So I am putting together a presentation for something I have to do at work. The topic of the presentation is “User Experience and Interaction” and is to be based on one of our company websites. One of my opening slides has some bullet points describing what is seen to be examples of good user experience, I have the following:
- The less choices you present to the user, the better. Users get confused rather quickly.
- User Interface should remain consistent from screen to screen.
- Keep the “Noise” to a minimum. People don’t need to know about the business as usual messages. Don’t annoy your user.
- Avoid acronyms if at all possible. If you must use them, supply a descriptive message right beside it.
- Your application must run lean and mean. As pretty as your interface might be, if the software seems slow, no sale.
- Let users explore the application, without fear they will cause a disaster. Undo, Redo, and History features might be a good idea.
I have been hunting around on the web for a list of bad examples but I am struggling. Was wondering if any of the designers in here would be able to help me come up with a list?
Cheers
- The less choices you present to the user, the better. Users get confused rather quickly.
- User Interface should remain consistent from screen to screen.
- Keep the “Noise” to a minimum. People don’t need to know about the business as usual messages. Don’t annoy your user.
- Avoid acronyms if at all possible. If you must use them, supply a descriptive message right beside it.
- Your application must run lean and mean. As pretty as your interface might be, if the software seems slow, no sale.
- Let users explore the application, without fear they will cause a disaster. Undo, Redo, and History features might be a good idea.
I have been hunting around on the web for a list of bad examples but I am struggling. Was wondering if any of the designers in here would be able to help me come up with a list?
Cheers