Lmao at Origin

Skyrim on PS3, took over a year to fix. Not going to wait for a game to be fixed that shouldn't of been released in the state it was.

Well fair enough, but Maxis aren't as lazy as Bethesda, and EA as bad as they may be can't rely on blind fanboys like Beth for $$$, they will have to fix it quick, and Ps3 took so long for Skyrim because the Ps3 is an arbitrary mess of a system.

Stung with Skyrim how exactly?

Worst optimization ever on release.
 
What rig did you have at the time? Skyrim's pretty bad now 15 patches later and it was twice as bad on release.

GameBryo is just a total mess, why would any developer use that as a base for their games when Unreal is just as accessible to developers.
 
What rig did you have at the time? Skyrim's pretty bad now 15 patches later and it was twice as bad on release.

GameBryo is just a total mess, why would any developer use that as a base for their games when Unreal is just as accessible to developers.

Because the unreal engine can't do half of what is needed for Skyrim? Skyrim is only slower for me now because it is heavily modded.
 
You're talking rubbish mate.

Bioshock, Deus Ex, Borderlands, Chivalry, Dishonored, Mass Effect, Tera, X-Com, Tom Clancey's Endwar.

Sure, Skyrim is so much more complex that those that it needs the mighty GameBryo engine. :p
 
Thread-Offtopic-Derailed.jpg
 
^^ It was a weak thread at best :p

You're talking rubbish mate.

Bioshock, Deus Ex, Borderlands, Chivalry, Dishonored, Mass Effect, Tera.

Sure, Skyrim is so much more complex that those that it needs the mighty GameBryo engine. :p

Firstly, you are the one that threw a statement out there with nothing to back it up.

Secondly, you are completely missing the point if you think it has something to do with "complexity", if you can even define what that means. In addition, none of those are anything like the Elder Scrolls games.

Sure Skyrim was full of problems, but optimisation was not one of them, at least not with my rig and as far as I was aware in the OcUK skyrim thread or across the web.
 
^^ It was a weak thread at best :p



Firstly, you are the one that threw a statement out there with nothing to back it up.

Secondly, you are completely missing the point if you think it has something to do with "complexity", if you can even define what that means. In addition, none of those are anything like the Elder Scrolls games.

Sure Skyrim was full of problems, but optimisation was not one of them, at least not with my rig and as far as I was aware in the OcUK skyrim thread or across the web.

Yes, what does Skyrim require from the GameBryo engine that Unreal cannot provide? Spawn's, NPC conversation, a skill-point system? The issue Skyrim has and always has had is it's LoD, the GameBryo engine cannot handle loading things in well at all. There would be no drawbacks to using Unreal, the graphics would be better, smoother. The gameplay would be smoother with better animations and better performance. It's pretty sickening that maximizing grass density can cost 40 odd fps when it's 2 or three assets being cloned across the ground, but GameBryo cannot replicate them like most games do. Instead it treats every block of grass as a separate asset which destroys GPU performance. That's the most abundant flaw the GameBryo has that I can think of on the spot, but there are plenty of restrictions.

You really can't say that swapping to Unreal would be a bad move, or even argue that GameBryo is a superior engine under any circumstance. The UDK is way more flexible than GameBryo and would allow Skyrim to do more than it can. I appreciate that Bethesda have modified it and adopted it as an in-house engine now but their games have always suffered performance issues and spikey framerates.

I know you love your Fallouts and so do I, but there is no need to attack somebodies character because they pointed out flaws in a game engine. :confused:

GameBryo: http://en.wikipedia.org/wiki/Gamebryo#Games_Using_Gamebryo_and_LightSpeed

Unreal: http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

Sorted.
 
Skyrim was fine for me on PC. It was Skyrim which I owned on PS3 first which was a complete botch of a game. It got the point where it was utterly unplayable and took months of patching before it became playable again.


Please also get back on topic =)
 
Yes, what does Skyrim require from the GameBryo engine that Unreal cannot provide? Spawn's, NPC conversation, a skill-point system? The issue Skyrim has and always has had is it's LoD, the GameBryo engine cannot handle loading things in well at all. There would be no drawbacks to using Unreal, the graphics would be better, smoother. The gameplay would be smoother with better animations and better performance. It's pretty sickening that maximizing grass density can cost 40 odd fps when it's 2 or three assets being cloned across the ground, but GameBryo cannot replicate them like most games do. Instead it treats every block of grass as a separate asset which destroys GPU performance. That's the most abundant flaw the GameBryo has that I can think of on the spot, but there are plenty of restrictions.

You really can't say that swapping to Unreal would be a bad move, or even argue that GameBryo is a superior engine under any circumstance. The UDK is way more flexible than GameBryo and would allow Skyrim to do more than it can. I appreciate that Bethesda have modified it and adopted it as an in-house engine now but their games have always suffered performance issues and spikey framerates.

I know you love your Fallouts and so do I, but there is no need to attack somebodies character because they pointed out flaws in a game engine. :confused:

GameBryo: http://en.wikipedia.org/wiki/Gamebryo#Games_Using_Gamebryo_and_LightSpeed

Unreal: http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

Sorted.

Where did I attack your character?

I guess you know better than Bethesda, you should probably contact them with your findings. Anyway, I have nothing left to say on the topic.
 
Normally I'd say it is a bit of an over reaction to get like this over a game. But in this case the OP is right to do so, the fact that its EA being stung by there shoddy product and not folks like the WarZ devs is just an added bonus.

I'd like to say maybe EA will learn from this, but we know they won't. It will just be another franchise they will stop making, instead of improving.
 
Where did I attack your character?

you are completely missing the point if you think it has something to do with "complexity", if you can even define what that means.

Yet :
Because the unreal engine can't do half of what is needed for Skyrim?

I guess you know better than Bethesda, you should probably contact them with your findings.

Everyone knows better than Bethesda, hence nobody uses GameBryo anymore.

Firstly, you are the one that threw a statement out there with nothing to back it up.

Because the unreal engine can't do half of what is needed for Skyrim?

Lol.

Anyway, I have nothing left to say on the topic.

Agreed, back on topic, chill out OP! :p
 
The only way to do anything about it at all is to boycott the products themselves, it's as simple as that really. Avoid anything with the EA branding. The problem would be solved over night.
 
EA support is based in Belfast (or well part of it is). I am not too sure if the contract is still with concentrix or not, but they used to rent that floor. The staff seemed to be on more smoke breaks than actually working IIRC :D
 
Why aren't games treated the same way as say buying a graphics card online, covered by distance selling regulations?

You buy the game, it does not meet expectations, you ask for a refund and the cd key you were issued with is banned from the EA server you have to connect to in order to play the game in any mode. Simples!
 
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