Memories of WoW, and upcoming "Legion" - what happened to it?

For me it was killed by the casualisation of the game, I understand from a money perspective why they did it but for me it killed it.

Great memories though from a great game and still have friends around Europe I see thanks to this game so glad of my time but watching it slowly rip itself apart is a bit painful.

So many fun memories and loads of old screenshots on my computer I look at for a good chuckle every so often. Shame it's gone but being honest I couldn't give this game the time it needed even if it hadn't changed so probably wouldn't be playing anyway with life having moved on.
 

This pretty much.

Some useful critique on end-game content in MMO's. Thanks for sharing!

getting to lvl 21 and thinking "this is ****!" and never going back to it.

I spent time crafting eight characters and getting them all to around that level before I realised that the game is so well designed (addictive, deep mechanics, etc.) compared to anything available at the time that I had to quit.
 
I've long quit, but am curious what has happened to the game? It had a decade-long run, is still the most subscribed online RPG, and now Blizz says it will no longer report subscriber numbers. Also, starting with Warlords (Nov 2014), Blizz said it would release xpacs on a yearly basis. 2015 rolls to a close and no cigar, and Wiki says that Blizz are looking at a summer 2016 launch now.

What are your favourite memories of WoW as ex-addicts?

Vanilla: Was in a social guild (some being IRL friends) but we had everything up to and including BWL on farm. The DKP system was great as it was an incentive to join a couple of raids a week and everyone was equipped in T2 by late 2006. We got halfway through AQ40 then we ran out of time. I also liked that most gamers were in their 20s and 30s, as it was the audience who played Warcraft 1 and 2 back in the 1990s as teenagers.

Burning Crusade: This had some great content too, but our guild suffered from politics and in-fighting. The officers scrapped DKP, and they instead formed a "loot council" that issued out drops to their "favourites" which made the guild elitist and 2-tier. The final nail was our first Gruul's raid (took 3 attempts) and then deciding who would get the caster sword drop. It ended up with a warlock/mage who had an epic sword already. I logged in the following week to find that the guild has reformed as 2 guilds. I joined the one that had my IRL friends and we just did KZ/Gruul's/Maggy's in the end.

Lich King: We just did the Naxx re-make, which we didn't see first time round. I was very casual by this point and quit mid-xpac. I noticed that the playerbase was younger too.

I played at release, and more or less have remained subscribed since, only taking a couple of ~6~ month breaks. I play very casually now; do not have much to do with guilds and mainly just casually quest, PvP, and raid.

The game is almost unrecognisable from the Vanilla Warcraft that I fell in love with. Do not get me wrong, this nostalgia for the original release is through huge rose tinted spectacles because there have been huge improvements to the game; Graphically, animations/character models, queueing to join servers, server crashes, performance, display options et cetera...

Best memory, Bloodfeather - Tombstone Guild, met some fantastic people. Raided up to Naxx (wish I had of kept my T3 gear on my Hunter), and just had so much fun with friends online. The game eventually took me to travelling Scandinavia to meet guild friends and generally having a lovely ol' time.

Thought the Burning Crusade was so-so, enjoyed little of this game and the community I was so strongly linked with (friends, guild friends) were fast losing interest or real life took over.

Wrath was excellent, absolutely the peak of the game aside from Vanilla for me. Excellent lore, quests, dungeons, enjoyed this expansion a lot.

It has been sort of stagnant since then for me, the lore is absolutely ****** and I only have a few friends that still play now.
 
Quit before MoP, the game just turned into daily quests. Not my idea of enjoyment. Not a fan of instanced environments anyway, prefer it open world where there is competition for spawns and you actually see people.
 
In fact, I'd go as far as to say that Blizzard wanted the game to be more 'open', and in doing so drove away players.

Flying mounts were difficult, because it removed interaction; but then when looking for groups / raids / tele-ports to everywhere / being able to queue for PvP anywhere et cetera... these have driven out the sense of community from servers (which was imho, a massive reason players played).
 
Even having the guild community organise and prepare for raids; which took a huge community investment was part of the game. The social aspect has diminished, the sense of community is gone.
 
i was a sad solo'er started late with WOTLK then cataclysm.
Spent hours at a time Embersilk farming with my mage at the Crimson Expanse in Deepholm with potion of treasure finding.
Never forgave blizzard for nerfing the drop rate there so rage quit.
 
I started WoW early on as human warlock on Agramar and hit 60 then was guilded and raided every evening, I loved it but it took over my life, even took sickies to level lol.
I was negative dkp on my 1st week as all the other locks were geared already
I loved the 40 mans raids especially BWL, then tbc came and all of a sudden raiding was getting way to easy even as 25 was raid cap.
Sunwell was a welcome addition making encounter challenging again and I loved tanking Illidan and the twins in sunwell
Ice crown was a bit of a p**s take as encounters were stupid easy again and I quit.
I has not known about private servers till this thread and ffs why am i downloading the client >< lol
 
I remember playing as a hunter at level 39 once when your pet was OP as hell so I would go into battlegrounds with my character naked and a whole load of Alliance would see me and think 'wow easy kill' and drop all objectives and run to kill me where I would set my big red raged cat at them and it would destroy the lot of them in seconds! This was years back maybe 5 years I cant remember because I stopped playing because I decided that dropping out of life is not the best option lol
 
I remeber having a rare once-a-week-spawn black lion pet, the speed was completely bugged out. PVP at Tarren Mill back in the early days was mindless fun. I quit when the BG's started. Missed all the expansions, but the early days for me were great. Killing off world PVP and those flying mounts seem like a big mistake.

DAOC was the daddy anyway though! :D
 
I remeber having a rare once-a-week-spawn black lion pet, the speed was completely bugged out. PVP at Tarren Mill back in the early days was mindless fun. I quit when the BG's started. Missed all the expansions, but the early days for me were great. Killing off world PVP and those flying mounts seem like a big mistake.

DAOC was the daddy anyway though! :D
I camped that spot for a long time till I got it for my hunter.


I just downloaded the private server and spent the last hour on a warlock oh dear, i need to keep it under control this time haha
 
This infuriated me no end. All my hard work, WEEKENDS lost to something I felt I had achieved. Then suddenly, every man and his dog had the flipping armour :(

That was the first of about 6 nails in the coffin for me.

I tried it recently and just felt dead to the game. So many little in game things that ruin the main game. My partner and I started from scratch, hated it, as after level 12 or so, it was just waiting for dungeons in town. The HUGE game I fell in love with almost a decade ago was empty as there was no need to leave town unless you're collecting silly things like pets and what have you.

We tried Nostalrius's private server, it was GREAT! But, we got busy and stopped playing. Plus, the idea of committing our selfs to it, only to maybe have the server shut down one day without warning and lose all that stuff, kind of made us wary.

As the moment, we are on pre order for Black Desert Online. Hoping it will fill that MMO void.

This exactly, why would you dedicate so much time for them to just wipe out your work. This goes for levelling also, it took me ages to lvl my main and alts to 70 in tbc only for them to hammer the xp needed every expansion so everyone could get whatever class they liked with minimal effort.

What a waste the old zones are, completely dead. They could have at least put some pvp outposts for horde/alliance to attack/defend and give some motivation to go there.

5 continents of nothingness (soon to be 6), and they shove all us into the same raid with 4 difficulty levels. No wonder people get bored quick, there's no variation.

You try to explain this to many people and they just DON'T GET IT, it appears maxing level and quickly getting into raids is all an mmo is about to these people.
Remind me a little of when cod players go and play csgo, all they want to do is kill kill kill with no thought about teamwork and tactics (which for me is the more fun part).
 
Most of the people who love WoW, it was their 1st MMO.

Those of us who played UO, DAoC, EQ, AC... I don't think so many of us were all that impressed. Sure, WoW was very polished, but the game itself was always... "meh".

A reply to a point from ages ago but...

I played UO, SWG, EnB (earth and beyond, it never got particularly big), EQ2 and WoW ended up as about the only thing I played for years from release till about 6 years in when I finally came up for air :p

Long since quit now though.
 
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