Maybe a new vive headset coming at CES

You'd have to have a hell of a rig to run it if it was 4k......I've held off because of the previous resolution (tried the vive and loved it but resolution was a bit of a show stopper). Als long as the price of the vive pro isn't ludacrous, this could be me jumping in...
 
I would guess that it may take too long to bring good 4K to the market so as a company the middle ground makes better sense as they can sell them and then go on to 4K.
 
I can't imagine there's even a system that could handle the Vive at 4K, so I'm hardly surprised they've not gone for 4K :p

I'll reserve my judgement until someone gets to play with it - But the fact that it required USB-C, will mean I'd need to buy a new USB card as well as the new headset, so it could be too expensive for me just now.
 
Foveat rendering is being developed so the resolution of the screens shouldn't matter.

Unless that tech has been found to be too difficult / not feasible, HTC have jumped the gun here. This really needed higher res screens / increased FOV / built in wireless for this to be a must-buy.

It's either a me-too knee-jerk to the mixed reality hmds, or HTC think they can pull a CPU/GPU style staggered release on us.
 
You don't need eye tracking to take advantage of foveated rendering. The optics in both the Vive and Rift are perfectly suited to rendering lower towards the edges of the screen.

It's not really the rendering resolution (the Vive Pro is still only about half the number of pixels as 4k) that's the killer for VR performance anyway, it's having to create the scene for each eye independently. I don't think foveated rendering will help in that respect. What might help is tech like single pass stereo which Nvidia introduced with Pascal, but I'm not aware of any software which uses it yet.
 
You'd have to have a hell of a rig to run it if it was 4k......I've held off because of the previous resolution (tried the vive and loved it but resolution was a bit of a show stopper). Als long as the price of the vive pro isn't ludacrous, this could be me jumping in...

You dont have to run a screen at its native resolution or at max settings to get the gift of reduced SDE, which is by far the biggest issue with VR sets.

The difference in this respect for a vive vs vive pro is going to be such a minor improvement that it isnt an upgrade for current Vive/Rift owners like myself.
 
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