Soldato
- Joined
- 28 Mar 2004
- Posts
- 3,933
- Location
- Newcastle upon Tyne
Keep up the good work
are you adding RPG elements to this?

Keep up the good workare you adding RPG elements to this?
Any videos? 7GB a bit much without a teaser!
There are some if you scroll up....
Oh I wondered if there was more, videos are enough for me. Any reason you're slogging through an old version of CryEngine though if you're just starting out? You'll find UnrealEngine way way easier to get stuff done.
No feedback, is it that bad?
Slog it to me, i have broad shoulders.
What you think of..
# Lighting < a lot of work in that
# Map layout
# Sun flair
# Water reflections < Thats Ray Traced, ya know!
# Door animations < Much work in that too, especially the Blue Room Doors and the Glass Dome Elevator, many many hours and headaches in Track View and Flow Graphs
# Grasses < and that
# ecte...
Yeah fair enough that is very true, tbh UE is also much better for securing and finalising, and cross platform support.Just wondering because CryEngine is renowned for being poorly documented and difficult to work with. If you're trying to learn how to make games UE would be a path of less resistance.
For photo-realism it's really down to the skills of the technical artists, although some engines do little things better. For a learner this stuff isn't really relevant though.
Cool stuff though, making things is the main thing!![]()
Can't test it![]()
Hi. I downloaded this and had a look around. I liked it for the most part, except maybe to much depth of field when aiming down sights, a couple of low res textures and i got trapped in the elevator in the blue room. Lighting was nice without over doing the bloom, the river was nice too and i liked the way it flowed but the edges where it meets the land seemed kind of detached (not sure how to explain it). Other than that good effort overall and ran very well considering how intensive it is on cpu/gpu. Thanks for the upload and keep it up.![]()
Yeah fair enough that is very true, tbh UE is also much better for securing and finalising, and cross platform support.
Rubishyou can run Star Citizen you can run this.
Edit, why not?
That's great feedback, thank youI know why you got trapped in the elevator, I realised this later on, it's a case of programming proximity triggers differently in flowgraph. I need to rethink them so that they know where you are in relation to the door states, it's surprising how complex something as simple as opening and closing elevator doors actually is.
I'll also look at the other things you commented on, thanks again![]()
No problem. Hope it helps you going forward. I'm surprised more people haven't given this a go to be honest. Re the elevator, i can see why you wouldn't necessarily catch that as i went afk when i got in giving the door time to close.
Rubishyou can run Star Citizen you can run this.
Edit, why not?![]()
Thats why!, only have a couple of gig left on my win drive![]()