Making a game project: Dark Instinct.

Its basically about a girl who goes back to save herself. Set on 2 planets in a war type situation. Not really firefly/serenity ish.

Maybe due to them stealing a ship and having a sort of crew? But i dont see how. Only connection is a teenage girl and a group of friends, yet firefly/serenity was a "stowaway" girl on a ship?
 
Sounds pretty good to me, How confident are you when it comes to team AI? this could make or break IMO.

The other stumbling block that you may encounter is the sword as a prefered weapon. Hand to hand combat rarely works in first person but i'd be hypocritical to say not to give it a go.

I don't know how easy it would be to implement but have you thought about how the time travelling future heroine could do missions etc that influence the path of the heroine in the past before they meet?
 
Sounds pretty good to me, How confident are you when it comes to team AI? this could make or break IMO.



Team AI: one of the team workers *teacher incidently* has a degree with programming AI, could help us a bit here. I believe it is possible to have them as a small squad, and help attack/help you out with enemies.

The other stumbling block that you may encounter is the sword as a prefered weapon. Hand to hand combat rarely works in first person but i'd be hypocritical to say not to give it a go.

Here we were thinking of either going with a sword *but you don't only have that weapon* or a weapon morphont type gun, ie: find upgrades and stuff along the way, and the gun adds the upgrade on for later use in a sort of memory, so when you select the gun/upgrade/downgrade the generic gun type...thing :P will morph into the new selected object.



I don't know how easy it would be to implement but have you thought about how the time travelling future heroine could do missions etc that influence the path of the heroine in the past before they meet?

I think your getting confused here?
She wont influence the path of the heroine in the past BEFORE they meet, but, after they meet. We wont be doing before they meet.. cause thats a totally different story.

Note:Dark Instinct : Survivor is the first game, but set after Dark Instinct : Self-fulfilling Prophecy which Is a prequal. If that clears anything up?
 
Ah, she wrote a series of pretty good books (fictional) and some of the main characters developed a game, and their company was called Monkee wrench! :)
 
Update Time!

So, everything is set to go! Mocking up the story properly now, getting some concept art underway, *using story+concept art to form a sort of storyboard/comic along side for the fun of it)


Also making a website for it too. A simple simple forums can be found here: http://www.monkeywrenchgames.co.uk/ Would be honoured if people interested would sign up/whatnot and ask questions and give a helping hand there, and also here if you cant be arsed ;)

~Psy
 
Psyk said:
I'd really like to do a project like that. I find the problem is it's too hard to keep thing organised over the net so a lot of mod projects tend to fall through. I wish I could find people at my uni that would be interested but I think we'd end up with lots of programmers and no artists since there are no digital art/design courses.

Hi, I can do neither of those things but I can point and say "Oi! Do some work!"

Will that do?
 
UPDATE:

So we ordered some new hosting for www.monkeywrenchgames.com (my mates a bit of a "lets buy hosting for everything", and he got it cheap so hey).

Our college lecturer showed us a physics engine that works in with our game engine (someone recently got it to work and released a how to) the demo's on the site look, frankly, amazing for what we need and bring a whole new edge we can implement into the game.

http://www.physicsengine.com/ <-- The Newton Game Dynamics
Our main projects leader said he will have a go at integrating it over the weekend and mock up a simple tech demo to test it.


Me and my mate (concept artists/designers) have been working on some landscapes and the main char some more, slowly building up to some stills that our modeller can model.

Also, me and another mate (website/flash working) finally figured out and did some concepts of the website today, will be up and ready in a few weeks hopefully, all info/conceps/bio's and such will be on there as soon as I finish the website design up and then my mate converts everything to flash and adds little bits and bobs.

All is going quite well atm, we have decided to take things slowly, set milestones of ares to be completed (giving ample/generouse amounts of time)

We also have a new addition (or so i believe) to the team, a programmer replied to a "job application" (understands about how its just a small prjects and no pay/whatnot) form we posted on garagegame forums who was interested in our project. Has been programming for 8years and programming for Torque for 1.5years and is very keen to learn what he needs to do to help us :)

Also a teacher at college has said he will make some notes for us, and help where needed for some decent intergrated AI work. (He has a degree in AI so its all usefull), and we have also found some music to possibly use as the theme tune and within the game (from a recently split up local band) which we have chopped the singing out of (was pants anyway) so we are now left with some very nice instrumental and heavy songs, which another teacher mentioned he might be able to merge together and put a beat behind to keep them flowing, which would be awesome. The music (to us) fits the story/game idea so well. (will be posted on the website as soon as its up) (:




//Just a quick update for you.

~Psy
 
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