Lots of World of Warcraft expansion news today (WOTLK)

I didn't lvl slow. Im talking about within a month of the game coming out. Maybe if you could read you would have seen that. PVP is even more of a joke now then what it was then. Playing realm vs realm was much more fun. A realm fixed team vs a realm fixed team was the best and most competitive PVP'ing i have ever done and i racked up over 100k kills on my toon before i quit.

Also i didn't post that video. Again learn to read.

AQ40 opening wasn't a grind fest. I guess you never actually done the raid quests?

Actually yes i did and the friend we didnt them for got the scarab mount. Wow 100k kills, wasnt hard at all could do few thousand when HK's were first introduced and everyone was zerging hillsbrad, yeah that was really fantastic fun :rolleyes:
 
how long did ultima online have the same look?

It was at this stage in WoW's development that UO got 3d models. So, about 3 or 4 years. DAoC got it's first graphical revamp two years after release, EQ1's first expansion was so different looking from the vanilla you may as well have called it a revamp -- but the revamp came three years after release, EQ2's new look was two years after release.

I'm starting to run out of (decent) MMOs -- but you probably get the idea.
 
This post just clearly shows how the "new people" just don't have a clue how good it was back then. I played pretty much from the open beta till around june 2007. You only did the early lvl 60 instances and never did any of the real epic stuff. The opening of the gates of AQ, getting 40 people working together to down C'thun or getting 40 people to clear Naxx. The game just didn't feel as big using 25 people. The bosses in the 25 mans were either just rehashes of original lvl 60 bosses or just much simpler because of the smaller raid. They pale in comparison to the late 60 stuff. Even Nihlium themselves have said that the most fun they have had in a instance was doing Naxx. I as well as the majority of other older players agree.

Also regarding your comment on the PVP video. This was created before battlegrounds even existed (Way before your character even existed). People would meet up in Southshore, Ashenvale and just have huge battles for hours. Think of a decent size battle in Halaa, take away the flying mounts crap and times it by ten. Most people were in their low levels with hardly any lvl 60's. You drooled over someone with a lvl 40 mount let alone a epic one. No one knew how to play and everyones gear was crap but it was just so much fun. It's a shame really because it happens to most MMO's. The developers are constantly trying to add content to please everyone yet totally forgetting what made the original build such fun to play.
No offence but that is a very rose tinted view

I remember having to raid 20 times just for 1 item which you NEEDED to compete in pvp, first couple of times it may have been fun but after that it was boring

I also remember the battles in southshore and ashenvale where you were essentially told to take a running jump if you weren't in certain guilds/gear, so you ended up getting farmed into boredom

I also remember re-rolling on a pre-TBC on new server to find there was no one to do the lower end of instances anymore, let alone group

It's all well and good comparing a matured game now to when it was new and fresh, but the player base is different and as such EXACTLY like daoc when most the player base is higher level the lower instances are damn near impossible to do simply because there is no one to do them
As such they made the game more accessible with smaller instances

While i agree pvp was just a afterthought, credit where credit is due, they are fixing it
I dont really like wow because of the pvp system, but it doesn't mean it isn't a good game
 
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No offence but that is a very rose tinted view

I remember having to raid 20 times just for 1 item which you NEEDED to compete in pvp, first couple of times it may have been fun but after that it was boring

I also remember the battles in southshore and ashenvale where you were essentially told to take a running jump if you weren't in certain guilds/gear, so you ended up getting farmed into boredom

I also remember re-rolling on a pre-TBC on new server to find there was no one to do the lower end of instances anymore, let alone group

It's all well and good comparing a matured game now to when it was new and fresh, but the player base is different and as such EXACTLY like daoc when most the player base is higher level the lower instances are damn near impossible to do simply because there is no one to do them
As such they made the game more accessible with smaller instances

While i agree pvp was just a afterthought, credit where credit is due, they are fixing it
I dont really like wow because of the pvp system, but it doesn't mean it isn't a good game

I never had the problems like not getting invited to the Guild Raids. And i didn't have a single epic item on.
 
[Cas];11664122 said:
I never had the problems like not getting invited to the Guild Raids. And i didn't have a single epic item on.

pvp not pve
Getting on guild raids is not the problem, its the fact you need to repeat the same raid at least 20 times to get an item
And i find it extremly difficult to believe you got into "leet groups" without a templated character,
so you are either talking about very early game when the new factor is still in play, so more than likely said groups were still getting templated or you didnt join said groups

This is based on the assumption he is talking about the higher tier of pvp, if he isn't my mistake
 
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