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Lost planet dx10 demo

i benchmarked last night on my 2900 in DX9, was about 39fps snow, 48 cave *I think, i didnt take much notice*

ill test in DX10 tonight if i get a 2nd HDD running with vista.
 
Dyson said:
Snow = 48 avg fps
Cave = 46 avg fps

8 x AA
16 x AF


Look likes the snow area needs raw CPU power. As most people's cave results are similar. For example you get roughly 13 more FPS in the snow (but I notice you have a C2D CPU). Yet in the cave area you get only 2FPS more. Interesting. :D
 
Running the dx10 version, shadows on medium too.

Intersting to see how others are doing in a real world app. Never pay any attention to 3d mark myself.
 
i get 56 for both cave and snow with all settings on default.

8800gtx
e6700 @ 3.2
4gb ram

that sound about right?

oh yea dx10 version
 
You know what I really want to know is why does the 2900 struggle with this, the ATi chip in a 360 can handle it so the 2900 should too... Is there something I don't know? Does the 360 not do AA/AF?

Gift.
 
Giftmacher said:
You know what I really want to know is why does the 2900 struggle with this, the ATi chip in a 360 can handle it so the 2900 should too... Is there something I don't know? Does the 360 not do AA/AF?

Gift.

The AMD has major graphical corruption in DX10, which means its not a fair test. Corruption on this scale often means either major bottlenecking and/or excessive amounts of extra work going on inside the GPU & drivers. When AMD and/or the dev fixes these issues the framerate will climb up dramatically. Whether it is faster than an 8800GTS / GTX at that point is another matter entirely.
 
Yep, lets face it its rubbish. Runs fine on my 8800GTX even though it doesnt do 1680x1050, but its easy peasy and rather rubbish. Im using dx10 version.

Anyone know how I make the cursor/ mouse movement quicker?
 
IceShock said:
i benchmarked last night on my 2900 in DX9, was about 39fps snow, 48 cave *I think, i didnt take much notice*

ill test in DX10 tonight if i get a 2nd HDD running with vista.

did you manage to get the dx10 tested under vista?
 
been running fine for since i got the 158.43 drivers, i dont know what my framerates are but it is playable and at 190x1200 too (it is the dx10 demo not dx9)
 
On mine it runs nicely with vsync enabled (average 40-60fps capped) and most settings to max or medium, including 4x MSAA. The 8800's 8x CSAA only costs 1-2fps here too, which is nice. This is at 1360x760, which is the max res for this demo - you can modify it, but the screen becomes stretched. When I modified it, 1680x1050 ran fine with a max 5fps drop. However with vsync off and all settings at max (64bit colour) I get an average of around 25fps.

Unfortunately, it's well documented that the DX10 version runs slower than DX9 and with negligable improvements, so this isn't really a good first showcase of the technology. Still in it's infancy though, as are the drivers - it'll only get better. My best guess is that its simply a game 'running' on DX10 and not necessarily 'using' it, if you know what I mean? (think HL2 64bit...)

Running on Vista 64, 4GB RAM (rest of spec in shots) - taken at 720p (360 res). The second shot is one of the more GPU intensive moments:

 
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Couldn't even get the dx9 demo running. Tells me it can't find a dx9 component, and quits.. saying a re-install might help!! lol.. i even installed directx 9c freshly and it's still screwed :(

Matthew
 
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