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Let Battle Commence

it's comments like this that start the NV/ATI fanboy arguments.

back comments up with hard fact or just don't bother posting such drivle

Yup, always the same, its well known that Nvidia even do hotfix drivers as well, but they just won't see it.

Funny isn't it, so much for Dx11 not being important, they rushing their Dx11 GT300's out in November now :D

Shift runs bad for me, and look at my rig (in sig), juttery in places etc..., not smooth at all for me.
 
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Anyway NV bring it on, so hopefully bringing down the price of ATI cards as they are not bad as they there but the prices could be better.
 
And for the very reason that he gave in the quote your replying to.

If you haven't tried a technology then how on earth can you **** off Nvidia for promoting an in house technology? We don't start slagging off AMD or Intel for having their own compilers optimized for their own CPUs do we?
 
Anyway NV bring it on, so hopefully bringing down the price of ATI cards as they are not bad as they there but the prices could be better.

yes price wars lol, just hopping i can wait for the right price on a nvidia, not fussed about dx11 or what it can play this time next year, as the saying goes theres no time like the present:D:p
 
GEFORCE 191.03 BETA
This is a BETA-certified driver for GeForce 6, 7, 8, 9, 100, and 200-series desktop GPUs and ION desktop GPUs.

Adds SLI support for Darkfall, Dawn of Magic 2: Time of Shadows, Dreamkiller, Fuel, Majesty 2: The Fantasy Kingdom Sim, Need for Speed: Shift and more.
Includes numerous bug fixes, including the following key fix (additional bug fixes can be found in the release notes on the documentation tab): For graphics cards supporting multiple clock states, 3D clocks correctly return to 2D clocks after exiting a 3D application.
Users without US English operating systems can select their language and download the International driver here.
New in Release 190/191 Drivers.

NV was not perfect for SHIFT either.

Lots of bug fixes on so called perfect drivers.
Every game is not going to work perfectly out of the box every time for any gfx Vendor so its a moot point as each will have there turn.


uuuuhhhhh

adding SLI support does not equate to a bug fix... neither is adding SLI support in any way abnormal or something not working perfectly as such... such is the nature of the technology that some titles need SLI profiles.
 
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If you haven't tried a technology then how on earth can you **** off Nvidia for promoting an in house technology? We don't start slagging off AMD or Intel for having their own compilers optimized for their own CPUs do we?

Because its not a compatible technology.
Optimizing is another matter altogether which is fine to a point as long as its not blatant hindering like the Intel Skype fiasco & NV getting 10.1 taken out of a game.
 
uuuuhhhhh

adding SLI support does not equate to a bug fix... neither is adding SLI support in any way abnormal or something not working perfectly as such... such is the nature of the technology that some titles need SLI profiles.

Excellent post !
The sheer amount of times i have seen NV users use no Multi GPU working on new titles as a reason to bash ATI has been laid to rest.
 
On a side note... for all you people slagging off CUDA... there are people who wouldn't be alive today if it wasn't for the advances CUDA made possible in medical research and imaging... if they had to wait til other people dragged their arses through developing an open standard... well they'd still be waiting and probably dead...

Ok that doesn't apply directly to gaming... but its a shame its nVidia who are the ones actually putting some leg work into getting this stuff work...

What amuses me is when 2 years or so down the line theres a more widely accepted version of a technology available everyones hyping it up and making such a big deal of it... while previously dismissing it as a gimmick.
 
On a side note... for all you people slagging off CUDA... there are people who wouldn't be alive today if it wasn't for the advances CUDA made possible in medical research and imaging... if they had to wait til other people dragged their arses through developing an open standard... well they'd still be waiting and probably dead...

Ok that doesn't apply directly to gaming... but its a shame its nVidia who are the ones actually putting some leg work into getting this stuff work...

What amuses me is when 2 years or so down the line theres a more widely accepted version of a technology available everyones hyping it up and making such a big deal of it... while previously dismissing it as a gimmick.

Folding @ home runs on the CPU & ATI cards before CUDA had it & it runs on a PS3.
Don't maker it sound like there are no alternatives.
 
Excellent post !
The sheer amount of times i have seen NV users use no Multi GPU working on new titles as a reason to bash ATI has been laid to rest.

eh? atleast nVidia have working multi GPU out on new titles very quickly - infact they usually have SLI updates available for older drivers much sooner but for some reason not many people seem to know about that facility...
 
Folding @ home runs on the CPU & ATI cards before CUDA had it.

I'm not talking about folding @ home... or anything even remotely connected to that...

I'm talking about real industrial useage in production systems or actual live medical processes...
 
Don't maker it sound like there are no alternatives.

With what I'm talking about there are no alternatives... before CUDA came along the performance and functionality simply didn't exist... or would have cost 1000s of times as much...

You don't seem to know much about CUDA despite the amount you **** it off...
 
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