One common complaint I see against games (typically those of a fairly high standard, that have few other major flaws) is that they are 'too short'. Common examples include Max Payne 2, HL2:Ep1/2, and COD4:MW. Now, this in itself is quite a subjective term - how short is too short? There seems to be a general consensus that anything under around 10-12hrs is 'short', with 6hrs or less being 'very short'. For a game to be classed as 'long' (and, for some people, even 'too long'!), it usually needs to weigh in at over 20hrs of gametime.
However, I think purely looking at how many hours it takes you to complete a game is a bit simplistic. Some games may last longer than others simply because they are very hard - for example, they have no quicksave feature and infrequent autosaves. Or maybe failure means you have to restart the level from scratch. So a fair chunk of that, say, 12hrs gameplay time is taken up by going over old ground. Does this make it any better than a 10hr game with less 'wasted' time?
Furthermore, we need to consider the intensity of the game. If you look at the aforementioned COD4, it took me around 5hrs to complete. The original Call of Duty game maybe 8hrs tops, and was completed less than 24hrs after I installed it. So on the face of it, these are short/very short games. But in terms of the amount of action involved, they are probably just as content-rich as games which last much longer. Combat comes thick and fast, there is very little filler and even in the 'quiet' phases, you are usually getting a running commentary from teammates, or witnessing a plot-twist of some description. A Far Cry from some games which involve a lot of aimless wandering around looking for the way forward, or hiking it through a jungle. Nor are you wasting Half your Life zooming down a river in a hoverboat with little happening around you.
Another factor to consider is that just because a game can be completed quickly, it doesn't mean that it has to be. Some games are relatively non-linear or have vast universes to explore, should you wish. Sure, you could charge through the game, leaving stones unturned and corners un-peaked-round, and finish it in under 10hrs. But are you really getting the full experience? Is it the fault of the developer if you chose to ignore or brush swifttly past their carefully designed content? Max Payne 2 is the perfect example. The game is packed full of subtlety, from posters referencing things from the original game, through to the exquisitvely crafted Police Station level. The whole level is a great parody of 3D Realms and DNF, from Officers Broussard and Miller right down to the guy locked in the toilet screaming "I'll be out When It's Done!". I spent an hour on that level alone, listening to all the conversations, exploring every nook and cranny. I can't help but feel that many players missed out on all of that in their incessant charge to the finishing line.
Now, don't get me wrong. I like an epic game like Unreal, Deus Ex, KOTOR or Football Manager as much as the next guy. And some games are genuinely very short (Mashed, Crashday...). But I think that a highly polished, well presented game with a blend of great attention to detail and intense action can still represent great value for money, even if it doesn't last all that long. If 90-120mins is acceptable as the length of a DVD costing £10, why should we feel aggreived at paying £20 for a game lasting 6hrs (even ignoring any multiplayer features)?
At the end of the day, if you feel a game is too short it is often because you are left wanting more. That can only be a good thing, in that you must have enjoyed the game to feel that way. I'd rather look back on say 5hrs of Episode 1 thinking "Wow, that was awesome!" than be getting bored to tears towards the end of say, Pariah, and wishing for the end.
However, I think purely looking at how many hours it takes you to complete a game is a bit simplistic. Some games may last longer than others simply because they are very hard - for example, they have no quicksave feature and infrequent autosaves. Or maybe failure means you have to restart the level from scratch. So a fair chunk of that, say, 12hrs gameplay time is taken up by going over old ground. Does this make it any better than a 10hr game with less 'wasted' time?
Furthermore, we need to consider the intensity of the game. If you look at the aforementioned COD4, it took me around 5hrs to complete. The original Call of Duty game maybe 8hrs tops, and was completed less than 24hrs after I installed it. So on the face of it, these are short/very short games. But in terms of the amount of action involved, they are probably just as content-rich as games which last much longer. Combat comes thick and fast, there is very little filler and even in the 'quiet' phases, you are usually getting a running commentary from teammates, or witnessing a plot-twist of some description. A Far Cry from some games which involve a lot of aimless wandering around looking for the way forward, or hiking it through a jungle. Nor are you wasting Half your Life zooming down a river in a hoverboat with little happening around you.
Another factor to consider is that just because a game can be completed quickly, it doesn't mean that it has to be. Some games are relatively non-linear or have vast universes to explore, should you wish. Sure, you could charge through the game, leaving stones unturned and corners un-peaked-round, and finish it in under 10hrs. But are you really getting the full experience? Is it the fault of the developer if you chose to ignore or brush swifttly past their carefully designed content? Max Payne 2 is the perfect example. The game is packed full of subtlety, from posters referencing things from the original game, through to the exquisitvely crafted Police Station level. The whole level is a great parody of 3D Realms and DNF, from Officers Broussard and Miller right down to the guy locked in the toilet screaming "I'll be out When It's Done!". I spent an hour on that level alone, listening to all the conversations, exploring every nook and cranny. I can't help but feel that many players missed out on all of that in their incessant charge to the finishing line.
Now, don't get me wrong. I like an epic game like Unreal, Deus Ex, KOTOR or Football Manager as much as the next guy. And some games are genuinely very short (Mashed, Crashday...). But I think that a highly polished, well presented game with a blend of great attention to detail and intense action can still represent great value for money, even if it doesn't last all that long. If 90-120mins is acceptable as the length of a DVD costing £10, why should we feel aggreived at paying £20 for a game lasting 6hrs (even ignoring any multiplayer features)?
At the end of the day, if you feel a game is too short it is often because you are left wanting more. That can only be a good thing, in that you must have enjoyed the game to feel that way. I'd rather look back on say 5hrs of Episode 1 thinking "Wow, that was awesome!" than be getting bored to tears towards the end of say, Pariah, and wishing for the end.