Metro: 2033, trailer

Minimum:

* OS: Windows XP, Vista, or 7
* Processor: Dual core CPU (any Core 2 Duo or better)
* Memory: 1GB RAM
* Graphics: DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above)
* DirectX®: DirectX 9.0c

Recommended:

* Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
* Memory: 2GB RAM
* Graphics: DirectX 10 compliant graphics card (GeForce GTX 260 and above)
* DirectX®: DirectX 10 or higher

If it's on the 360 it can't be that demanding eh.
 
An interesting bit from this interview:

Digital Foundry: Does all the hard work you've done in getting 4A to run on console translate back into more efficient processing on the PC? What sort of PC hardware would be required to match Xbox 360 performance?

Oles Shishkovstov: The PC side definitely became more and more optimised as a side effect. For example we don't need as much system memory as other PC-only games. Anything above 512MB RAM with DX10/DX11 code-path on Windows 7 would be enough. DirectX9 uses system memory backing store for almost all GPU resources, so you should add around 256MB to avoid page-file swapping.

The CPU side is slightly more problematic. Because the system is heavily multi-threaded, we need at least two hardware threads for "smooth" gameplay. The CPU performance doesn't matter that much, except on a few selected scenes during the whole game as long as it is relatively modern architecture (not Intel Atom!) and has more than one core.

As for the GPU, the console brothers have very little influence on the PC version, if any. The shaders are very different. The pipeline is very different as well. I mean they are very different - they just look similar and utilise the same art content.
 
If it's on the 360 it can't be that demanding eh.

Well no as they were developed separately, it supports DX11 as well.

i believe this game has now been released? any of you guys got any opnions?

Release is 18th in Europe, unless we have any NA members or someone got the retail version very early, I know some people did.
 
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To be fair every multi platform dev ever has said that.

True but it's pretty clear that this isn't one of those games where the PC version is just an after thought to expand the market that runs like an asthmatic dwarf with the plague.

*cough*GTA*cough*
 
I'll wait until I try it to say that ;)



Spore proved very very well that the press a game gets can be the complete opposite to the truth.
 
I really want to order this game but I'm scared that they've taken some of the good bits of stalker but put them in a liner shooter in which they wont work if done badly.


But the idea of a liner shooter where you have crap guns with poor accuracy, hardly any ammo and having to manually time how long your mask filters last makes me want to do a sex wee. :(


A non hand holdey shooter where foolish charges are met with brutal punishment and a simple sneak gone wrong can turn into you holding a corner with 5 rounds in your rifle and one mag for your pistol against 10+ enemies is just what I've always wonted :(





I miss the way SOCOM did ammo, you had say 5 mags shoot 10 rounds of the first one and relaod a fresh one but after 4 more reloads you'd come back to the mag with 20 rouns in it :d


Was always tense having to use a mag with only 13 rounds in as if the **** hit the fan when you reloaded you wanted a full 31 not 15 :p


I want this game to be so good that I'm scared to belvie the press in case it's another generic tense for the first few levels but here's a supper gun and 5 bazillion rounds for the next 20 style affair :(
 
well the time has come and its not unlocked yet... the joys lol

Going by the steam forums you need 5870 graphics card in crossfire to make the highest settings playable at 1080p res -.-
 
well the time has come and its not unlocked yet... the joys lol

Going by the steam forums you need 5870 graphics card in crossfire to make the highest settings playable at 1080p res -.-

holy mackrel! thats just ridiculous, but then again it should look pretty darn amazing..
 
Game is chugging a fair whack on High settings on my rig Q9550 3.4, 8GB RAM, GTX280.

But...It rocks. I am almost in tears at the level of "This is how games used to be: HARD" this game contains.

I was outside with my mask on, got beat up by a couple of monsters and my mask got a bit cracked and foggy so I couldn't see too well, then I stumbled into a group of monsters, managed to claw my way out, but broke my mask and suffocated. So cool.
 

I agree with you about the clips... it would be nice to see more games use proper clips rather than an infinite number of clips and limited ammunition. Do you reload after spending half the clip and have to come back to it later, or do you just use it and hope nothing serious comes up.

I wonder how such a thing could work in Left 4 Dead if properly modded...
 
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