Metal gear solid 'Lambda'

MGS + PC ports from games pre PS4 have never ever gone well. Infact I think the PC finally got a decent MGS port in 2014 with the release of Ground Zeroes followed by Phantom Pain prior to that the majorty of ports have been best described as janky and subpar. Only fixed by modders and third party tools from the communities.

Frankly being that this game originated on the PS2 and got re-released again on the PS3 and again in the HD collection on the PS4 this to me was always a giant red flag that Konami are milking as much money on releasing a project with the bare minimum effort and not much difference in timeframes.

I will be pleasently surprised if this not a continuation of that.
 
MGS + PC ports from games pre PS4 have never ever gone well. Infact I think the PC finally got a decent MGS port in 2014 with the release of Ground Zeroes followed by Phantom Pain prior to that the majorty of ports have been best described as janky and subpar. Only fixed by modders and third party tools from the communities.

Frankly being that this game originated on the PS2 and got re-released again on the PS3 and again in the HD collection on the PS4 this to me was always a giant red flag that Konami are milking as much money on releasing a project with the bare minimum effort and not much difference in timeframes.

I will be pleasently surprised if this not a continuation of that.
The PC port of the PS3 HD Remaster collection, works flawlessly?
The only thing you need to do mods wise if you're anal, is to remove the letterbox effect, which couldn't be easier and comes with bonus things that you can tweak in the config file, such as booting straight into the game versus the title screen.
 
This is a wait for sale game for me too since it's just the original game with shiny graphics. Maybe the stutters will be patched up by then.
 
This is a wait for sale game for me too since it's just the original game with shiny graphics. Maybe the stutters will be patched up by then.
Nope, they'll always be there due to it being UE5. Silent Hill 2 still has them, as do other UE5 games.
 
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That is pretty bad.
Silent Hill 2 had some stuttering too, not as bad as that mind! Both UE5, I'm sure some patches will level that out a fair bit though. It'll never be perfect, being UE5.

2/3 are regarded as the best in the series, so that's a strange mindset to have, for someone who hasn't played it themselves, each to their own.

So i have no interest in buying the game its a strange mindset?

Ill tell you what is a strange mindset, your comment.
 
So i have no interest in buying the game its a strange mindset?

Ill tell you what is a strange mindset, your comment.
My comment was regarding you slating the original version, despite never playing it? Which is weird.
Clearly haven't played the original then? It's one of the best in the series.

Nope i havent and doubt id want to from what i saw.
You didn't explain what you 'saw', nor why you didn't like it?

I make my own opinions on a game, by playing it myself, how is that weird? You've stated you haven't played the original, which is highly regarded as the joint best of the series by the fans - so that is a bold statement for someone without their own gameplay experience...
 
My comment was regarding you slating the original version, despite never playing it? Which is weird.



You didn't explain what you 'saw', nor why you didn't like it?

I make my own opinions on a game, by playing it myself, how is that weird? You've stated you haven't played the original, which is highly regarded as the joint best of the series by the fans - so that is a bold statement for someone without their own gameplay experience...

Slating ?

I said the new version looked boring with little to no gameplay just cutscenes.

The point still stands.
 
The PC port of the PS3 HD Remaster collection, works flawlessly?
The only thing you need to do mods wise if you're anal, is to remove the letterbox effect, which couldn't be easier and comes with bonus things that you can tweak in the config file, such as booting straight into the game versus the title screen.
The MGS games released prior to GZ PC ports were tripe and most accepted a better experiences on PC was actually via emulation to experience those games. The collection only got a PC release in 2023 I don't know how it performed because I was much put off the shenaningans of Konami by this point and skipped that release.

Don't get me wrong I love the games but the port track record of Konami has not been a great legacy with MGS historically. This might be a good one if these issues get resolved.
 
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Slating ?

I said the new version looked boring with little to no gameplay just cutscenes.

The point still stands.
I asked you specifically if you had played the original version of MGS3 (which this is a remake of).
Clearly haven't played the original then? It's one of the best in the series.

Nope i havent and doubt id want to from what i saw.

So you've obviously misred what I said, twice now. Both times, I've been talking about the original version of MGS3, and asking why you said you hate it.
 
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What I find interesting is the game has micro loading screens as well, making the stutters even more bizarre, so it's not like it needs to load up tons of data ahead when the game is split into loading screens


my first MGS game and its overall tone is definitely something else - it starts out like a serious James Bond feeling game but within 5 mins becomes more like Johnny English comedy with the way characters talk to each other. And lol the melee combat animation is hilarious, walking up to a snake punching it in the face and then it turns into a can of snake food lol
 
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The original MGS was fine on PC, and wasn't a port. The only bad port was MGS2, which I'd agree always ran terrible. So that's just the 1 bad port...
MGS1 maybe was fine for you on PC. For the majority of people playing it at the time in 2000 all that i remember were lots of people being pretty bloody upset with it.

You need only look on pcgamingwiki to see the many issues that were actually addressed in the GOG release so maybe your basing your experiences from that, I was basing my experiences from CDROM verison.
 
MGS1 maybe was fine for you on PC. For the majority of people playing it at the time in 2000 all that i remember were lots of people being pretty bloody upset with it.

You need only look on pcgamingwiki to see the many issues that were actually addressed in the GOG release so maybe your basing your experiences from that, I was basing my experiences from CDROM verison.
If it helps for reference, this is the 2 disc version that I had:
iu


iu


IIRC (it was a long time ago) It came with 2 versions, the vanilla and the patched version, or the UK and USA variants? Or USA and Japan - I forget, as all 3 exist!
Regardless, the updated version ran fine for me.
I might be mistaken, but I remember something relating to the OS being an issue? Does that sound familiar? Issues with Windows 95 or 98 but not 2000, or vica versa? Something along those lines.

I picked it up at a car boot sale years later, after already owning the original PS1 version for years.
I played it on an old PC that I still had, and it just worked, that's all I can tell you - maybe the included patch was more substantial than I realised at the time?
I know there was issues online when it came out, as with any game, especially back then. But I can only go by my own experience :)

What I find interesting is the game has micro loading screens as well, making the stutters even more bizarre, so it's not like it needs to load up tons of data ahead when the game is split into loading screens
Do you mean when you go between areas and it does the little letterbox cinematic of Snake passing through the clearing to the next area, stating the new area's name? If so, the original did that, I assume because the areas were all meant to appear joined together like 1 big map, and were a lot bigger, so maybe it was asking a lot more of the PS2?
There was definitely some kind of reason, as MGS3 ran at 30FPS, and MGS2 ran at 60FPS, and visually looked a lot better? Different game engine maybe? I've never looked into it to be fair.

So if they've done that in this one, it's probably a homage to the original I'd guess?
 
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Wait.. so it's not even a new game, just some re-mastered sludge? :eek:
Remake in UE5.
I don't know if they've just done the same as the Oblivion Remake, which has all the original bugs, and they've simple ran it ontop of the original game? That would explain the savage performance?
 
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If it helps for reference, this is the 2 disc version that I had:
iu


iu


IIRC (it was a long time ago) It came with 2 versions, the vanilla and the patched version, the updated version ran fine for me.
I might be mistaken, but I remember something regarding OS versions being an issue? Does that sound familiar? Issues with Windows 95 or 98 but not 2000, or vica versa? Something along those lines.
I picked it up at a car boot sale, after already owning the original PS1 version for years. I played this on an old PC that I still had, and it just worked, that's all I can tell you - maybe that patch was more substantial than I realised at the time? I know there was issues online when it came out, as with any game, especially back then. But I can only go by my own experience :)


Do you mean when you go between areas and it does the little letterbox cinematic of Snake passing through the clearing to the next area, stating the new area's name? If so, the original did that, I assume because the areas were all meant to appear joined together like 1 big map, and were a lot bigger, so maybe it was asking a lot more of the PS2?
There was definitely some kind of reason, as MGS3 ran at 30FPS, and MGS2 ran at 60FPS, and visually looked a lot better? Different game engine maybe? I've never looked into it to be fair.

So if they've done that in this one, it's probably a homage to the original I'd guess?
Yep, that’s the one. I’m glad you didn’t have issues with it and were able to enjoy the game but simply looking at the top of PCGamingWiki, I think it’s fair to say that describing the port as fine isn’t really correct. Audio in particular is a pretty big deal in an MGS game considering at the time it blew everything out of the water on PSX when it was released and kinda set a new standard at the time, and a port with substandard music/voice handling/quality would have been a deal-breaker for some of us who'd already played the PSX version to death.

That said, I can appreciate why some players were more forgiving: they got to play it on their platform of choice it was a different version of the game and included VR missions, and it was always possible (and likely) that the community would step in with fixes, which they eventually did. For me I had the memory of FF7's port by edios to PC and it coming with crappy midi for music and glitched tonal sound effects which the PSX release again did not have and waiting for guys like Qhimm and his community many years later to fix these audio issues the developers at the time should have before it went gold.

For me though, I actually had a better experience running the NTSC PSX version of the game on ePSXe that had zero audio issues, Playing at 60FPS and hooking up my DualShock controllers with an EMS USB converter, and using Pete’s GPU plugins to upscale the visuals. That setup let me enjoy the game with proper DualShock support, better image quality with no image scaling issues and to me that was a much better experience to play the game on PC.
 
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Yep, that’s the one. I’m glad you didn’t have issues with it and were able to enjoy the game but simply looking at the top of PCGamingWiki, I think it’s fair to say that describing the port as fine isn’t really correct. Audio in particular is a pretty big deal in an MGS game considering at the time it blew everything out of the water on PSX when it was released and kinda set a new standard at the time, and a port with substandard music/voice handling/quality would have been a deal-breaker for some of us who'd already played the PSX version to death.

That said, I can appreciate why some players were more forgiving: they got to play it on their platform of choice it was a different version of the game and included VR missions, and it was always possible (and likely) that the community would step in with fixes, which they eventually did. For me I had the memory of FF7's port by edios to PC and it coming with crappy midi for music and glitched tonal sound effects which the PSX release again did not have and waiting for guys like Qhimm and his community many years later to fix these audio issues the developers at the time should have before it went gold.

For me though, I actually had a better experience running the NTSC PSX version of the game on ePSXe that had zero audio issues, Playing at 60FPS and hooking up my DualShock controllers with an EMS USB converter, and using Pete’s GPU plugins to upscale the visuals. That setup let me enjoy the game with proper DualShock support, better image quality with no image scaling issues and to me that was a much better experience to play the game on PC.
:) Yeah it was a bargain that I couldn't say no to at a car boot sale, despite replaying the PS1 version many times.
I don't remember any issues with audio? Are you sure the issues they faced weren't on the NTSC version? That would explain all of the non UK forum posts, and why mine just worked with the updated version on that disc? That's all I can think of.

I don't remember any form of online patches for MGS1 on PC, but then I didn't have a need to look, as my 2 disc UK copy had the patch file, and it played fine for me, and my PC was nothing special.
My money is on those issues being other countries variants, or a combination of that + vanilla unpatched + Windows OS version - as I said before, that was definitely an issue, I forget if it was a Windows 95/98/2000 issue, but there definitely was one that caused problems.

I still owned it on the PS1, so if this had been a bug/glitch fest, I would have just chucked it, as I paid something crazy like £1.50-2.50 for it at said car boot sale, and could just go back to the PS1 version.

So from my POV, playing the version we got over here, the issue wasn't a thing, I simply installed it, and the patch fine, and off I went. The only thing I remember people moaning about over here, was no mouse support for clicking on the menu's, but that's hardly a deal breaker :P If I remember right, it might have even had controller support too? But don't quote me on that.

MGS2 however, was a mess on PC. But at that point I'd played it on both PS2 and then Xbox. So the PC version didn't really offer much, I did try it however, and yeah it was a disaster!

Interesting that you mention FF7 PC Port, I remember lusting over the FF8 port, but never getting it :cry:

Nice :)
Yeah, I prefer the 60Hz NTSC PS1 version, the same goes for the version on the HD Remaster Collection (you can choose, along with Japan)
I had some funky PS2 controller to USB adapter off 'play.com' aroun 2004 onwards :) allowed you to plug 2 controllers in, and seemed to work on literally everything, I remember playing lots of NFSU on it :P
 
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