people weren't joking when they said indie development was 90% UI work![]()
I somehow sooner or later seem to come back to coding UI stuff whatever I'm doing - though partly that is down to being unhappy with an existing UI implementation.
I pretty much know the structure and flow of implementing UI element types, case statements, alignment offsets, events, etc. off by heart

My latest one is really messed up - repurposing the pitch and yaw input (while freezing the view angle updates) from the player server side in my Quake 2 mod to do a simple HUD based mouse driven UI - won't mean much to most people who've never coded for Quake 2 and the limitations of an engine that old but it is in equal measures hideous and awesome.
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