That article pretty much confirmed what I said; MMOs are keeping the PC market alive

. While those games may have ranked highly, their sales figures in comparison to something on the same level for 360 or the PS3 will be very low.
That is because *bangs* the PC gaming market *head* is much *repeatedly* smaller than *against* the console market. *Desk.*
What those articles clearly show is that a.) the PC market is keeping itself afloat quite nicely and is actually increasing in overall market share, and b.) MMOs are not the only genre of game dominating it. While I'd like to see less "Sims" on there, there's still a lot of variation.
I already own it, but if I was going to get it on PC it wouldn't bother me, after all, I'd have nothing to hide.

And of course, it's always on the Internet.
I already own it on the 360 too, but I stopped playing it as soon as I heard there was a PC version coming with extra content and better graphics. Having a decent PC, all the disgusting cache/snap-in should be gone, I will actually be able to use antialiasing, and I won't be driven to almost biting off my thumbs anymore with having to use a gamepad to aim.
It's not about having anything to hide though, what a strange twist you put on that. I've already expressed quite clearly in a number of posts now how I don't appreciate being pre-emptively treated like a criminal and forced to prove I own the game.
How is Conan moving to 360 when it's not out yet and it's multiplatform? Multi-platform MMOs have been done before, Final Fantasy for example, and it didn't kill the MMO genre on the PC one iota.
Ah fair enough. I haven't had the problem of needing to use it offline for some time.
What Aekeron said, it doesn't force me to be online, but to expand on it: -
I use Steam because I can get
lots of great games from one place online, on-demand with no need to go up town or wait for post. Same reason a lot of people pirate games, but not only that, it's legal
and it keeps my games up to date with a full match-making service as well.