LittleBigPlanet - Play, Create and Share.

The attraction for me is the fact that every level in the game built by the devs has been done using the tools that will be supplied to the user. This means anyone with a creative mind and a bit of time has the ability to create something new and could potentially lead to very exciting things.
 
B) is there an actuall goal to this game, like getting those little gremlin things to an "end of level marker" etc? so then onto the next level??


Think Mario, Think Sonic. Add physics and Multi player aspects, Throw in a pinch of level creation and ingenuity and you'll have a basic grasp of the concept :p
 
Watched a program earlier with an interview with the head of Media Molecule and he stated that there will be 60 levels in the story, all can be completed in single player but some levels will have x2, x3 & x4 indicating that those levels will be easier in co-op with x number of players. He also stated that as you progress through the story you will unlock more and more tools/materials to help create your own levels so the more you play the game the more advanced levels you will be able to create yourself..

Anyway sounded great, roll on October :)
 
A hands on by some random bloke
So today I was at the Edinburgh Interactive Festivals and there was 4 booths of LBP goodness where you could play.

I stood and watched as one of the graphic designers from Media Molecule showed me around the games features. He firstly showed me how to customize your Sackboy, there is so many options here.. Hair..face..eyes..mouth..nose..feet honestly you can change anything on your Sackboy, he turned Sackboy into this paper thin post-it note kind of thing, it was the first time I'd seen that so it was pretty cool. Also there was the helghast costume and the kratos one!!

Anyway then I asked if I could get hands on with the game, I jumped into a blank level to see how it felt to create objects in the game. I played around a bit with the diffirent materials and they really all do have diffirent physical properties, its easy to drag bubblewrap but try and drag a big block of wood and you'll need a friend to jump in and help.

Its really easy to scale things and move them around you use the right analouge stick to scale and move your objects.

The stickers are so much fun, there was loads to play with but the dev I was talking to said they had to limit the amout they came with as the build was being read from a memory card. I used the pseye to take a picture of my face and stick it on a robots face we made, the level of detail you can go into when making a machine is amazing, you can use diffirent types of cogs and connecters and change the strength and speed of the cogs as you wish. I made a little car with beer tops as wheels, it wasn't to smooth!

I then decided to jump into an earlier made level and give it a try. There are only 3 buttons you control, X to jump Left analoge to move, and R1 to grab ,pull ect....

It's really easy to get to grips with Sackboy, for example you hold down X for longer to get a longer jump, there is also diffirent depths to the game, you can bring stuff forwards and backwards you jump between these by pressing down on the stick then jumping.

I was playing co-op with a friend and we had to get on a jet-pack and collect lemons and drag them up to a canope which was connected to a pulee system, once we had enough weight on the canope, a door opned so we could continue the level. We were then confronted by ghosts that would bob up and down, there was platforms you had to go up so you can access a button which kills the ghosts, the platforms were too high for us to jump onto so we had to work together to pull a box so we could use that as a stepping block. All the way through the level we were collecting sponge to get our score up.

There is honestly to much to mention about this game, I was truley blown away. I felt before playing the game that I would not create that much levels but after trying it out it is so easy and so much fun. I think that loads of practice will make anybody into a great level designer.

Its a blast to play too, it is not super easy and often requires logic to be used and some parts took me a few trys.

Everybody present was really impressed by this game, this will be huge.

Sorry Rob i stole your "post all lbp news" job!
 
I noticed something from the last 2 pieces of news.

I felt before playing the game that I would not create that much levels but after trying it out it is so easy

I think something that’s being overlooked with this game is the learning curve.

Thats all. I have nothing to say. I just wanted to point them out... for some reason.
 
Oh dear.

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