The fact that so much of the dialogue is from recordings (cassettes) also makes it much more difficult to know immediately who is talking.
Did anyone else find this?
Yes, definitely. I was saying that all through my playthrough
The fact that so much of the dialogue is from recordings (cassettes) also makes it much more difficult to know immediately who is talking.
Did anyone else find this?
One of the problems I had with Snake's new voice is that I actually had trouble knowing who was talking. By the end I could just about tell Ocelot from Miller, but when Snake started talking I often confused him for one of the others.
Hayter's voice was so different you couldn't possibly confuse Snake for someone else.
The fact that so much of the dialogue is from recordings (cassettes) also makes it much more difficult to know immediately who is talking.
Did anyone else find this?
Yes the voice change for me is what killed the snake that i know. I only played like 8% of the game and couldnt be bothered. Ive finished all the other MGS games but MGS 5 feels so much different and i blame it on Kiefer voice over.
Yes the voice change for me is what killed the snake that i know. I only played like 8% of the game and couldnt be bothered. Ive finished all the other MGS games but MGS 5 feels so much different and i blame it on Kiefer voice over.
I blame it all on filler missions and repetitive gameplay.
The story might be disjointed, but the gameplay in this game is some of the best ever imo.
I blame it all on filler missions and repetitive gameplay.
I'm in the "some of the best MGS/stealth gameplay ever" camp.
So much of the "content" was simply "keep going back here". Even if you enjoyed the mechanics, that part surely is going to get on most people's nerves.
Imagine if in a single-player FPS, they kept telling you to play the same level over and over. Against the same AI, with the level playing the same way each time.
It does, but it is amazing what approaching an area from a different direction or at a different time can do and with different objectives. The AI isn't exactly the same every time, enemies can have different tactics based on what you do, or as you progress they have different gear sometimes...also, as you are constantly unlocking things and upgrading it can change your play style as well.
I thought the mechanics were so good I didn't really find it that repetitive tbh. It was repetitive obviously, but I didn't feel bored by it. I understand your points and even agree with most of them, and the game wasn't what I had hoped for at all, but I just really enjoyed it anyway tbh, despite it's flaws
Past MGS games didn't really do anything differently except the story and they felt less repetitive only because they were relatively short corridor affairs.
This is completely wrong, each successive game introduced new and different gameplay mechanics and still managed to tie it together with a good narrative, interesting and varied characters and lots of optional dialogue. MGS2 brought in first-person aiming, MGS3 had the camo, food and healing system and MGS4 experimented with bigger, more-open levels with areas that you could explore or ignore.
I don't know if anyone has said that, but after mission 30 *minor minor spoilers*COmpleted missionAbsolutely loved it, will no doubt keep coming back to this game, it is one of the best games that I've played.30 today... Who said that the game was unfinished and felt like it was dropped after mission 20? I saw some top notch mission and level design, including never before seen areas, and fantastic cinematics.
The secret is to ignore all the "filler" side missions, there is plenty to do in the main story and this way the game manages to keep things interesting with dialogues, new characters and fun set plays.
Thanks for an objective and comprehensive review. Might give this a go. Did 4 on ps3 so..This. I'm at 54 hours in since release in I didn't really feel like the game was forcing me into the same areas over and over again... Besides, who says that you have to complete all mission objectives?
The AI isn't always the same, they act differently depending on your approach. If you lay a lot of headshots, they'll start wearing helmets or NV goggles if you do a lot o missions at night etc. Besides, with this much gear at my disposal I never found myself appraching objectives in one fixed way. The attention to detail is amazing and all the typical Kojima quirks are there. There are loads of neat little touches and secret cutscenes. I especially like how you can use even the most pointless things you find/develop to your advantage (water pistol). You can get stinky over time and enemies will be able to smell you, you can use electrical wires during storms to electrocute enemies and many, many more.
This is one of the best playing games of all time. Not many titles layer and interlock its mechanics in such a clever way and it deserves praise for that alone. I get the repetitiveness arguments but all games are more or less repetitive. What matters is whether you enjoy a given formula.
Act II may be a complete joke but once you hit it you've probably already gotten your money's worh twice so no complaints from me.
Past MGS games didn't really do anything differently except the story and they felt less repetitive only because they were relatively short corridor affairs. On top of that, MGS2 sucked and MGS4's story is best forgotten The last one that was truly great was Snake Eater.
Phantom Pain should've been better and with a more fleshed out story but if this is Kojima at his worst then I don't really mind.