It seems people are not getting what physics engines are doing now. Or what they are capable of if they had a bit more processing power.
Shame really. A missed oppertunity IMHO. To me, player interactivity with the enviroment is a big part of making the game immersive. And sometimes it more important than cut scenes, scripted sequences or even voice acting.
Physics engines arnt just about rag-dolls, cloth or even leaves. They are key to making the simulated world more beliveable. And greater physics processing power is required. Where that comes from, GPU/PPU/CPU doesnt matter. Its how its implemented. ATM, physics is being misused and therefore misrepresented in gaming. All those HL2 vids of rag-doll effects has bent peoples perspective on physics in games.
Shame really. A missed oppertunity IMHO. To me, player interactivity with the enviroment is a big part of making the game immersive. And sometimes it more important than cut scenes, scripted sequences or even voice acting.
Physics engines arnt just about rag-dolls, cloth or even leaves. They are key to making the simulated world more beliveable. And greater physics processing power is required. Where that comes from, GPU/PPU/CPU doesnt matter. Its how its implemented. ATM, physics is being misused and therefore misrepresented in gaming. All those HL2 vids of rag-doll effects has bent peoples perspective on physics in games.