*** Mass Effect 3 ***

Finally finished it. Quite a weird ending.

I chose the one to create new DNA. Whichever ending you choose it would seem the universe is screwed. Was quite an interesting choice. I can understand why people were ******, but I didn't expect it and didn't hate it. Couldn't help but laugh how at the end the game is like "Continue on and buy more DLC" - what would be the point now I have finished my story? :p
 
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The funny thing is, people say this is lazy of bioware. It seems to me that what they wrote in was a lot of work. The whole, we win, everything is good scenario would have been much easier. The whole thing felt very matrix like - the end of the game was really, really dark. Anyways, have to admit I really enjoyed the series. Would love the time to play them all again.
 
^^ROFL. I am in tears here!

Annoying thing- I was in that club on the citadel, loud music playing, I vaguely hear one word being said as I walk away, then suddenly my journal updates telling me to retrieve some item for some guy I have never heard of or have no idea who or where he is.

I think this game is excellent, so the endings must be REALLY bad!

Oh and-
Now Thane is gone too:(

And Kelly! :(:(
 
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Loving the game, but things I don't like so far:


- Character whereabouts: Many a time you run into a major/minor plot character such as Ashley, Miranda, Grunt, Jack etc, but after a conversation with them you have no idea where they actually are in the game world. They aren't on your ship and they disappear after your conversation. Like where the hell did Wreav and Turian leader go that were on my ship? Kinda breaks the continuity for me.

- Free roaming planets: Maybe I haven't played far enough into the story yet but what sold me and made me LOVE ME2 was running around the somewhat open environment of Omega. The atmosphere and feel and sound of it was incredible, reminded me of Blade Runner. and what made that expereince more amazing was the other places to explore like the Citadel and the Asari homeworld and Krogran homeworld each with their own distintc feel. They felt like living breathing places with an atmosphere. ME3 so far has had none of that but the Citadel...why only the Citadel :( Those planets are what provide such an idea of how the races fit into the ME universe.

- Weapons & Ammo: I've never run out of ammo with a weapon, and only ever switch weapons when I purposely want to use something else. I wish I had to change weapons from time to time. ME3 tends to offer so many weapons now but half of them seem quite pointless, when will I ever get to, or more importantly need to use a different assault rifle from another one? I wish there were some more clear cut advantages between them. Same goes for the ammo types, they all seem too balanced in terms of damage despite the perk of the ammo type.
 
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im with hitler

Have to agree, summed up my feelings on the game completely.

For 20+ hours it was absolutely awesome, a seat of the pants experience. However when you head into the endgame... I feel like all the choices I made in ME3 didnt really matter. You know that moment in ME2 when you're on the suicide mission and the ship takes a hit and if you've upgraded the armor everybody survives or if you havent then Tali dies... where were those sort of moments? Recruiting Race X or Race Y had absolutely no consequence.

and as for the endings! Explain nothing and break the universe to the point that I have no interest in playing the DLC because after this there is nothing?

It just makes no sense. I am genuinely sad that it had to end this way.

Its still a great game, but for a better ending and your choices having more consequence it could have been the best ever.
 
- Free roaming planets: Maybe I haven't played far enough into the story yet but what sold me and made me LOVE ME2 was running around the somewhat open environment of Omega. The atmosphere and feel and sound of it was incredible, reminded me of Blade Runner. and what made that expereince more amazing was the other places to explore like the Citadel and the Asari homeworld and Krogran homeworld each with their own distintc feel. They felt like living breathing places with an atmosphere. ME3 so far has had none of that but the Citadel...why only the Citadel :( Those planets are what provide such an idea of how the races fit into the ME universe.

That's my biggest gripe so far, compared to the ME2 and ME1.

Trying to think of another location to explore rather than the citadel... Nope. Where are Illium, Omega, Tuchanka? Why not take the opportunity to explore more of the lore (Salarian planet, Quarian fleet, more Asari, Drell / Hanar homeworld, even?). I'm kinda revising my original estimation of the game now I'm about 1/2 way into it. I liked the citadel, but started getting worried at the smallness of it, then that was it!

While I enjoy the game, the RPG elements seem to have taken the back seat. I agree about the lack of locations to explore, and especially the lack of interactions outside the main story line. While the main story scope is supposedly grandiose (unite the galaxy bla bla bla), the actual content is limited. Characters are far less developed and interesting.

It's nowhere nearly as complex as the previous chapters. It feels like a tired end to the saga rather than a great final conclusion. Too many shortcuts, not enough character development, I fear a case of consolitis (which already crept up in ME2) and EA cashing in.
 
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Loving the game, but things I don't like so far:


- Character whereabouts: Many a time you run into a major/minor plot character such as Ashley, Miranda, Grunt, Jack etc, but after a conversation with them you have no idea where they actually are in the game world. They aren't on your ship and they disappear after your conversation. Like where the hell did Wreav and Turian leader go that were on my ship? Kinda breaks the continuity for me.

- Free roaming planets: Maybe I haven't played far enough into the story yet but what sold me and made me LOVE ME2 was running around the somewhat open environment of Omega. The atmosphere and feel and sound of it was incredible, reminded me of Blade Runner. and what made that expereince more amazing was the other places to explore like the Citadel and the Asari homeworld and Krogran homeworld each with their own distintc feel. They felt like living breathing places with an atmosphere. ME3 so far has had none of that but the Citadel...why only the Citadel :( Those planets are what provide such an idea of how the races fit into the ME universe.

- Weapons & Ammo: I've never run out of ammo with a weapon, and only ever switch weapons when I purposely want to use something else. I wish I had to change weapons from time to time. ME3 tends to offer so many weapons now but half of them seem quite pointless, when will I ever get to, or more importantly need to use a different assault rifle from another one? I wish there were some more clear cut advantages between them. Same goes for the ammo types, they all seem too balanced in terms of damage despite the perk of the ammo type.

You thought that Omega was open in ME2? Seriously did you not play Mass Effect 1 at all?
 
Well I just got hit by a lovely bug. My level 48 odd shephard suddenly reset to level 1 after I tried multiplayer. Credits went down to 0 as well and more importantly, the face was reset to the default one as well.

Previous save for over 6 hours prior so only workaround was to get the save editor and artificially increase his level. Doesn't fix the face, but at least I get to continue playing.
 
Loving the game, but things I don't like so far:


- Character whereabouts: Many a time you run into a major/minor plot character such as Ashley, Miranda, Grunt, Jack etc, but after a conversation with them you have no idea where they actually are in the game world. They aren't on your ship and they disappear after your conversation. Like where the hell did Wreav and Turian leader go that were on my ship? Kinda breaks the continuity for me.

It normally says in the 'War Assets' information console in the Normandy war room where they are or what they're up to

#- Free roaming planets: Maybe I haven't played far enough into the story yet but what sold me and made me LOVE ME2 was running around the somewhat open environment of Omega. The atmosphere and feel and sound of it was incredible, reminded me of Blade Runner. and what made that experience more amazing was the other places to explore like the Citadel and the Asari homeworld and Krogran homeworld each with their own distinct feel. They felt like living breathing places with an atmosphere. ME3 so far has had none of that but the Citadel...why only the Citadel :( Those planets are what provide such an idea of how the races fit into the ME universe.

Illium wasn't the Asari homeworld

- Weapons & Ammo: I've never run out of ammo with a weapon, and only ever switch weapons when I purposely want to use something else. I wish I had to change weapons from time to time. ME3 tends to offer so many weapons now but half of them seem quite pointless, when will I ever get to, or more importantly need to use a different assault rifle from another one? I wish there were some more clear cut advantages between them. Same goes for the ammo types, they all seem too balanced in terms of damage despite the perk of the ammo type.

Kinda agree, though I tend to just biotic combo everything alongside Liara so I don't use my guns much
 
Just completed it, Bioware somehow managed to destroy what was an insanely epic final part of an epic trilogy in the last 15min of it.

The ending was just so much fail i can't even put it in words, the rest of the game was brilliant, all the build up to the final battle to decide the fate of the galaxy and they went all Matrix/Evangelion on us :mad:


The funny thing is, people say this is lazy of bioware. It seems to me that what they wrote in was a lot of work. The whole, we win, everything is good scenario would have been much easier. The whole thing felt very matrix like - the end of the game was really, really dark. Anyways, have to admit I really enjoyed the series. Would love the time to play them all again.

Thats the funny thing, the entire game was building up to the end so well it was like the ending wrote itself, i imagine the majority of the fanbase actually wanted the happy ending that would have been so easy to write. Not 3 choices that a) don't all make much sense, b) Possibly completely ignore one of your major achievements earlier in the game
ending the quarian/geth war kinda disproved what the "catalyst" claimed about the created destroying the creator


I really hope for Bioware's sake as a respected developer they either patch the endings (preferably not with DLC you gotta pay for) or there is some amazing ending nobody has managed to unlock yet (hard to believe)


And now the credits are finished and i've confirmed Shep didn't survive my ending, i'm calling BS on Biowares claims you don't need multiplayer for the "best" ending since i collected every single damned thing i could find and the bar some dev on forums claims is all you need to worry about was fuller than full (Effective military strength one)


Meh, first time i've ever been so disappointed with the ending of a game :(
 
Omega was in ME1?

No but the Citadel was, and that was an open place to explore .....and everyone moaned that it was boring wandering around it with not much to do and about the elevators(not for me though imo)
Even though it isn't on screen or anything, I want to replay the game so that I can save Kelly now:(
 
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