Right, I feel like a change is in order. Something to mix things up a little, and I don't just mean different roles. I'm talking One Night Ultimate Werewolf.
The game is simple, it's similar to Mafia in that you start off with a role, but there is only one night, and actions all happen once at night. During the day you have to vote and kill one player, with the game being won or lost for the various players depending on the alignment of the killed player.
The dynamic is completely different to regular mafia/werewolf because of this. No night kill, no player elimination, most roles have actions which affect the other players or the dynamic at the table, and then you have to rely on group deduction to figure out who the werewolves are. And as a bonus, it runs with 3-10 players! Still interested? I'll explain the rules in greater detail. I will refer to cards and the table because obviously it was designed as a physical game.
Each player is given a role card, and there are three further role cards placed on the table face down, and everyone looks at their role, and then will never look at the card/role again. All players then close their eyes and the roles all carry out their night action. The roles being used in the game depends on how hard I want to make it and how many people are playing. But the roles carry out actions in the following order:
Werewolves - There are two werewolf roles and they are always used in every game. Look at each other. If there is only one werewolf (Due to the other one being one of the cards on the table), the werewolf is permitted to look at one of the cards in the middle. If he picks the other werewolf card, he may pick another card to look at. The werewolves win if a villager is killed at the end. If a werewolf is killed at the end, they lose.
Minion - Looks to see who the werewolves are. The minion is on the werewolf team, and the werewolf team still wins (along with the minion) if the minion is killed.
Masons - There are 2 mason cards. The masons will then look and see who the other mason is. If they don't see anyone, the other mason card is on the table, they do not get to look at any table cards.
Seer - The seer may either look at the card belonging to one player of their choice, or two of the cards from the middle of the table. They then put the cards back where they found them.
Robber - The Robber may swap his role with another player. They swap cards, and he looks at his new card to see what his new role is. The person robbed does not know they are robbed. This could lead to the robber becoming a werewolf.
Note: If the robber steals the card of someone who would act later in the night, he does not carry out any further night actions. The person who started the night with the role continues on, since obviously they have no way of knowing that they were robbed, so wouldn't know not to carry out their action.
Troublemaker - The troublemaker swaps the cards belonging to two other players. Nobody looks at any of these cards.
Drunk - The drunk swaps his role with one from the table, without looking at his new role.
Insomniac - The Insomniac then looks at their role again to see if has changed or not.
Furthermore, there are 3 roles which have no night action:
Villager - Yup, the villager is back, no abilities at all.
Tanner - Hates his life so much he wants to die. The only way for the Tanner to win is if he is killed. (This is a hard card to play with, so I highly doubt we'll use this card!)
Hunter - If the hunter is killed, the person he voted for is also killed. If he does kill a werewolf then the village team still wins (including the hunter).
All of the roles are on the village team except for the werewolves, minion and tanner.
Once night ends and everyone has done that, it's a free for all. You are allowed to state what action you did during the night phase, you may lie, you can claim to be any role. The night will be 24 hours (All players can PM me whenever, since this is electronic it doesn't rely on being done in order), and then the day is 24 hours. Voting will be done by PMing me at any time during the 24 hour day period. At the end of the 24 hours, whoever has the most votes is killed and we see who won.
Compared with the mafia games we've been playing, this is a very compressed version, squeezing a game that takes weeks into 48 hours (In person, it takes ~15 minutes to play a round. 10 for setup and the night, 5 minutes strictly timed for the discussion).
Any interest?