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Lost Planet 2 Benchmark

OK I demand everyone runs at 2560x1440 as thats the highest resolution I can run - happy now? I wasn't demanding people run at the same settings as me - I was asking that people atleast post one lot that use some kinda common settings and resolution so its actually useful for comparision purposes.

Well I do apologise, I thought you were saying people shouldn't post anything other than "1680x1050" (for example). :p
 
I got 30 fps ish on average. The game wasn't choppy at all even when I was getting 17 fps, blur makes its way through console games ;/

1680x1050, AAx4, Test A




Is that with the 5850 is your rig, if so it looks like ATI will need some driver optimization for this game.
 
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AA destroys the performance for me. With everything else on high at my monitors native res 1280x1024 (yes only a 19" monitor here), I got about 30fps average or so on 'Test B'. Didn't try 'Test A' on those settings, but tried it maxed with 8xAA and got like 13fps average.

Using Athlon II X2 250 @ 3.5Ghz, 4Gb ram, 5770 512mb OC'd.

Gonna try DX9 now.

EDIT: Couldn't be bothered sitting all the way through, but DX9 with 4xAA flies. Getting 50fps+ all the time in 'Test A' with everything on High. Strange that motion blur seems to be a DX11 feature though, pretty sure the 360 uses motion blur.
 
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AA destroys the performance for me. With everything else on high at my monitors native res 1280x1024 (yes only a 19" monitor here), I got about 30fps average or so on 'Test B'. Didn't try 'Test A' on those settings, but tried it maxed with 8xAA and got like 13fps average.

Using Athlon II X2 250 @ 3.5Ghz, 4Gb ram, 5770 512mb OC'd.

Gonna try DX9 now.

EDIT: Couldn't be bothered sitting all the way through, but DX9 with 4xAA flies. Getting 50fps+ all the time in 'Test A' with everything on High. Strange that motion blur seems to be a DX11 feature though, pretty sure the 360 uses motion blur.

I'm pretty sure Lost Planet had motion blue in DX9 and 10 mode as well.
 
Deffinatly motion blur going on in dx9 version.

I did a run on an anciant Radeon 4890 Dx9 1680x1050 4x AA and managed to achieve an Average of 53 fps (Rank B) in Test A. Cpu is Q6600 @3600.

Its an interesting Benchmark as its different everytime going for the Actual gameplay numbers ??. The bots are abit stupid though as sometimes they just stand there or try firing from behind a wall, or get thrown into a wall and seem to get confused ;)
 
Trying to work out what uses DX11 in this... aside from a couple of geometry shaders and possibly shadows (which you probably wouldn't notice the difference while playing) - there doesn't seem to be anything that wouldn't work just as well on DX9.
 
I'm pretty sure Lost Planet had motion blue in DX9 and 10 mode as well.

Could be just cause the frame rate was so bad with AA on that it wasmore noticeable since it ran slower...or something :p

Only looked briefly at DX9 and didn't see any. But yea actually just checking there is an option for it in DX9 mode, so it must be there.

EDIT: Some DX11 results @ 1280x1024, no AA, everything on high:

Test A:
jfcg9c.jpg


Test B:
2n7nn7s.jpg


And here is Test B in DX9 with the same settings:

2iia61k.jpg


Not a massive difference in Test B between DX9 and DX11. Didn't really see any difference in visuals either.
 
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Wouldnt let me select 1680x1050, so had to run at 1920x1080. DX11, All High, 4xAA





Rerun in DX9, same settings as above, only did test B as i couldnt be bothered to wait for test A again :)

 
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Trying to work out what uses DX11 in this... aside from a couple of geometry shaders and possibly shadows (which you probably wouldn't notice the difference while playing) - there doesn't seem to be anything that wouldn't work just as well on DX9.

Yeah more gimmicks to help sell their tat.
 
Trying to work out what uses DX11 in this... aside from a couple of geometry shaders and possibly shadows (which you probably wouldn't notice the difference while playing) - there doesn't seem to be anything that wouldn't work just as well on DX9.

Tessellation? Some Nvidia screens here (gameplay comparison shots from the benchmark don't look that different tho) -
http://techgage.com/article/lost_planet_2_dx9_vs_dx11/2
 
Didn't really notice it lol guess it did a good enough job where it was used but I still saw plenty of boxy profiles.

Trying my best to catch up the mighty GTX480 but not quite getting there :S
 
I still think tessellation is gimmick in how it's being used. I think the first creature looks worse with tessellation on, well not "worse" but it looked like they'd used it for the sake of using it. The second one was a better attempt, but it seemed unnecessary in a lot of places.
 
Test A isn't very useful for comparison purposes - I've got everything from similiar results to what Raven posted to 20fps lower on some runs. Gonna post Test B as it seems more consistant.
 
Nvidia - The Way It's Meant To Be Played - good times :p

Here's some benches for you.

Run 1, Test A, 1680x1050, AAx4, max, DirectX 11:

lp2dx112010081618083911.png


Run 1, Test B:

lp2dx112010081618245459.png


Run 2, Test A:

lp2dx112010081618315318.png


Run 2, Test B:

lp2dx112010081618342690.png


Settings:

lp2dx112010081618343411.png


Will do DirectX 9 test shortly, spec as in my sig.
 
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