MMORPG questions

Soldato
Joined
2 Dec 2006
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Hey im thinking of joining up to Warhammer online when it comes out to try out a fresh new mmo with no one being better then me and because it looks like it kicks ass :p

But i have some questions:

1)In games such aas wow and age of camalot, do you need to pay a subscription per account?

If so does this mean i cant have like 3 differnt characters without playing 3x as much? I hope not!

2) What sort of monthly subscription costs would you expect, i presume they are all roughly the same.

3) What happens when you die? I know warhammer online is heavly RVR and PVP so does this mean when i die i wont lose all my items?

4)If so then how do i get new items? Do you think beasts will drop them or will it be all from shops?

5) Does anyone know if it will have as many skills as wow, i love games with lots of skills to learn and make money from. Im a money hore really and would love to train up some levels to make lots of money.

6) How long do you recon they would keep the limit at level 40 for?

7) In warhammer online it seems a lot of people are all sayign they want to go for the same charactors, surely this is going to really screw up the system with very lopsided teams and to many of one class. Do you think they will impose restrictions? i think that would totaly ruin the game.


thanks, i know some of these may not be able to be answered but im looking for views and opinions from those who have had a lot of experiance and can probably gues at least.
 
1. You get loads of character per account, usually around 8 per server mind.

2. £7-8, near enough the same.

3. Not much, heavy death penalties seem a thing of the past for 'western' mmorpgs

4. Entirely depends on the game, a good balance is nice, but most items come from drops, second most being from quests.

5. Disappointingly, crafting in mmos is dire 99% of the time, rarely worth it. Buy low, sell high is a great way to make money in mmos.

6. Don't think of the 'limit' being 40, think of the amount of content you get from 1-40, then the stuff you get to do at 40. Level cap usually raises with expansions, 12-24 months after initial release.

7. Every game has it's 'Flavour of the month' class, just ride it out.
 
thanks sounsd good :)

You say it depends on what server, do you mean i haev to make an account on a server and stick with it?

The crafting cant be worse then runescape and by the time id reached level 80 i was on about 20 million gold. I really am a money hore lol.

The best thing about these games is there is always somthing which will always be needed. If for instance mages need runes then just level that up to the highest level you can and then your sitting on a gold mine, every mage will always need runes and if you can make the best then your loaded.

There has to be somthing like this in ever rpg id imagin, there must be somthing in wow which is a gold mine if you level it high enough?

I think that will be my plan, level up but at the same time find something worth a lot and put a lot of time into it. Then i can get the best gear first :)
 
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5. Disappointingly, crafting in mmos is dire 99% of the time, rarely worth it.

The one exception to this was Star Wars Galaxies before they messed the game up. It was far from perfect because they never really finished it but there was so much stuff you could make and the stats would depend on how much time and effort you put into finding the raw materials.

The basic idea was to find something you want to make, find which planets have the resources by doing surveys and sampling. You would then go and build some harvesters to harvest the resource, fill them with power and money, come back in a few days and empty them. You could then build a prototype item and experiment trying to get the stats up, you could then produce a schematic that you would put in a factory with the raw materials and you could produce loads of identical items.

It was great fun but then Sony wrecked the game.
 
You say it depends on what server, do you mean i haev to make an account on a server and stick with it?




No you open an account, you can then play on any server in your region (North America, Europe, etc), on each server you have a set number of character slots, lets say 10 for the sake of argument. So you can make a maximum of 10 characters on each server using 1 account. Oh, I should add, you cant go moving your characters from 1 server to another, your character is stuck on the server it was created on. At least initially until later on when they may decide to allow server transfers (possibly at a cost)
 
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Could it be possible that i could pick a bad server that lags?

have any of you guys desided what race you would wana play in WAR, if you are gona play it that is.
 
Could it be possible that i could pick a bad server that lags?

have any of you guys desided what race you would wana play in WAR, if you are gona play it that is.

Not really, most major MMO servers are fine for lag, you should get a decent connection to any of the European servers from within europe.

Yup, based on what I have played so far, and my fondness for the Daoc Shaman, I will again be playing a shaman (goblin). Though I will probably also have a Black Orc and at least one chaos and one dark elf character too, but my shaman will be my main.
 
My first character i want to be a tank but i dont know which one. Black guard seems really cool but everyone wants to be thema nd they are against the high elfs with serposidly 3 casters and 1 pure meele(sp?) Of corse only 1 of the casters will be pure, still thats a lot of anti tank power lol.

I was thinking perhaps the chaos tank "chosen" that looks really cool. So does the human one in a way but i dont really like the suns.

Dont really like the greenskins or dwarfs and i dont tlike the idea of the sword master.

For my second character im not sure, perhaps a hibrid or a mage but which one to choose!!




Also im still wondering whats gona happen when one faction gets more people then the other and signigficantly overpowers the other. its gota happen some time surely. I know ther will be probably millions playing but like the dark elfs and chaos seem realllyyyy popular compared to the humans and high elfs, i thnik there could be uneven teams there.
 
I'm sure that Mythic will put something in place to lure people onto the lower populated side. They did in Daoc, I would expect them to do something similar in War too.
 
what is DAOC? I hear a lot about it but not suer what it is really.

In mmo's like wow are mages normaly the most powerful and is exp given on damage or kills because i always thought mages to be the most powerful who sit behind the heavy sword players grinding away and deal the main damage and take the kills.
 
what is DAOC? I hear a lot about it but not suer what it is really.

In mmo's like wow are mages normaly the most powerful and is exp given on damage or kills because i always thought mages to be the most powerful who sit behind the heavy sword players grinding away and deal the main damage and take the kills.

DAOC = Dark Age of Camelot. It was a rvr (realm vs realm) MMO set around the time of King Arthur. It was pretty highly regarded, though it's a bit old now.

Mages in MMO's are typically burst dps (damage per second), just like the WoW Mage. That usually makes them the most powerful spellcaster. However, they're relying on their mana bar, so when they use up all their mana, they're out of the fight. Sustained dps is something else, not as immediate as letting off a big powerful 'nuke', but over time they could end up having a higher dps as they don't have to rely on a mana bar so much. Rogues are a good example of sustained dps.

Then there's sustained spellcasters too, who use dots (damage over time). They cast a spell, and ever 6ish seconds it does damage to the mob until it wears off. A Necromancer is a good example of that.

So, Mages aren't necessarily the most powerful of class if you weigh in other factors. But certainly, if you like blowing stuff up (and who doesn't?), they're a good choice. Sorry for the long winded explanation :)

Oh btw, xp is given on kills. If you're in a group, the xp will be shared around to everyone, even those who didn't do much damage. Some mmo's might do things a little different though, like award a bonus to the person with the killing blow or the one who did the most damage.
 
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Dark Age of Camelot, Mythics previous MMO a lot of Warhammers concepts (somewhat unsurprisingly) first came to life in DAOC. Damn good fun it was , played that for a few years. Think its the 2nd longest I have played an MMO for (or possibly tied with WoW havent tallied up the amount of years I played both those for), UO was the one I played for the longest from 1997-2001.

The usual method for experience is that all the experience for a kill goes to the first person who damages the target, regardless of who else damages it, unless you are in a group in which case the experience is shared between the people in that group. Experience is never given based on how much damage you do or on who lands the killing blow as those methods are too prone to griefing and too harsh on more support orientated classes

EDIT : nope, think Daoc was the 2nd longest one I played, played that from 2001 to 2004, so just under 3 years, whereas WoW I played from late 2004 to early 2007, so not quite 2.5 years
 
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thanks guys. When you say groups what do you mean exacly? I mean how do you tell the game taht you are a group to share exp, is it just if you are in a big huddle you count as a group?

Also i read now taht guilds can control "forts" in the game. Surely this would mean a few guilds could take up all the power early on in the game?

Also, if there are potions then surely mages can have a lot more mana due to mana restor potions which would either make them very over powered later on when they can afford top quality ones, or really underpowered at the start because they lack the mana potions.
 
When you play, you have the option of forming a group or party at any time, you just invite people to join your group/party, and if they accept you can create little groups to do quests, or run about as a little party for a while.

Guilds can "own" keeps, (as they could in Daoc) , it doesnt really grant anything that makes the guild super powerful , its really more just a way of saying look at our banner on this keep, we did this.

I wouldnt worry overly about potions, for all most people know there might not even be potions
 
thanks guys. When you say groups what do you mean exacly? I mean how do you tell the game taht you are a group to share exp, is it just if you are in a big huddle you count as a group?

Also i read now taht guilds can control "forts" in the game. Surely this would mean a few guilds could take up all the power early on in the game?

Also, if there are potions then surely mages can have a lot more mana due to mana restor potions which would either make them very over powered later on when they can afford top quality ones, or really underpowered at the start because they lack the mana potions.

To group up, you either start one yourself (you ask if someone wants to join you, then you click on a menu and they're now in your group - you then share the xp on kills) or get invited into one. The advantage of being in a group is that with team work you'll be able to kill harder mobs (enemies) than you would alone. Harder mobs = cooler rewards and more xp.

I'll let some of the more seasoned pvp'ers answer your second question.

Potions in WoW have a 'cooldown' period. If you use one, you can't use another one for a few minutes. Eating food and drink will regain your mana quickly.. the downside to Mages is they can't really take many hits. If the mob closes in, you'll need to get some distance between you and it or your dead.

Lets say you play a Mage and you're in a group. The Warrior is keeping to mob from attacking anyone else while the rest of you can safely do damage to it without it turning on you. You have to be careful with your spells not to do so much damage to it too quickly, or it will leave the Warrior and attack you. This is called "agro" but I won't get into that too much here. It kind of all balances out really, there's downsides to every class.
 
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Slightly different for guilds and groups, a group can only be upto 6 people, whereas guilds can number in the hundreds of people. If though a group of 6 kill a creature and it drops some magical item then it will be upto the group to decide how they are going to decide who gets it, the most commonly chosen will be the rolling method. Where each group member rolls a "virtual number" and the person with the highest number is given the item
 
There's been a lot of bad blood between players when it comes to who gets the loot. Oh boy...:eek:

Best thing to do when joining a group, is establish what happens when something good drops. There's nothing wrong with asking them what the loot rules are, so don't be afraid to ask.
 
cantn stand being short changed and id soon be out of there if i was lol.

MM looking at these class's i raelly liked the idea of the choosen but people saying they are tanks and will be to slow to kill people annd get destroyed by the mages.
 
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