Im sure there was lots of talking to Frank and learning how to unlock cars in the original game, at least on pretty much the first 5/6 missions. I think I've had 2 and they've given up with this idea. Frank seems totally useless so far.
You talked to Ralf to unlock a new car at the start of most missions. You wouldn't be able to steal them if you hadn't been shown how to break into them by Ralf. A few key lines by Frank have been removed, like advising the Don not to trust Tommy when he first joins "I wouldn't trust him so much, he's just joined now because he has nowhere else to go". Salieri says some of his content now.
Lucas bartone is another that so far has been totally unused. I'm sure again by the point I'm at, I had visited him at least a couple times, and his missions were optional extras if I wanted to do.
In the original you would visit Lucas after most missions and unlock faster cars. He is completely removed (I am on the penultimate mission at the moment) after the race mission, even if at the race mission he says "thanks I owe you, come and see me". I assume in the bank mission I will get a fast car from him or something.
They have removed some of the driving from a to b parts. Disappointing tbh as driving through the city is enjoyable for me when you try to drive sensibly and stick to the law
Yeah a few bits are now cutscene, after playing it for 19h including a fair bit of free ride, I don't mind the odd drive across town being remvoed.
Playing classic can be ridiculously hard. Some missions I've spent hours over and over doing the same section. Made only worse as loading times are poor, and often I can die within seconds of loading up
I'm playing "fully" classic and it is difficult but still easier than the original game, if you don't know where all the bad guys are off by heart! Some of the scripted sequences are pretty hard. The loading times are a little too long and sometimes I need to press enter twice to get back into the game which is also frustrating when I'm frustrated!
Guns feel totally valueless. Getting a mission with a colt 1911 was a real treat. That's totally gone.
You can pick any weapon + full ammo you want from Vinny's metal cage room thing at the start of a mission (even if you're not instructed to go there). The pistols seem pretty rubbish as they're not very accurate but by the mid game the tommy gun is everywhere and I don't think the enemies need more powerful weapons than that!
I really wish the game didn't point to the exact place you have to go next. The giant square is frustrating.
There seems to be just one way to do each mission. Original mafia was a plain open world but with multiple ways to acheive some missions, similar to hitman games where you could poison the food or just go gun blazing etc. Mafia DE seems to be more scripted, more linear andudt he done exactly the way hanger13 wants you to do the mission.
This is my main issue with the game - it's very heavily "scripted". Heavily scripted chase sequences or events looked crap in GTA IV, crap in GTA V and crap in this. You have to do precisely what the game tells you to. Go here, do this, this thing will happen, go here etc; and when you try to fight back against the scripting (I took a shortcut to get head of a car I was chasing in a scripted chase sequence) it goes spectacularly wrong as the rubber banding comes into effect etc. The game tries so hard to build immersion but when something stupid or illogical happens (like getting dozens of headshots, seeing blood go everywhere, on the dude you're chasing in a car but he doesn't die until he is allowed to die in a car crash) it breaks that immersion. The original was much more open and without HUD markers or anything. It's a modern remake but itself 5 years out of date I feel!