32" uw isn't that high in vertical size though, guess you thought I was talking of 32" 16:9 or 16:10
Also isn't windows scaling quite poor? So it's best leaving to 100%. Although I do use 125% on both of my displays 1440p 27" and 1220p 16"
I try to choose ppi where a bit of windows scaling is required to make things look bigger, use native display resolution. And I games run native with no scaling and if possible no AA to lessen burden of GPU. No dlss/fsr.
I try not use games scaling as I go back to dos and windows 3.1 era so native in games was always the right way although with TVs and video always have to scale dvd to 1080p or SD to 4k etc so similar in principles to fsr and dlss