Mini Amiga nostalgia

I do still have a box with my Amiga in up in the loft somewhere but it has not been powered up for thirty years!

I’m really enjoying fiddling around at the moment.

Got every game every to try on one USB, when I find one I want to investigate further I find a copy and stick it on another usb and play it through (with the ability to save any time). If the Amiga Game Selector had that ability to save it would be perfect!
 
I do still have a box with my Amiga in up in the loft somewhere but it has not been powered up for thirty years!

I’m really enjoying fiddling around at the moment.

Got every game every to try on one USB, when I find one I want to investigate further I find a copy and stick it on another usb and play it through (with the ability to save any time). If the Amiga Game Selector had that ability to save it would be perfect!
Fire it up. People think old Amiga will leak acid and explode. 95% of the time they’ll be fine and work as they did in 1990.
Saving wasnt really a thing from what I remember. The object of most games was to get as far as possible with the ‘lives’ you had.
I only remember saving in games like Settlers, Theme Park and maybe Cannon fodder. Lemmings possibly too.
That and entering codes for levels to start further into the game, Gods for example.

Easier times
 
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Aye, entering codes which you achieve by completing a level was the norm, it is just that I have limited time and I can’t complete whole levels in one sitting to get to the code!

Unfortunately I have more responsibilities than I did when I was a kid!
 
I also rigged up a separate sound system and it always freaked me out when a game had a bit of stereo, just wasn’t expecting it!

I’m working my way through Lemmings now, loving that, it’s amazing how much emotion they put into so few pixels!

Megalomania next when I find a working copy.
Uncanny you mentioned this, I decided to play this the other day and go right through to the end.
Not an easy game... and I finally did it.. after, what... 3 decades?
And the ending? Wierd.

Better late than never.
 
I think I was alone in thinking that Kick off 2 was better than Sensi (I can feel the hate).

Mine is in the loft at my mum and dads house, along with 2-3 large boxes of erm not 100% legal floppy disks. My 48k speccy might be there too, unfortunately you need to be Lara Croft to get into that loft.
 
Not alone at all. Always preferred Kick Off 2 myself. Bugs, dodgy keepers and all. Was part of it's charm.
Far more demanding at a basic skill level, with a randomness factor to it's overall gameplay that still makes it more interesting and fun to play. Sensi is great and gave years of fun, but it's quite a stifling game in its mechanics albeit one that allows the more casual player to enjoy IMO. The package of teams and such that Sensi offered was also massively in its favour. Only installed the 25/26 version a little while back.
Great to have both back in the day, but I certainly prefer to sit down with KO2 more.
 
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Is there load times? if so.. I'm out!... had an emu working on my hand held and it emulated the load times.... :(
 
Is there load times? if so.. I'm out!... had an emu working on my hand held and it emulated the load times.... :(
If you want 100% accuracy (or as close to it as is) then you emulate like for like including the downsides like load times.
Mini by all accounts run much faster which probably vastly reduces load times but will probably impact the game causing glitches and possibly audio issues (that's what ive found in the past though when running WinUAE CPU emulation speed on fastest possible. Much better to run A500/A1200 cycle exact. (7Mhz/14Mhz)
 
I actually like the emulated loading times along with the fake floppy disk noise its rather soothing and all too familiar, comforting. :cry: :cry:
15 minutes of loading time into a game start menu, for it to crash just before the start of the game loaded with a Guru Meditation error.
 
Naaa... load times is not for me, else I would just dust of the 600 I have in the loft and set it up.

forget disk swapping and loading before each round of the final fight of body blows..
The emulator should be smart enough to throttle and speed up if/when it's required.
 
15 minutes of loading time into a game start menu, for it to crash just before the start of the game loaded with a Guru Meditation error.
The good old days. Stick it on loading go watch an episode of Red Dwarf come back to see the game finish loading.
 
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I thought about getting a mini amiga but isnt it limited to very specific config?
(and not running accurate a500/a1200 cycles)
Is it running workbench rom 1.2 / 1.3 / 3.1 or other?
Can do do anything like adding a hard drive to install workbench and other apps, games and whdload?

I was mostly put off by it not being cycle exact and therefore probably being issues in games with accuracy like glitches, sound issues and collision problems.
this is the thing here. its what puts me off since its just software emulation in a fancy box.
if going down this route i get the feeling i should just go with FPGA from the start and not look back
 
this is the thing here. its what puts me off since its just software emulation in a fancy box.
if going down this route i get the feeling i should just go with FPGA from the start and not look back
Could you (anyone) explain FPGA to me please.


Specifically why the FPGA boards are better than a full blown (reasonably good) desktop PC.


 
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Could you (anyone) explain FPGA to me please.


Specifically why the FPGA boards are better than a full blown (reasonably good) desktop PC.


The main thing is they're not emulating anything the FPGAs are reprogrammed by the core so that the software runs as it would on original hardware.

It's the purist choice really.
 
Well, theres probably a few differing reasons, depending on how the product is designed, most pointedly around what exactly the end user wants, but at it's most basic level, FPGA implementation uses field-programmable gate arrays to reconfigure hardware logic to act exactly like original circuitry. Sort of a hardware replication of original devices that, depending on the maturity of the design, can offer a more accurate and precise execution of native code with near zero-latency as opposed to software emulation inherently having to use a translation layer to emulate the final output. That can lead to a built-in latency deficit, not including additional latency triggers such as modern display protocols, game controllers etc. FPGA devices have to contend with that as well of course, but generally manage it better overall.
Of course, software emulation is advanced enough these days that said latency is not a killer for everyone, and programs use various methods to 'anticipate' latency issues and try to keep cycle accuracy as close as possible. FPGA is still emulation of a sort (it uses hardware to emulate hardware, whereas software uses code to mimic hardware), but I generally prefer the term 'replication' to give core developers their dues, plus FPGA development has, and still does, benefitted from software emulation breakthroughs over the years to overcome issues with certain cores. Current FPGA technology limits the level of device of course, with PS1, Saturn, N64 and such about as far as we can go (3DO will probably never be fully accurate going on dev talk), and that is after years of development in the community - plus, even with newer next generation FPGA devices, you'll still be limited by the fact that this is a niche industry and the complexity of custom chips could be beyond the capabilities of the amateur community. That said, I've had my paws in this area for a long time and never would have thought we would be at the level it is, so who knows ?

Of course, FPGA beyond that is the more consumer focused idea of allowing the use original hardware and software - Analogue etc, effectively creating devices which can act as drop-in replacements for original systems - Mega Drive, SNES, N64, PCE, handhelds etc. That is a very attractive proposition and one which emulation on PC and such doesn't provide. MiSTer can go some of the way with controllers, but software support is a non-runner - apart from recent options like GB on the Heber MultiSystem 2 add-on or CD support with the Superdock for the Superstation One, but they will probably remain outliers. The Polymega, which was originally in development as a FPGA system, ended up as a basic Linux software emulation device, but does allow for rom dumping from original software and peripheral support, but it's actual performance pales in comparison to the various consumer FPGA and MiSTer efforts out there nowadays.

Overall, emulation on PC has its place, and will remain so on more advanced systems, but on everything console and computer up to PS1, FPGA is something that everyone should at least explore. Actually recently gave an older Multisystem 1 to a brother of mine, who up to now had just used a Pi setup for retro and next thing I know, he's gone down the scaler route, turned his old consoles into display props and now just runs the MiSTer for everything.
 
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