Yep I'm in the rather strange position of liking MOH
A but not being much of a fan of the three MOH:AA titles. Basically (from a singleplayer point of view), the MOH:AA games were just poor versions of CoD/CoD:UO. MOH
A on the other hand had some very atmospheric sections, reasonable story and characterisation, was very polished, and at least brought something new to the table in the form of squad commands, calling for medics etc. I'm not saying that MOH
A is better than CoD, because it isn't, but at least it's a bit different.
Instead of having a static beginning to each mission, players will survey the landscape from the air, leap from a plane, open their parachutes, and guide themselves to a starting point of their choosing.
Once feet touch ground, the game becomes a first-person shooter in a free-roaming environment
I wonder how this is gonna work. I bet it will be one of those features that sounds great on paper, but when you actually sit down to play the game, you'll be left with very limited choices and still a fairly linear game. E.g. your dropsite may simply mean you start of at one of 4 different locations on a grid, and then take on missions in different orders depending on where you start, or something like that. It's all very well having a so-called free-roaming environment, but what's the betting there will be an objective marker telling you were to go, leaving little point in just roaming about where you fancy.... probably be the dreaded WWII "minefields" meaning instant death if you stray too far off course, or shin-high fences that for some reason you can't climb over.