Legend of Grimrock - Dungeon Master Fan's !

I fear it's not going to be as good as Dungeon Master :(

I don't think anything could really make me 11 years old again, and I think that's the problem.

However I'm sure it'll keep me going for at least a little while.
 
Eye of the Beholder isn't far behind Dungeon Master at all.

I've played through it many times... in fact in some ways it was better than Dungeon Master as there was much more of a back story going on. You really did feel you were passing through completely different areas in it. EotB 2 and 3 weren't a patch on it.

However EotB was much later than Dungeon Master, much later indeed, and it didn't feel as real as DM felt. I loved that you could resurrect and add to your party a long dead adventurer (was that Todd Underhill?).
 
I fear it's not going to be as good as Dungeon Master :(

I don't think anything could really make me 11 years old again, and I think that's the problem.


However I'm sure it'll keep me going for at least a little while.

Yes, I think I have to accept this, too. And I'm sure it's a big part of the reason I'm so excited about this game.

I'm already wondering... will there be a screamer room? Can I use it to over-level and have a single character powerful enough to solo the dungeon (yes, did that on DM...)? Can I discover all the spells by trial and error and dispatch the early creatures with fireballs? Will I still have the speed of movement in my fingers to dance around the enemies without taking a hit?

Also hoping it doesn't have gigglers!

But... then I have to remember that it's not DM and I'm not 14 any more... :(

Still, I am hoping it will be great fun.
 
I've actually been playing a couple of custom dungeons in Return To Chaos (Dungeon Master port with an editor and level compiler to create and run fan-made dungeons) over the last couple of weeks.

In the last few days including last night, I've been playing a "legendary" iteration of the Dungeon Master 2 levels which someone made for RTC and I've almost finished that. I'm back in the swnig of fighting while side-stepping around a creature so at least that won't come as a such a throwback to my youth this evening.

Hmm this evening...pretty sure this is the one night I've got TV to watch from 8-10:30. Gah!
 
I did not like gigglers! I always felt the game had some special code in there that made them vanish.. I'm sure it cheated somehow with them.

The screamer room... it's strange... back then there was no internet, and I don't think I've ever said screamer room before to anyone, so it's a little bit surreal that something I thought was a private secret isn't.

Further down there was a rat room... there was a room nearby-ish with a fountain, I kept that room as a storage room, and could go blind from there to the rat room.

My first play through I didn't use fighter skills at all, I did everything by fireball.... fighter skills were pretty powerful if you could dance around enemies.
 
Further down there was a rat room... there was a room nearby-ish with a fountain, I kept that room as a storage room, and could go blind from there to the rat room.

Same here. I used to dump EVERYTHING in that room, pretty sure it was the first water fountain (level 8) you came across after the stream of them on level 5 which itself came after level 4 (pink worms) which didn't haver any.
 
Same here. I used to dump EVERYTHING in that room, pretty sure it was the first water fountain (level 8) you came across after the stream of them on level 5 which itself came after level 4 (pink worms) which didn't haver any.

I don't know if it's the first after the storage level.. I don't remember a shortage.. I'm not sure though!

The end of DM wasn't difficult.. in that you didn't really need to be strong or tough.. you just got to LCs room and mucked about with the firestaff until he was done in. Even the dragon wasn't a tough fight - in fact it was easy. As soon as you fixed the firestaff though the way back was shut off. For that reason I stayed back in the rat level for far too long, for no real reason.

My dream for Dungeon Master was that you would be based in a town somewhere, and there would be Dungeons you could visit, but you'd come back to your home base... you'd for example go and do the main DM quest and come back and sort out the equipment and perhaps enchant some weapons etc as you would in a D&D campaign, and then go and do it some more.

In some regards RPGs went that way, with Ultima IV coming along not too long after Dungeon Master and it was similar to that. I just wish Ultima and Ultima Underworld had combined... Ultima Underworld took on some of the way that the earlier Ultimas worked.
 
I did not like gigglers! I always felt the game had some special code in there that made them vanish.. I'm sure it cheated somehow with them.

The screamer room... it's strange... back then there was no internet, and I don't think I've ever said screamer room before to anyone, so it's a little bit surreal that something I thought was a private secret isn't.

Further down there was a rat room... there was a room nearby-ish with a fountain, I kept that room as a storage room, and could go blind from there to the rat room.

My first play through I didn't use fighter skills at all, I did everything by fireball.... fighter skills were pretty powerful if you could dance around enemies.


Ahhh, yes. I remember sitting around at break times with the other DM aficionados, comparing notes on the previous night's progress, sharing tips and secrets, exchanging maps. The screamer room was one of the first things to initiate newbies into. That and how to cast fireballs before you found the scroll for it.

Whoah! Hold on a minute... I was hanging with geeks! :eek:

Ahem... anyway, if the internet had been around back then, I'd probably have succumbed and peeked at a walkthrough for some of the harder puzzles, and would have finished the game in about 1/10 of the time. I'm glad I had the experience the way it was. I must have been more persistent then as well, though.
 
As soon as you fixed the firestaff though the way back was shut off. For that reason I stayed back in the rat level for far too long, for no real reason.

There was a way around that - don't walk with the fixed firestaff until you get off the level. If you kept throwing it ahead of the direction you intended to go in but didn't take a step with it in hand/inventory, you could stop the way back from closing.

I'm going to play Dungeon Master again soon but with all of the levels having a dungeon depth of 255 (set to the hardest difficulty). I'm pretty sure level 13 (demons, Lord Chaos) only had a depth setting of ~130.

I need to go home.
 
Last edited:
Loved those games, Dungeon Master, Eye of the Beholder, Elder Scrolls, Ultima Underworld I and II (never played the earlier Ultima's just Underworld and VIII : Pagan).
 
Ahhh, yes. I remember sitting around at break times with the other DM aficionados, comparing notes on the previous night's progress, sharing tips and secrets, exchanging maps. The screamer room was one of the first things to initiate newbies into. That and how to cast fireballs before you found the scroll for it.

Whoah! Hold on a minute... I was hanging with geeks! :eek:

Ahem... anyway, if the internet had been around back then, I'd probably have succumbed and peeked at a walkthrough for some of the harder puzzles, and would have finished the game in about 1/10 of the time. I'm glad I had the experience the way it was. I must have been more persistent then as well, though.

I solved the entire game on my own, many years later I got a disk from a shareware company with lots of info on it, but I'm pretty sure there was nothing I hadn't done. I never talked to anyone about DM! Something that cannot be said about today's games... I pretty much follow a walkthrough for Bioware type RPGs - not so for Elder Scrolls though.
 
I've pre-ordered. Been looking at this game for a couple of months, I initially didn't really like the look it, and I've never played Dungeon Master / Eye of Beholder.
I did however play a game when I was very young, "Lands of Lore", which I absolutely loved. I heard that this game is similar. I like to support indie developers, so either way glad I made the purchase.
 
I've pre-ordered. Been looking at this game for a couple of months, I initially didn't really like the look it, and I've never played Dungeon Master / Eye of Beholder.
I did however play a game when I was very young, "Lands of Lore", which I absolutely loved. I heard that this game is similar. I like to support indie developers, so either way glad I made the purchase.

Lands of Lore was in a similar vein to both Dungeon Master (1987) and Eye of the Beholder (1990, sequels in 1991 and 1993). I've played all of them because I'm that old.

I think you'll like it although those who are more versed wtih Dungeon Master will feel much more at home with it to start with as we're used to simply being in a dungeon all the time.
 
After what seems to be about 21 years...

I have finally finished Dungeon Master!!!!!

I got to Lord Chaos before but never seemed to be able to finish it... Well now I have! I had a little help this time from a guide as I was short on time and wanted to do it before Grimrock came out, but I am very very very happy!



:D
 
Back
Top Bottom