mid_gen's Launch a Game Studio Thread

Finally got another vlog up, ended rambling a fair bit, blame the heat! I couldn't sit in my sweatbox study editing it for too long so it's nearly 30 minutes I'm afraid :D


Been down to De Montfort Uni twice this week, once for the Games Tech grad show, and yesterday for the Games Art. Some good contacts, lad from Nottingham I'll probably get in to do some game design work if he's interested (I've refactored all the ship/weapon code so all the blueprints need redoing). Also a good concept artist I've exchanged a few messages with, will commission some concept explorations of the visual style.

Now learning Figma to help speed up creating socials content. I've gone public with the studio on LinkedIn now so want to keep that momentum up with posting for the forseeable. Nothing specific I'm aiming for, just visibility at this point, before I get to approaching investors/publishers.
 
Still plugging away, and making a lot of good progress on the prototype. I've ended up chatting more on the Discord than posting on here! A recent vlog update :


Also, a monologue/rant/advice video for young programmers about breaking into the games industry :

 
Well, I did not get the UK Games Fund grant. Mostly positive feedback which is good.

Frustratingly, the main negative feedback was that my saying that I'm using AI tools to streamline development was 'unproven and risky'.

You have to run this absurd roll of the dice at the moment to try and second guess if the person you're talking to is in the pro or anti-AI tribe....really ridiculous. If you speak to investors all they want to hear is how you're using AI to streamline your production. But applying for grants you gotta pretend you aren't using them. Daft.

Anyway, that was the ideal funding scenario, but there are other paths forward!
 
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