Massive action game / MAG

Regarding the Headset, the proper PS3 headset will ship with Socom in september time, theres also reports that with the new bundles the headset will be included.
 
MAG = big fat fail..

256 players my ****, don't need ANOTHER online shooter, bin it and move on.

I really can't believe Sony canned Eight Days and announced this crap :(
 
Regarding the Headset, the proper PS3 headset will ship with Socom in september time, theres also reports that with the new bundles the headset will be included.

Problem is most people will probabley buy the cheaper option off the PSN and stick with their cheap rubbish headsets that no one can hear :(
It needs to be included in the bundles tbh.
 
I'm pretty sure the Devs are fully aware of the PS3 capabilities, and considering they are already producing the game, and are happy to announce it, I'm sure we can listen to them.

Lag could be an issue. But the only issue, Just because some of us NONE DEVELOPERS, don't get how they will implement a game at the scale MAG says it will manage. Doesn't mean it wont happen.

I love the optimism that ensues with everything Sony.
 
I'm pretty sure the Devs are fully aware of the PS3 capabilities, and considering they are already producing the game, and are happy to announce it, I'm sure we can listen to them.

Lag could be an issue. But the only issue, Just because some of us NONE DEVELOPERS, don't get how they will implement a game at the scale MAG says it will manage. Doesn't mean it wont happen.

I love the optimism that ensues with everything Sony.

Oh I know they'll manage, but I guarantee it won't be 256 players in the same arena. I just want to know how the game will play as I'd like another planetside :)
 
256 players need not be laggy, you don't need to know the positions etc of people you cannot physically see. So long as its a clustered dedicated server it should be able to work just fine - MMORPGs manage those sorts of numbers without issue for the most part.
 
MMORPGs can work well with very high pings while FPS games don't. There will definitely be a system in place to stop mass players gathering in one spot ala planetside and I'd just like them to be honest and tell us how it will play rather than try to wow the ignorant with a 256 player count.
 
Oh I know they'll manage, but I guarantee it won't be 256 players in the same arena. I just want to know how the game will play as I'd like another planetside :)

I was sort of hoping for something along the lines of 256 people fighting, as people die, New people that join the game do so in different ways.

For instance... 256 people fight.

20 die.

20 people who are waiting to join the fight in some sort of waiting room, Get spawned in a gunship, and parachute into the drop zone. As re-enforcements for 1 side or another. This could happen everytime you die, Rather than having respawn points.

Which would take away the realism of a war zone, It would also force people to be more strategic in their playing, rather than charging in alone
 
If everyone in the UK had a decent connection we could have games like this as a possibility, it is possible in most countries, just not in the UK
 
I'm going to keep any eye on this one. However I'll be amazed if the 256 players makes it there intact. Zipper are a decent developer though so I think people should cut them some slack and see how it turns out before judging it. :)
 
I'm not judging/dismissing it, just curious about it's actual gameplay.

I am flat out dismissing the ludicrous claims of 256 players in one environment though.
 
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I'm not judging/dismissing it, just curious about it's actual gameplay.

I am flat out dismissing the ludicrous claims of 256 players in one environment though.

Yeah mate, must agree it does seem a little optimistic. I know war is about numbers but in games sometimes it can be too hectic!
 
If they can keep that up with all 256 players, I will be very impressed! Battlefield 2 was meant to ship with the possibility of 128 players and it only managed half that at release.
 
If they can keep that up with all 256 players, I will be very impressed! Battlefield 2 was meant to ship with the possibility of 128 players and it only managed half that at release.

I'll be absolutely gobsmacked if that happens. If it does I'll have to research the scientific papers that will have been written about it as it will be an amazing feat of engineering.
 
I'll be absolutely gobsmacked if that happens. If it does I'll have to research the scientific papers that will have been written about it as it will be an amazing feat of engineering.

The CELL is better than a standard cpu in certain number crunching tasks, as folding@home has proven. Would a multiplayer game server be something the CELL is better at do you think? Or is it general internet bandwidth which you think will hold back the 256 mutliplayer claim?
 
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Take something like 16 player COD4 and think of the lag that can occur. Also think of the number of projectiles that may be in the air at any one time, objects that have been moved, explosions that are going off, directions people are moving in etc.

Now think about getting all of that data, compressing it, sending it over the web, uncompressing it again and then processing all of that data into the frame that is being rendered. Now think about doing that many times a second.

Now think about MAG. So we are talking sixteen times the number of things that need processing than what I've described above.

It either has some amazing wizbang algorithms that allow it to do that much that fast or is going to have to be instanced in some way.

I refuse to believe that if big companies making the likes of Halo, COD and TDU struggle with anything above 8-16 players at once, that the makers of MAG are somehow going to pull off 256 players at the level of fidelity we expect.


I'm put my cynic hat on and suggest that these are 'Sony-esque' figures that are subject to change. Remember the PS3 was going to have dual gigabit Ethernet controllers and dual HD connections?
 
The CELL is better than a standard cpu in certain number crunching tasks, as folding@home has proven. Would a multiplayer game server be something the CELL is better at do you think? Or is it general internet bandwidth which you think will hold back the 256 mutliplayer claim?

I think it's a matter of bandwidth. The current consoles are perfectly capable of rendering such and such if the developers put their mind to it. We're only so limited by our internet connections though. Going back to my earlier reference to Battlefield 2, they were originally going to launch with 128 player servers, which the game could easily support, but the general state of players' internet connections and the bandwidth needed for dedicated servers to run such a massive amount of players, it was too much.
 
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