Seeing as garsands wanted someone to take control of the shop; I'd be willing to put myself forward in sorting out exchange rates, items for sale etc, as long as the majority of the server agree. I was brainstorming last night and came up with a basic list:
These prices are based on rarity of blocks and deemed worth.
2 cobblestone
-> 1 dirt
-> 1 gravel
-> 1 smoothstone
3 cobblestone
-> 1 wood (bark)
-> 1 sand
6 cobblestone
-> 1 glass
-> 1 snow
12 cobblestone
-> 1 coal
-> 1 cactus
24 cobblestone
-> 1 placeable lava
-> 1 placeable water
32 cobblestone
-> 1 iron
-> 1 redstone
64 cobblestone
-> 1 gold
-> 1 obsidian
96 cobblestone
-> 1 diamond
-> 1 clay
I've missed out a couple of blocks, but can't quite remember which at the moment. Cobblestone makes up a large majority of the world, so it makes sense to use it as a base currency.
Placeable lava/water will be at garsands discretion, because only an admin can give those out.
You might think '96 stone for 1 diamond, what?' but let's be honest. It will take a fair while before you discover diamond. With these current conversions you could also buy diamond with 3 iron...
Dirt and gravel are quite abundant, as is sand, so you might wonder why I have those values. If dirt, sand and cobble could be changed in the ratio of 1:1, it makes it too easy. The shop should be sufficiently priced so that people are willing to compromise. With sand, you need to find a beach or coastline, so that is some effort. Some people will be willing to do that, find one, and farm it, others will just want to get rid of their stone for a quick fix. Same with other stuff like coal and redstone; they may seem a bit expensive but you are quite likely to discover these while mining so it makes sense to put them at a price point for lazy people
I'm not 100% sure how the server mods work in relation to this, I need to have a bit of a read-up of iConomy, as we may have to assign values to items instead. Technically this would be much easier, as you could slowly hand in excess stone, dirt, etc and accumulate credits which would then be used to buy rarer blocks. This is better because it allows buying/selling rather than having to trade items and sacrifice bag space.
I also plan to include pricing for armor pieces, tools and weapons. Food too. Practically any item that you can get in-game will be available in the shop, provided that you are willing to pay for it.
I also need garsands cooperation in creating a few hundred of each block to get us started, and from there onwards the items in the shop will be deposits from players. We could do this from the start, but I'm worried that it will take too long to build up a reasonable supply in the shop considering all the building that people will be undergoing on reset.
Let me know what you think, I'm open to ideas
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