Minecraft OCuK Forum Members Server Thread

Very well said Gar, it will be good to have a dedicated community spawn area. :)

And Vincent, I will help entirely with the community project, really want to see it get finished :)
 
just round the corner to the left of that last picture (left from the picture view right from mountain in the first pic)

mine22.png


Haven't explored further than that though

For the dwarf/underground city I thought this place near the spawn would be epic for an entrance, carved into that big cave at the back.

If anyone saw the sort of dwarfy/aztec style thing maxi made into a cliff near the fort on the last map that style.

Big decorated/carved pattern in the back wall of the cave with the entrance at the bottom would look insanely good there.
 
Same for me very interested in helping in any community things on the server plan to be about must have the time.

Gar can we not send a donation to you of some sort, you have already saved me having to sub my own server, so it would only feel right to make some sort of donation to help wth server costs.
 
Tefal:

I've been working on a Dwarven mine/fortress/city like Orzammar myself, though I've been constrained by only having one pair of hands. My subway is the first part of my Deep Roads! :cool:

There are some big caverns on the current server down at bedrock level in case you haven't seen. Some are linked to my fortress by a large cavern network.

My current fort has been a learning experience and I reckon we could achieve something like in the pics with a few of us working on it. Excavating a huge cavern by hand would take a while but not as long as you would think. Also, paving everything in half-stone blocks makes such spaces safer than outside!

If/when we server wipe, I'd be up for a Dwarven community project such as this if you and others are too Tefal. :)



problem is i don't think i've ever seen a cavern more than say 10-15 blocks high and many of the large chambers in the city and in keeping with the setting have to be quite high.

and on s1 the time it took us to dig a big pit even with tnt and like 10 people was insane.

with a good line of tnt in a corridor (more than a 1 block row, like 3x3) it kicks out and makes very random caverns as you say not necessary for most of the city but the big chambers like the bridge in the concept art pic, would be much easier and once cleaned up more convincing and natural looking.

and the spare items from the mob farm should get us a nice steady income for buying things we need, as will the huge amounts of cobble etc we have to carve out :p


A good thing about the look of orzammar/other dwarf places is we can use lava for a lot of the lighting (either uncovered and flowing down the sides of steps/larger passageways or covered/behind glass it the ceilings/walls.) and as you say when it's all done in half stone only areas raised up for decoration/whatever need to be fully lit because of the safety the half stone gives us.







pic i meant

orzammarconceptart.jpg





Perhaps we could get a list of folks up for spending the next few minecraft months hardly seeing the sky? :p
 
I'm thinking unless anyone else has ideas for that cave/arch near spawn a big arched/carved entrance with a big long long set of half stone steps (maybe with 2 channels of lava running down either side for lighting) every wide like 2 rows of 5 wide half stone with pillars down the middle supporting a high arched roof

like

a06172202095.jpg


but on a slope the pillars could be the basic 4 point ones so 3 blocks wide.


that could lead down to our large entrance chamber (but still a room not a cavern) where we can have our "hall of heroes" with some statues and signs with history/lore on.


I'm thinking gars should get a central place as the sort of head paragon :p


Then on the other side of this room the entrance to the big
cavern and lava river flowing under the massive bridge and leading to the city walls like this picture

orzammarconceptart.jpg


(so the entrance room would be off to the left of this pic)

then inside the main city and forges/our private vaults (not the gars adminium ones but booby trapped obsidian gringots/dwarf style ones :p if only for the challenge of making them :p) homes and shops if the trading mod goes well.

we could do it on an hour system so you fill a chest with wares a pricing system on signs above it say 1 arrow for X but a discount if you buy a stack etc or whatever you want, then the player comes takes X amount and does the /money send/give i can't remember the command (you'll have it written above the chest though) and the shop owners name and sends them the appropriate amount of money, just so trading can still happen if you're not on the server.

Stealing can be found out via the BBhere command and keeping a track of your inventory and hopefully though most people will just abide by the honour system.
 
Seeing as garsands wanted someone to take control of the shop; I'd be willing to put myself forward in sorting out exchange rates, items for sale etc, as long as the majority of the server agree. I was brainstorming last night and came up with a basic list:

These prices are based on rarity of blocks and deemed worth.

2 cobblestone
-> 1 dirt
-> 1 gravel
-> 1 smoothstone

3 cobblestone
-> 1 wood (bark)
-> 1 sand

6 cobblestone
-> 1 glass
-> 1 snow

12 cobblestone
-> 1 coal
-> 1 cactus

24 cobblestone
-> 1 placeable lava
-> 1 placeable water

32 cobblestone
-> 1 iron
-> 1 redstone

64 cobblestone
-> 1 gold
-> 1 obsidian

96 cobblestone
-> 1 diamond
-> 1 clay

I've missed out a couple of blocks, but can't quite remember which at the moment. Cobblestone makes up a large majority of the world, so it makes sense to use it as a base currency.

Placeable lava/water will be at garsands discretion, because only an admin can give those out.

You might think '96 stone for 1 diamond, what?' but let's be honest. It will take a fair while before you discover diamond. With these current conversions you could also buy diamond with 3 iron...

Dirt and gravel are quite abundant, as is sand, so you might wonder why I have those values. If dirt, sand and cobble could be changed in the ratio of 1:1, it makes it too easy. The shop should be sufficiently priced so that people are willing to compromise. With sand, you need to find a beach or coastline, so that is some effort. Some people will be willing to do that, find one, and farm it, others will just want to get rid of their stone for a quick fix. Same with other stuff like coal and redstone; they may seem a bit expensive but you are quite likely to discover these while mining so it makes sense to put them at a price point for lazy people :p

I'm not 100% sure how the server mods work in relation to this, I need to have a bit of a read-up of iConomy, as we may have to assign values to items instead. Technically this would be much easier, as you could slowly hand in excess stone, dirt, etc and accumulate credits which would then be used to buy rarer blocks. This is better because it allows buying/selling rather than having to trade items and sacrifice bag space.

I also plan to include pricing for armor pieces, tools and weapons. Food too. Practically any item that you can get in-game will be available in the shop, provided that you are willing to pay for it.

I also need garsands cooperation in creating a few hundred of each block to get us started, and from there onwards the items in the shop will be deposits from players. We could do this from the start, but I'm worried that it will take too long to build up a reasonable supply in the shop considering all the building that people will be undergoing on reset.

Let me know what you think, I'm open to ideas :)
 
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the server is still in alpha till multiplay update it/hey0 is updated.

There's an alpha client fix you can download (posted a few times in here) but anything you do on the server atm will be wiped when the server is updated and the map reset so everyone starts at once with no duping etc.
 
I can't access the server using the down loadable client, says outdated server????

We are waiting for hMod to be updated, so that we can play beta. It should be out tomorrow, or later today if we are very lucky.

ishmodupdated.com
 
Let me know what you think, I'm open to ideas :)


the server runs on money Ocuk's to be precise rather than exchanges. you can also sell stuff among players by transferring money to each other for items or work. (ie you could pay someone to set up a redstone circut for you or clear land etc)

You might want to set the shop prices artificially slightly high to encourage inter player trading.

also iirc the shop's inventory is infinite it will always have the blocks etc


the shop mod is still currently on the server so if you've got the alpha fix you can have a play with it.

"/shop help" in chat
 
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the server runs on money Ocuk's to be precise rather than exchanges. you can also sell stuff among players by transferring money to each other for items or work. (ie you could pay someone to set up a redstone circut for you or clear land etc)

You might want to set the shop prices artificially slightly high to encourage inter player trading.

also iirc the shop's inventory is infinite it will always have the blocks etc


the shop mod is still currently on the server so if you've got the alpha fix you can have a play with it.

"/shop help" in chat

oh, I didn't know about this. I can't play right now but I'll check it out when hmod is updated. The alpha fix doesn't work on OSX for some reason.

Still, at least there is already something on the server to deal with this.
 
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