own weapons.
 
Right i bought this game on steam when it was half price and i had a quick blitz on it the other day on single play for about an hour or so, then i had half an hour online.

What i want is someone to explain what all the fuss is about? I really dont get the fascination with this game. To me it just seems like a mindless 'shoot in all directions with no skill what so ever' kinda of game.

CSS and TF2 are so much better.

I really just want some help grasping the plot and what i am missing?

I do agree. TF2 and CS are much better. Though this game is not about teh fraggs. Its about you, three other close friends, trying to accomplish expert mode. Then you will see if skill is needed.

Answer is Yes to skill and Yes to good team work.;)
 
That weapons argument is so weak. I bet they wouldnt complain if they had loads of weapons, but their was no gameplay difference between them.

The reason they had so few is for balance, anyone can see that. They calculated every variable, rate of fire of weapons, reload time to ratio of zombies. Max number of zombies to engine, kill ratio of weapons etc. They had to, to get it to play the way it does, so close to the wire, most of the time.

How many weapons do you normally use in an FPS like call of duty or whatever. I only ever end up using three or four, the one that is mostly dropped by the enemies or if ammo is no problem then I only use the ones that are best at their jobs.
 
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FFS its a killing game for fun, not a combat sim.

No one has said it is a combat sim, tbh i am not really hearing any decent points against why there are no other weapons here. I know its a game for fun im just stating reasons what made this less of a beast in my opinion. Which is what this thread is about. Not stating the obvious like you have.
 
That weapons argument is so weak. I bet they wouldnt complain if they had loads of weapons, but their was no gameplay difference between them.

The reason they had so few is for balance, anyone can see that. They calculated every variable, rate of fire of weapons, reload time to ratio of zombies. Max number of zombies to engine, kill ratio of weapons etc. They had to, to get it to play the way it does, so close to the wire, most of the time.

How many weapons do you normally use in an FPS like call of duty or whatever. I only ever end up using three or four, the one that is mostly dropped by the enemies or if ammo is no problem then I only use the ones that are best at their jobs.

Im sure more then 6 weapons could have been created for the game. Id like to know how the argument is weak to be fair ? Are you saying that games like call of duty and css are unfair? Its how good the player is, you could have the best weapon in the game, but if you suck at aiming its not much good now is it. Not to mention if it didnt make a difference to gameplay why has allmost every other fps got at least double that number ? Your argument against more weapons is weaker then my justification for more, like i said you could have changed a lot of things with each weapon , which would have balanced them accordingly. For example a higher rate of fire with less damage, as opposed to slow rate and high damage etc. But done over more then the 3 weapons which are primarily used in this game.
 
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ok so if the game were to have weapons like this in the game how would you go about making them available? Its hardly as if the hosptital is going to have a full on armoury right next to the childrens ward is it?

Another problem with a selection of weapons with variations is how are you going to place them all in the maps? It would be a bit silly if there were to be 2 or 3 options of each weapon class just lying about in one loacation so they would be presumably be strewn out throughout the level.

This would then give problems with where each gun type should be made available and how it would be made fair so that players got what they wanted to use rather wait for the gun of choice being 10 yards from the safe room
 
Im sure more then 6 weapons could have been created for the game. Id like to know how the argument is weak to be fair ? Are you saying that games like call of duty and css are unfair? Its how good the player is, you could have the best weapon in the game, but if you suck at aiming its not much good now is it. Not to mention if it didnt make a difference to gameplay why has allmost every other fps got at least double that number ? Your argument against more weapons is weaker then my justification for more, like i said you could have changed a lot of things with each weapon , which would have balanced them accordingly. For example a higher rate of fire with less damage, as opposed to slow rate and high damage etc. But done over more then the 3 weapons which are primarily used in this game.

If your talking about balance then it doesnt work the way you describe. Those elements dont balance out equally in all situations like you think they would. There will aways be one weapon which is best in most situations. The way they have done it they've optimised the weapons themselves, so the players dont have to do all the min maxing they seem to like to do.

Most FPS dont reward skill anyway, no matter how good a shot you are its still gonna take sixteen hits to kill that baddy and the variables between the weapons make little difference to that number. Most when they ramp up the difficulties it just means things take a lot longer. I would love an FPS that actually involved and rewarded skill.

They've made the weapons with clear functions and purposes, you know how each works and they each do something clearly different to another. You dont have to stand at the weapon table deciding, should I take that mp5 with has a higher rate of fire, or should I instead take the glock with the cup holder. They've designed the weapons with a binary nature. They know how most FPS work where players only really use a few weapons, they've saved all the waste and got rid of the detritus.

I know what I say wont mean a word because people have to have choice even if the choice doesnt really exist, or mean anything.
 
If your talking about balance then it doesnt work the way you describe. Those elements dont balance out equally in all situations like you think they would. There will aways be one weapon which is best in most situations. The way they have done it they've optimised the weapons themselves, so the players dont have to do all the min maxing they seem to like to do.

Most FPS dont reward skill anyway, no matter how good a shot you are its still gonna take sixteen hits to kill that baddy and the variables between the weapons make little difference to that number. Most when they ramp up the difficulties it just means things take a lot longer. I would love an FPS that actually involved and rewarded skill.

They've made the weapons with clear functions and purposes, you know how each works and they each do something clearly different to another. You dont have to stand at the weapon table deciding, should I take that mp5 with has a higher rate of fire, or should I instead take the glock with the cup holder. They've designed the weapons with a binary nature. They know how most FPS work where players only really use a few weapons, they've saved all the waste and got rid of the detritus.

I know what I say wont mean a word because people have to have choice even if the choice doesnt really exist, or mean anything.

Made probably the best points. I understand the reasons why the weapons where kept the way they are. Too me the starter of this thread seemed to ask for peoples opinions in favour and against this game. I like it but to me the lack of weapons is a problem for me, not that this will be the same for everyone of course. But using the same weapons over and over for me becomes a drag fast. Of course the only fatal flaw with your point is that more weapons are been introduced with the new L4D2. Not only that but in my opinion the auto shotty is the all around better weapon for more circumstances then the other two. To be clear here before people aim for the jugular again, im saying it is more useful in more situations. Not that it excels in every department over the others.

ok so if the game were to have weapons like this in the game how would you go about making them available? Its hardly as if the hosptital is going to have a full on armoury right next to the childrens ward is it?

Another problem with a selection of weapons with variations is how are you going to place them all in the maps? It would be a bit silly if there were to be 2 or 3 options of each weapon class just lying about in one loacation so they would be presumably be strewn out throughout the level.

This would then give problems with where each gun type should be made available and how it would be made fair so that players got what they wanted to use rather wait for the gun of choice being 10 yards from the safe room

As for this dont really know what to say. To begin with the hospital issue. Not really common for my knowledge for a hospital to be storing hunting rifles and auto shotguns in the first place so its not so dramatic turn of events. The thing is why are we going for all the realism here its a game for fun and a game about killing zombies. The more weapons to kill them with the better. Where would the weapons be? Im not saying every type of weapon should be available on one said level. There could be different weapons depending on the location etc. It wouldnt be that difficult to integrate, as im sure we will see with the new game.
 
ASDFFFDSSASDFAF??? ?!??!!? :/

seriously get over your selfs.. l4d is a great game.. and you say no skill required? come and play with some ocukers.. we'll show you where you need some skill... im 90% rq would happen in one of the maps lol x] p.s am i no way skilled.. skilled are the ones with 300hrs+
 
ASDFFFDSSASDFAF??? ?!??!!? :/

seriously get over your selfs.. l4d is a great game.. and you say no skill required? come and play with some ocukers.. we'll show you where you need some skill... im 90% rq would happen in one of the maps lol x] p.s am i no way skilled.. skilled are the ones with 300hrs+

I like the way you post get over yourselfs and then continue to brag about yourself........
 
Made probably the best points. I understand the reasons why the weapons where kept the way they are. Too me the starter of this thread seemed to ask for peoples opinions in favour and against this game. I like it but to me the lack of weapons is a problem for me, not that this will be the same for everyone of course. But using the same weapons over and over for me becomes a drag fast. Of course the only fatal flaw with your point is that more weapons are been introduced with the new L4D2. Not only that but in my opinion the auto shotty is the all around better weapon for more circumstances then the other two. To be clear here before people aim for the jugular again, im saying it is more useful in more situations. Not that it excels in every department over the others.

I know what you mean the weapons can become boring, especially the auto shotty. Thats why I dont use it, I prefer the hunting rifle.

Yeah I'm interested to see what they've come up with in L4D2, wether they've changed the rules or done a skins jobby.
 
I know what you mean the weapons can become boring, especially the auto shotty. Thats why I dont use it, I prefer the hunting rifle.

Yeah I'm interested to see what they've come up with in L4D2, wether they've changed the rules or done a skins jobby.

Deffinetly im mostly looking forward to the melee, now that is going to lead to some fun moments for sure ^^
 
This isn't a game for billy no mates, without a mic. It's also a bit silly, if you want to have a laugh go down the pub, watch some family guy, play some footy, stick two bread sticks up your nostrils and scare your girlfriend. Whatever.


However I do see the attraction, it just isn't for me. If i had a mic, and a bunch of close friends that played it. I'd probable enjoy it.......wait that's a lie. We'd probable just play something good like cod4 or tf2!
 
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