^ Need for Speed Shift ^

um, pretty much the whole vid :/

so could the twitching not be caused by quick thumbstick moves and the jumping by stiff setup and bumpy track?

also just because the driver corrects the steering doesnt mean it needed correction, nah i think some of the judgements made on here are invalid simply because of the driver
 
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so could the twitching not be caused by quick thumbstick moves and the jumping by stiff setup and bumpy track?

But it the cars in Forza and GT don't twitch like that no matter how fast you move the thumbsticks. Real cars just don't react like that to fast steering inputs, they have inertia and weight and if Forza and GT have managed to 'filter' quick stick movement like that out whilst still keeping the game feeling responsive and 'sim like' then I'm sure EA (or Slightly Mad Studios to be exact) could aswell, especially given the pedigree of the development team (previously developed the likes of GTR2 and RBR).

As for the jumping, I didn't mean jumping up and down, I meant the darting/twitching side to side, jumping from one side of the track to the other.
 
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But it the cars in Forza and GT don't twitch like that no matter how fast you move the thumbsticks. Real cars just don't react like that to fast steering inputs, they have inertia and weight and if Forza and GT have managed to 'filter' quick stick movement like that out whilst still keeping the game feeling responsive and 'sim like' then I'm sure EA could aswell.

As for the jumping, I didn't mean jumping up and down, I meant the darting/twitching side to side, jumping from one side of the track to the other.

right but (i can only speak of gt5p) i find that if the car has slicks on then twiching is easily possible even at high speeds, i remmeber driving the amuse s2k with high grip slicks....man now even i was twitching with that on my first do because of the stupid amounts of grip, and this was with a g25 not a pad
 
right but (i can only speak of gt5p) i find that if the car has slicks on then twiching is easily possible even at high speeds, i remmeber driving the amuse s2k with high grip slicks....man now even i was twitching with that on my first do because of the stupid amounts of grip, and this was with a g25 not a pad

Yes, but it feels twitchy in the same way as real cars do, and despite the twitching the cars still have weight and inertia and don't dart from one side of the track to another with a quick flick of the thumbstick.
 
Yes, but it feels twitchy in the same way as real cars do, and despite the twitching the cars still have weight and inertia and don't dart from one side of the track to another with a quick flick of the thumbstick.

i wouldnt know i havent driven a racecar with top grade slicks. you are meaning grippy when you say twitchy right?

well the s2k can dart from one side of the track to another with slicks and a wheel? it dart even more with a thumbstick because it takes much less time to get to full lock on a stick then on a wheel

please you must show me what part of the vid you are talking about. i can see the effects of weight doing exactly the opposite of what you are saying, check out second number 34 bang on. thats pure weight in action no darting. im not sure what the rest of the vid is like, it would be really helpfull if you could just pinpoint a point in the vids that doesnt sit right with you....
 
i wouldnt know i havent driven a racecar with top grade slicks. you are meaning grippy when you say twitchy right?

Yes, twitchiness and nervousness does come when a car has lots of grip and an agressive track setup on slicks, but in the vids it's not like the kind of twitchyness you get in real cars and other sims, in Shift the cars appear to have zero weight and inertia. They seem to suffer from the same lack of weight and inertia that Dirt suffered from.

well the s2k can dart from one side of the track to another with slicks and a wheel? it dart even more with a thumbstick because it takes much less time to get to full lock on a stick then on a wheel

But it doesn't instantly dart right across the track like in the shift vids.

please you must show me what part of the vid you are talking about. i can see the effects of weight doing exactly the opposite of what you are saying, check out second number 34 bang on. thats pure weight in action no darting. im not sure what the rest of the vid is like, it would be really helpfull if you could just pinpoint a point in the vids that doesnt sit right with you....

I can't pinpoint any particular times in the vid as I'm at work right now and can't see them, but like I said, it's pretty much throughout the entirity of them.
 
No it doesn't. It looks nowhere near realistic as far as handling and weight goes.

The 'he was driving crap and using a pad' argument does not wash, console 'sims' manage a fairly close approximation of a sim even when using a pad, you don't see the cars twitching and jumping all over the place like that in the Forza or GT series, even when you are driving like a 'tard.

I'll reserve final judgement untill release, but as of now I have abandoned any hope that is is going to be anything other than a pure arcade racer. That's not necceserilly a bad thing, but it's not what the game was/is being pitched as by EA.

Having said that, I'm still looking forward to it, there's nowt wrong with a decent arcadey racer ala GRID.

i didnt say it looked realistic i said it looked 'like they have got the weight and handling right' ... we wont know about realism until we have played it.

regarding the controls the experience of realsim is far superior if your using a G25+stick+pedals than a control pad, we all know console controllers work with arcade type sims but you cant compare tbf...

im also really looking forward to this game, it seems to have a lot to live upto for some reason though
 
i didnt say it looked realistic i said it looked 'like they have got the weight and handling right' ... we wont know about realism until we have played it.

But surely 'right' should mean realistic in a game that is touting itself as a simulator :confused:

It doesn't look like they have got the weight and handling right. Infact it looks like the complete opposite as far as weight is concerned.
 
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"We're about to release some of the coolest videos our guys have ever created but we're not quite ready to reveal them yet. I asked nicely so the video team created this very cool teaser video to show off just some of the great footage we've got planned. The videos will be going live at 12am Saturday, August 1st (EST) so be ready."

http://www.youtube.com/watch?v=XAPp....php?t=114104&page=50&feature=player_embedded
 
But surely 'right' should mean realistic in a game that is touting itself as a simulator :confused:

It doesn't look like they have got the weight and handling right. Infact it looks like the complete opposite as far as weight is concerned.

i dont think its as bad as you make it, maybe im wrong but until you point a part out i'll not know, point out a point in the video so we can all have a look, dnt take it the wrong way, i could be missing something obvious and you could have a great point.
 
My God, I feel like I'm banging my head against a brick wall :rolleyes:

THE ENTIRE TIME, THE CAR IS CONSTANTLY TWITCHING SIDE TO SIDE

But, just for you, in the first vid:

0:45
1:02
1:19
1:24
1:34
1:42
Etc.
Etc.

Rinse-and-repeat for the whole video....

Yes the guy is clearly driving like a **** but like I said before, Forza and GT don't bounce from left to right like that even when driving like an idiot. They mange to 'filter' the thumbstick movements so it at least resembles how a real car responds to quick steering inputs. Neither of those are anywhere near proper simulators like Live For Speed for physics accuracy, but the point I'm making is they have done a great job of interpreting thumbstick movements into a driving game, which by the looks of the videos Shift hasn't managed.

Look I'm not slating the game, I'm still looking forward to it, but I'm just saying that it is clearly not a simulator in the sense that it accurately simulates a car. It actually looks like they are trying to make a 'driver experience simulator' rather than going for super-accurate vehicle physics.
 
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whats with the attitude? its not my fault you cant control your emotions. anyway im at work now lol, but im glad you said some times so i will watch later tonight mate
 
I can control my emotions just fine, but it gets a little frustrating when you keep asking for specific times when I've already said it's pretty much constant throughout the video.

My apologies if it came across like I was having an 'attitude', that wasn't the intention :)
 
But surely 'right' should mean realistic in a game that is touting itself as a simulator :confused:

It doesn't look like they have got the weight and handling right. Infact it looks like the complete opposite as far as weight is concerned.

nope wrong again, your trying to interpret my comments to fit your arguement when quite clearly i dont state anywhere its realistic :eek: , i dont recall the Devs stating this was to be released as a full on car simulator,

My God, I feel like I'm banging my head against a brick wall :rolleyes:
getting irate because others dont concur with your opinion isnt healthy mate all that banging your head wont help !! ;)


joking aside and concentrating on the game its not too long until we get to test it out and form a sensible and more accurate judgement/appraisel of its feel ..
 
nope wrong again, your trying to interpret my comments to fit your arguement when quite clearly i dont state anywhere its realistic :eek: , i dont recall the Devs stating this was to be released as a full on car simulator,

I'm not trying to make your comments fit anything, it's a natural assumption to assume that somebody is talking about realism when they say 'the handling and weight looks right' in a game that is being touted as a sim. So what exactly did you mean by 'right'? :confused:

And EA have touted Shift as a simulator since it was first mentioned. How you have missed that is beyond me :/

From the wiki entry on:

Shift takes its place aiming at hardcore gamers and focusing on simulation racing and drifting rather than the arcade racing of previous titles in the series.



getting irate because others dont concur with your opinion isnt healthy mate all that banging your head wont help !! ;)

I wasn't 'getting irate' because others don't concur with my opinion, I was 'getting irate' because I had to keep repeating myself to muggs when he kept obsessing over specific times. You are talking like I am the only one to have this opinion, when infact Dup mentioned the twitchy un-natural movement before I did:

The car is twitchy, floaty and overeats to the players inputs.

Another person that shares the same veiw as Dup and I :

ermmm...the handling looks abosolutely rubbish, the cars seem to have no weight and just twitch about all over the track. Bring on Forza 3!
 
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What game is GT? Gran Turismo? That's not a simulator.

It paints itself as one. But anyway I'm not arguing that GT and Forza are super-accurate sims, I'm simply saying that they do a great job of translating quick thumbstick movements into a driving game without the over-responsive twitchy movement of Shift.

Do people on here actually read posts or do you all just skim through them?
 
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My God, I feel like I'm banging my head against a brick wall :rolleyes:

THE ENTIRE TIME, THE CAR IS CONSTANTLY TWITCHING SIDE TO SIDE

But, just for you, in the first vid:

0:45
1:02
1:19
1:24
1:34
1:42
Etc.
Etc.

Rinse-and-repeat for the whole video....

Yes the guy is clearly driving like a **** but like I said before, Forza and GT don't bounce from left to right like that even when driving like an idiot. They mange to 'filter' the thumbstick movements so it at least resembles how a real car responds to quick steering inputs. Neither of those are anywhere near proper simulators like Live For Speed for physics accuracy, but the point I'm making is they have done a great job of interpreting thumbstick movements into a driving game, which by the looks of the videos Shift hasn't managed.

Look I'm not slating the game, I'm still looking forward to it, but I'm just saying that it is clearly not a simulator in the sense that it accurately simulates a car. It actually looks like they are trying to make a 'driver experience simulator' rather than going for super-accurate vehicle physics.


right just checked them out the 45 sec mark, do you realise the car is only doing 53mph, tbh maybe im not the best person to take part in this because ive never used a pad for driving games except burnout, anyway i'll say what i think even tho im not experienced with the use of a pad with sims.

right so the car is doing under 55mph and you say the twiching is not realistic.now you say the point you are making is thumbstick move filter, so you are saying if i go into gt5p or forza get a race car setup stiff, put high class slicks on then do 53 mph and move the thumbstick left to right quick it would not act like the car in shift? this is a silly debate too many variables, can you adjust the sensitivity of the sticks in game? if you can then im sure with the car setup as above the car would act like it did in shift. out of all you examples the highest speed one is 93mph which isnt that fast for a high specced race car with top class tires.

this is pointless, we dont even know how sensitive he has the thumb sticks, im sure if we upped the sens in gt5p and forza the cars would do the same in there, plus we dont know the mode is in.....we are silly too make such in depth judgements with the info we have.

you are incorrect to just right the game off as arcade by what you have seen and know

heres a little something i found on one of the interviews

Regarding the three difficulty modes promised. I was wondering how you plan to meet them. The method used in GTR2 and related sims (Build one hardcore physics engine, then apply all assists for new/arcade-oriented/wimpy drivers, and allow the driver to turn them off) or separate physics engines for each difficulty?

IB: There is one core physics engine underneath everything. Novice modes will not just have driving aids, but will also have a slightly relaxed driving model, slightly increased grip, and other changes to ensure accessibility while maintaining the soul of the individual cars and the soul of the SHIFT experience.

a1r9ra.jpg
 
In GT and Forza the car won't dart from side to side like that even at low speeds with slicks and a stiff setup. It's just not a natural way for a car to behave.

I concede your point about other physics modes though, maybe Pro mode will be much better.
 
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