£45.99 on CDkeys70 quid for this on Steam![]()
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The PC port of the PS3 HD Remaster collection, works flawlessly?MGS + PC ports from games pre PS4 have never ever gone well. Infact I think the PC finally got a decent MGS port in 2014 with the release of Ground Zeroes followed by Phantom Pain prior to that the majorty of ports have been best described as janky and subpar. Only fixed by modders and third party tools from the communities.
Frankly being that this game originated on the PS2 and got re-released again on the PS3 and again in the HD collection on the PS4 this to me was always a giant red flag that Konami are milking as much money on releasing a project with the bare minimum effort and not much difference in timeframes.
I will be pleasently surprised if this not a continuation of that.
Nope, they'll always be there due to it being UE5. Silent Hill 2 still has them, as do other UE5 games.This is a wait for sale game for me too since it's just the original game with shiny graphics. Maybe the stutters will be patched up by then.
That is pretty bad.
Silent Hill 2 had some stuttering too, not as bad as that mind! Both UE5, I'm sure some patches will level that out a fair bit though. It'll never be perfect, being UE5.
2/3 are regarded as the best in the series, so that's a strange mindset to have, for someone who hasn't played it themselves, each to their own.
My comment was regarding you slating the original version, despite never playing it? Which is weird.So i have no interest in buying the game its a strange mindset?
Ill tell you what is a strange mindset, your comment.
Clearly haven't played the original then? It's one of the best in the series.
You didn't explain what you 'saw', nor why you didn't like it?Nope i havent and doubt id want to from what i saw.
My comment was regarding you slating the original version, despite never playing it? Which is weird.
You didn't explain what you 'saw', nor why you didn't like it?
I make my own opinions on a game, by playing it myself, how is that weird? You've stated you haven't played the original, which is highly regarded as the joint best of the series by the fans - so that is a bold statement for someone without their own gameplay experience...
The MGS games released prior to GZ PC ports were tripe and most accepted a better experiences on PC was actually via emulation to experience those games. The collection only got a PC release in 2023 I don't know how it performed because I was much put off the shenaningans of Konami by this point and skipped that release.The PC port of the PS3 HD Remaster collection, works flawlessly?
The only thing you need to do mods wise if you're anal, is to remove the letterbox effect, which couldn't be easier and comes with bonus things that you can tweak in the config file, such as booting straight into the game versus the title screen.
The original MGS was fine on PC, and wasn't a port. The only bad port was MGS2, which I'd agree always ran terrible. So that's just the 1 bad port...The MGS games released prior to GZ PC ports were tripe
I asked you specifically if you had played the original version of MGS3 (which this is a remake of).Slating ?
I said the new version looked boring with little to no gameplay just cutscenes.
The point still stands.
Clearly haven't played the original then? It's one of the best in the series.
Nope i havent and doubt id want to from what i saw.
MGS1 maybe was fine for you on PC. For the majority of people playing it at the time in 2000 all that i remember were lots of people being pretty bloody upset with it.The original MGS was fine on PC, and wasn't a port. The only bad port was MGS2, which I'd agree always ran terrible. So that's just the 1 bad port...
If it helps for reference, this is the 2 disc version that I had:MGS1 maybe was fine for you on PC. For the majority of people playing it at the time in 2000 all that i remember were lots of people being pretty bloody upset with it.
You need only look on pcgamingwiki to see the many issues that were actually addressed in the GOG release so maybe your basing your experiences from that, I was basing my experiences from CDROM verison.
Do you mean when you go between areas and it does the little letterbox cinematic of Snake passing through the clearing to the next area, stating the new area's name? If so, the original did that, I assume because the areas were all meant to appear joined together like 1 big map, and were a lot bigger, so maybe it was asking a lot more of the PS2?What I find interesting is the game has micro loading screens as well, making the stutters even more bizarre, so it's not like it needs to load up tons of data ahead when the game is split into loading screens
This is a wait for sale game for me too since it's just the original game with shiny graphics. Maybe the stutters will be patched up by then.
Remake in UE5.Wait.. so it's not even a new game, just some re-mastered sludge?![]()
Yep, that’s the one. I’m glad you didn’t have issues with it and were able to enjoy the game but simply looking at the top of PCGamingWiki, I think it’s fair to say that describing the port as fine isn’t really correct. Audio in particular is a pretty big deal in an MGS game considering at the time it blew everything out of the water on PSX when it was released and kinda set a new standard at the time, and a port with substandard music/voice handling/quality would have been a deal-breaker for some of us who'd already played the PSX version to death.If it helps for reference, this is the 2 disc version that I had:
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IIRC (it was a long time ago) It came with 2 versions, the vanilla and the patched version, the updated version ran fine for me.
I might be mistaken, but I remember something regarding OS versions being an issue? Does that sound familiar? Issues with Windows 95 or 98 but not 2000, or vica versa? Something along those lines.
I picked it up at a car boot sale, after already owning the original PS1 version for years. I played this on an old PC that I still had, and it just worked, that's all I can tell you - maybe that patch was more substantial than I realised at the time? I know there was issues online when it came out, as with any game, especially back then. But I can only go by my own experience
Do you mean when you go between areas and it does the little letterbox cinematic of Snake passing through the clearing to the next area, stating the new area's name? If so, the original did that, I assume because the areas were all meant to appear joined together like 1 big map, and were a lot bigger, so maybe it was asking a lot more of the PS2?
There was definitely some kind of reason, as MGS3 ran at 30FPS, and MGS2 ran at 60FPS, and visually looked a lot better? Different game engine maybe? I've never looked into it to be fair.
So if they've done that in this one, it's probably a homage to the original I'd guess?
Yep, that’s the one. I’m glad you didn’t have issues with it and were able to enjoy the game but simply looking at the top of PCGamingWiki, I think it’s fair to say that describing the port as fine isn’t really correct. Audio in particular is a pretty big deal in an MGS game considering at the time it blew everything out of the water on PSX when it was released and kinda set a new standard at the time, and a port with substandard music/voice handling/quality would have been a deal-breaker for some of us who'd already played the PSX version to death.
That said, I can appreciate why some players were more forgiving: they got to play it on their platform of choice it was a different version of the game and included VR missions, and it was always possible (and likely) that the community would step in with fixes, which they eventually did. For me I had the memory of FF7's port by edios to PC and it coming with crappy midi for music and glitched tonal sound effects which the PSX release again did not have and waiting for guys like Qhimm and his community many years later to fix these audio issues the developers at the time should have before it went gold.
For me though, I actually had a better experience running the NTSC PSX version of the game on ePSXe that had zero audio issues, Playing at 60FPS and hooking up my DualShock controllers with an EMS USB converter, and using Pete’s GPU plugins to upscale the visuals. That setup let me enjoy the game with proper DualShock support, better image quality with no image scaling issues and to me that was a much better experience to play the game on PC.