METAL GEAR SURVIVE

Except 3 was very narrative driven like the other good games in the series, whereas 5 largely pushed that to one side in favour of repetitive missions, an open world completely devoid of any life or atmosphere and making you act as HR manager for the base. MGS5 is proof that open world gameplay doesn't necessarily improve a game.

The game wasn't perfect, but there's so much fun to be had and so much to do in 5 just like 3 that you can just get lost in it all. Sucks it didn't have the overall narrative the others had, but it had some amazing cutscenes and you name me one open world game that doesn't have parts that are devoid of life or atmosphere. Even The Witcher 3 had big clumps of filler space between the settlements or monster dens. The game's not perfect by any means but saying it's a bad game is just... It had the Fallout 4 curse, on launch and for a few months people were fapping themselves senseless over the game and then a year or so later a couple of them pipe up and say 'Hey that game sucked actually' and then a bandwagon is formed, minor flaws are strawmanned into giant ones and the game sucks all of a sudden. Starting to see that a lot with stuff nowdays.

With 5 I mostly ignored the base management and soldier capturing crap, the tacky RPG/Strategy mechanics can be ignored in favor of the glorious Action/Stealth, and when you focus on the games strengths it's almost as glorious as Snake Muncher. The stuff you can do to mess with the AI and the way you can use practically anything to kill or complete an objective took me back to when I was a kid. Sucks the story wasn't there but eh... If you kinda just waddled through the previous games only really enjoying the cutscenes and the story you're probably not going to like 5 as much, but 5 was gameplay-wise a remake of 3, something I'm very glad it returned to.
 
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The game wasn't perfect, but there's so much fun to be had and so much to do in 5 just like 3 that you can just get lost in it all. Sucks it didn't have the overall narrative the others had, but it had some amazing cutscenes and you name me one open world game that doesn't have parts that are devoid of life or atmosphere.

Why? My point was that it didn't need to become open world in the first place. MGS3 and MGS4 pushed the boundaries by having large open areas whilst still maintaining the focus on the characters and the storyline. In MGS5, none of it matters. The storyline plays out in the background and huge chunks of it are entirely optional, and you don't even have to play as Snake if you don't want to.

With 5 I mostly ignored the base management and soldier capturing crap, the tacky RPG/Strategy mechanics can be ignored in favor of the glorious Action/Stealth, and when you focus on the games strengths it's almost as glorious as Snake Muncher. The stuff you can do to mess with the AI and the way you can use practically anything to kill or complete an objective took me back to when I was a kid. Sucks the story wasn't there but eh... If you kinda just waddled through the previous games only really enjoying the cutscenes and the story you're probably not going to like 5 as much, but 5 was gameplay-wise a remake of 3, something I'm very glad it returned to.

I didn't "waddle through" any of the previous games, I've played them all (incl. GZ) multiple times, but MGS5 is a game I'll genuinely never go back to. There isn't a particular mission or section of it that stands out to me and the bits I most enjoyed were, ironically, the few parts that become more linear and narrative-driven. For those brief moments, it felt like a real MGS game again. Then you were right back to doing "Kill a guy mission no. 438" or "Attach a balloon to a man". The game was relentlessly repetitive.
 
Why? My point was that it didn't need to become open world in the first place. MGS3 and MGS4 pushed the boundaries by having large open areas whilst still maintaining the focus on the characters and the storyline. In MGS5, none of it matters. The storyline plays out in the background and huge chunks of it are entirely optional, and you don't even have to play as Snake if you don't want to.



I didn't "waddle through" any of the previous games, I've played them all (incl. GZ) multiple times, but MGS5 is a game I'll genuinely never go back to. There isn't a particular mission or section of it that stands out to me and the bits I most enjoyed were, ironically, the few parts that become more linear and narrative-driven. For those brief moments, it felt like a real MGS game again. Then you were right back to doing "Kill a guy mission no. 438" or "Attach a balloon to a man". The game was relentlessly repetitive.

I posted similar in one of the other MGS threads somewhere. This game was full open world for no reason and the story line (If there was one) to everything was rubbish. base management BS, extraction BS, and a horse. Its like they removed everything that made MGS games great and fun to play/replay. I tried to like it because it was MGS but if this game was just a generic title the reviews would be a lot worse.
 
Why? My point was that it didn't need to become open world in the first place. MGS3 and MGS4 pushed the boundaries by having large open areas whilst still maintaining the focus on the characters and the storyline. In MGS5, none of it matters. The storyline plays out in the background and huge chunks of it are entirely optional, and you don't even have to play as Snake if you don't want to.

I think that's the way the open world design interfered with the narrative, the game had some amazing cutscenes though no? As a whole it's story was bunk but it had some real standouts, although they felt more like mini stories than an overall plot so take that as you will. Not playing as Snake was a post-game feature wasn't it?

I didn't "waddle through" any of the previous games, I've played them all (incl. GZ) multiple times, but MGS5 is a game I'll genuinely never go back to. There isn't a particular mission or section of it that stands out to me and the bits I most enjoyed were, ironically, the few parts that become more linear and narrative-driven. For those brief moments, it felt like a real MGS game again. Then you were right back to doing "Kill a guy mission no. 438" or "Attach a balloon to a man". The game was relentlessly repetitive.

Fair enough, a lot of people I've spoken to about 5 weren't even aware of the creativity previous games gave the player. Outside of hiding in a box and dropping a porno mag they assumed it was a stealth/shooter with cutscenes. It does feel like you needed the structure of a linear storyline to enjoy the game though, you said so yourself? Forget side missions, guard stats all that jazz, even forget plot missions, and go to an unmarked base or military checkpoint in free roam and see what you can make the enemies do, that was the standout of the game for me, plus some of the story missions such as when you find Liquid I thought were brilliant, though most of the Afghan stuff kinda sucked, except infiltrating the main base with all the tanks, that was sick. African missions definitely beat the rest for mission structure, that disposal plant was awesome too.

Open world checklist type structures are the fad at the minute, Evil Within 2 did it aswell which most people disliked. It'll pass, but I don't think it ruined 5, it was still up there with Witcher 3 and Fallout 4 for the games of the generation so far (for me).
 
Never played MGSV and I think I may keep it that way and leave the series be

Good idea. It was a terrible game... Definitely the poorest game in the series.

For me the thing that made MGS so great - apart from the gameplay. Was the dialogue and cut scenes. Snake hardly spoke in the last MSGV. It was ridiculous.
 
I actually quite enjoyed MGS5 but I'm not a diehard of the series, I haven't played it since 1.

This doesn't look particularly good however, more like a crazy mash up of MGS5, Dead Rising and State of Decay.
 
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Never played MGSV and I think I may keep it that way and leave the series be
I wish I hadn't. Played for hours hoping it would get good. It never did.

I mean this is a complete lie, 5 is basically 3 with better graphics and a slightly more open world with few Peace Walker mechanics thrown in, but that's cool bro keep on keepin it real.
MGS 5 is what MGS 3 would have been if you took everything exciting and clever about MGS 3 and threw it away, replacing it with the most empty sandbox you could conceive.

Yeah MGS:V killed the series for me. Absolutely loved and adored the craziness of all the other (PS1 and onwards) games, but MGS:V was just dull as dishwater. Having to manage a garrison of 100 grunts who don't really contribute much beyond statistics is not fun. Having to do the same repetitive side missions is not fun. First MGS game I've ever failed to complete.
Not to mention re-visiting the same areas over, and over - but crucially there being nothing new in those areas when you return. And being asked to grind missions in the 2nd half of the game.

Good idea. It was a terrible game... Definitely the poorest game in the series.

For me the thing that made MGS so great - apart from the gameplay. Was the dialogue and cut scenes. Snake hardly spoke in the last MSGV. It was ridiculous.
Yup, V makes MGS 4 look brilliant (4 wasn't brilliant, but it had its moments I guess). V just has nothing memorable; no moments that will live in the memory. You know how memories evoke feelings? My memories of V are equal parts frustration, tedium, disbelief, and disappointment. I was glad when I finished it, it brought closure. But only in the sense of "There will never be a better MGS game than 3, so I've seen all I need to see." As the plot, it was crap, and closure purely refers to slugging it out to the end. I felt like I should have been given a medal for enduring it.

Konami can take all future games and slip them right up there rear end. Never getting a penny from me again.
Kona-who?
 
See, I adored 5. Only played 3, 4 and a little of the original and loved them all, but 5 just came at the right time when I though so few games where getting stealth mechanics correct.

The story is slow, convoluted and often flat out boring, but I still loved every second of the time I spent with it.
 
I enjoyed V, I've always played MGS games as stealthy as I can, But the lack of dialogue from Snake and such made it slightly less enjoyable compared to 3. MGS3 and Peace Walker Snake was talking all the time, Codec calls, It just added massively to the story and made it such an enjoyable game, this is what MGSV lacked.
 
I enjoyed V, I've always played MGS games as stealthy as I can, But the lack of dialogue from Snake and such made it slightly less enjoyable compared to 3. MGS3 and Peace Walker Snake was talking all the time, Codec calls, It just added massively to the story and made it such an enjoyable game, this is what MGSV lacked.

The game had tapes :p:p.

I'm glad they only had the budget/willing to record a few lines from Keifer for the entire game so that David Hayter could walk away with his hands held up that the abomination of a 'narraitive' was nothing to tarnish his run in the series as Snake.

Don't get me wrong MGSV was awesome to actually play - the action was superb and I enjoyed the boss battles too.

Shawrey
 
I think MGSV was one of the best playing games in recent years with incredible details and it even sometimes managed to evoke some of the atmosphere of its predecessors.

However, the story was really lacking, there was just something missing about it to be truly special and it certainly felt rushed/overly repetitive at times.

Nothing will beat MGS3 in my eyes, the atmosphere that game created was truly special. The entire Cobra unit, the setting, presentation and story... It felt so unique, with that paranormal air because of the Cobras, amazing boss battles etc.
 
The story is slow, convoluted and often flat out boring, but I still loved every second of the time I spent with it.
See, that should never be able to be said about a MGS game - but sadly for V it's accurate. What little story they begrudgingly gave us was 2nd rate, and was far too diluted between hours and hours and hours of wandering around an empty world.
 
The footage of this is actually growing on me, doubt i'd buy at full price but when it's £20 i'd probably have a stab.
 
The majority of the dialogue in MGS (1-4) was awful. Hayter always sounded like he wasn’t sure of the context within which he was saying his lines and don’t get me started on the “Snake has to repeat the last word of everybody else’s sentences” nonsense.
 
The majority of the dialogue in MGS (1-4) was awful. Hayter always sounded like he wasn’t sure of the context within which he was saying his lines and don’t get me started on the “Snake has to repeat the last word of everybody else’s sentences” nonsense.
Would rather that than a mute Snake, topped with a supporting case of two actors who sound so similar that you really struggle to figure out who's saying what (thanks to just being audio clips for the most part). Heck, Sutherland (when he did speak) was just about barely distinguishable, but Miller and Ocelot pretty much sounded identical. But then the dialog in V was so utterly boring, that I pretty soon stopped caring anyhow.
 
Yea mgs4 was ok and 5 was dreadful repetitive junk and this looks absolutely atrocious
 
Yeah MGS:V killed the series for me. Absolutely loved and adored the craziness of all the other (PS1 and onwards) games, but MGS:V was just dull as dishwater. Having to manage a garrison of 100 grunts who don't really contribute much beyond statistics is not fun. Having to do the same repetitive side missions is not fun. First MGS game I've ever failed to complete.

Totally agree and sold it after 7 hours play.
Best bit was the prologue
 
The majority of the dialogue in MGS (1-4) was awful. Hayter always sounded like he wasn’t sure of the context within which he was saying his lines and don’t get me started on the “Snake has to repeat the last word of everybody else’s sentences” nonsense.

Really interesting and I felt the same and turns out this isn't far off. Recently listened to a retro gaming podcast with him as a guest to discuss mgs2. It wasn't until he was recording lines that he realised he wasn't the main character etc. Often they don't know the context and so on. Really weird. I think for mgs4 this may have changed a bit but the early games recordings sound like a mess

Also went in to 're recording the lines for the remake of MGS1 as they couldn't just reuse it as the sound chip in the GC was much better you could hear cars etc in the background of the original recordings, which were just done in some guys house :D
 
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