MMORPG just why?

Soldato
Joined
7 Jan 2007
Posts
10,607
Location
Sussex, UK
Ok my rant... I tried the Wow trial a couple of years back and lasted a couple of hours.

Every "mission" seemed to envolve collected ever increasing amounts of pumpkins, no interactions with players or anything.

Along comes SWTOR, samething except you kill stuff in ever increasing amounts.

Why are MMORPGs so boring, grindy and lonely?

I have wasted £60 on SWTOR for nothing :/ What is the point of playing if thats the depth of the game?
 
Never sure people played WoW, EQ, etc. I've given most except WoW a whirl over the years and never spent much time in any of them before getting bored of the grind. Only ones I've stuck out are Guild Wars (barely), City of Heros and Eve Online. Guess I'm not a role player.
 
Instances , flashpoints, End game content.
Its a group experience.
While possible to play the games solo, it is always best you don't.
 
If you have to ask you will never know. End game raiding, community, psychological 'upgrade' cycle, so on and so forth. Are you playing alone?
 
How much of WoW did you actually play? Did you try doing dungeons where you have to group with others players to complete the dungeon.

When you get to maximum level there are 10/25/40 man raids depends on when you played the game which all require interacting with other people. There are also Arena (2v2, 3v3, 5v5 battles) and Battlegrounds to play with friends/random people in your battlegroup with are all PvP scenarios with Capture the Flag etc as the main goals.

I think you have the wrong idea of MMORPG's, they are Massively multiplayer online role-playing games. They have both single player aspects which have great indepth storylines and lore on the game you are playing but there are also Raid/Instances/Operations and various PvP scenarios which lets you engage with other players.
 
played a couple of hours before i wanted to kill myself, same with swtor

Since you payed £60 for swtor you really should stick with it a bit longer atleast you are high enough level to try the group operations.

Do you know anyone that plays the game? MMO's are best playing with friends so you can do the quests and dungeons together.
 
Come to TFU and level with our boys. I wouldn't be caught dead playing an MMORPG but half the clan have emigrated to it. Apparently they love it. It is definitely about WHO you play with

www.thefallenunit.co.uk

Note: I am simply giving him an option to not waste his £60 and not necessarily promoting TFU
 
The new generation of themepark crap MMOs are terrible.

They used to be about clan vs clan and territory wars, fighting over grind spots, world bosses, sieges and building your own little house.
 
Played WoW till I was sick of it, quit 2-3 years ago and haven't looked back.

Generally prefer to play games these days where I can just kick back and play when I feel like it, pause when I want to, and quit when I want to as well.

MMO's are just made to be grindfests, so you keep playing. They never end, new content is just more things to grind for.
 
Never really saw the appeal.

My friend is so good at anarchy online, he finds it unchallenging unless he is playing with 3 characters simultaneously :eek:
 
guildwars 2 fixes this. They took all the unfun grind out of MMOs and added in all the cool fun stuff. Such a simple idea, im amazed nobody has thought of it.
 
It's a psychological thing imo.

The "fun" is in trying to get the best gear or the highest rank.

Once you actually get there you get bored and quit :p The fun is in the chase as in life.
 
A lot of the appeal is definitely at the endgame. The cooperation and organisation of a large group to overcome a hard instance or even just a tricky section provides a wonderful feeling. Especially when there's good interaction between the classes with distinct but complimentary abilities and the instances take on an almost puzzle like format with timing and skill. Even if it's all ultimately pointless (aren't all games though) seeing the character you've nurtured through hundreds of hours become awesome is very rewarding. Ultimately there's a lot of the Diablo style thing going on with the almost meditative mob farming and the constant iteration of loot and character improvements making for a compulsive experience. In some ways the grindy stuff leads to a greater feeling of achievement. Suffering to get what you want sounds like a terrible game mechanic but there's a degree of elitism in MMOs just like in real life and putting in the effort separates you from the herd.

There's also challenge there. Certainly mastering the Warden class in LOTRO when everyone was denigrating it as useless was something that gave me a lot of pride. Being able to do crazy stuff like solo 3 man instances while most of my kin were failing to do it in a full group, beating the self declared best sparrer on the server in front of a packed 21st and generally making a name for myself on the server as a "good player" all feeds the ego and adds a sense of reward for effort that single player RPGs just don't have. That said all my best memories were group successes (even if i'm proud of my role in them) so it's very much about other people and unfortunately most MMOs are solitary until latter levels. Whether it's as a result of maturity and thus low level depop or streamlining of the levelling process or in new MMOs it's easier to powerlevel solo I find it sad.

Having an interesting world and good intro helps a lot. I only got to the endgame of LOTRO due to wanting to see the locations from the books but even then if i hadn't been ill at the time and essentially housebound i imagine my experience would have been the same as all other MMOs where i like the idea and get put off after 5 or 6 hours of banality.
 
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