Need for Speed Unbound

EA play is fine for me all my old origin titles on there even bf1942
The EA play app I have found to be pretty decent overall tbh.

The cloud save thing is the only thing I have had issues with.

Tbh with steam versions they normally open EA app to run the game from memory
 
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I've been playing this since its "10 hour trial on GBP" and really enjoying it. It definitely gives me Most Wanted (On the Xbox 360) vibes. Disappointing that the silly cartoon stuff can't be turned off but the core "driving game" is classic Need for Speed. I'm into week 3 so not far off finishing the single player story. Does seem to be quite short though.
 
Picked this up after seeing it was almost half price on sale and I'd only recently completed NFS Payback.

If you consider yourself a racing game fan but somehow haven't got into racing games in several years because it's actually simulators you enjoy, don't bother with this. Criterion have gone full arcade instead of the mass appeal approach and this art style fits so perfectly in that world.

The nitro mechanics are on a completely different level and seriously fun to actually use; micro drifing, chirping, chaining, line extensions, burst timing, burst turns and double dipping are all different nitro mechanics in use here.

Graphics look fantastic, runs and loads fast, sound track is incredible, risk to reward mechanics feel exceptionally well executed, driving feels great, art style looks cool but also enhances the feel, day/night cycle works great for pick up and play sessions. Really enjoying it.

The multiplayer needs improving, I've enjoyed it but I really enjoyed the NFS Packback Speedlist's which seemed to match-make exceptionally well. I don't play racing games for any online content so its mere existence in any racer is a novelty for me.
 
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I have to say, as a seriously huge arcade racer fan, I'm really finding this to be brilliant fun.

I've not once seen car tuning implemented into a game as well as this, to gain a competitive edge online it requires you to make components work together instead of buying the most expensive. You'll see some complaints about preferring all cars to be the same so driver skill is the deciding element, I can't think of anything more boring and I'm glad this mixes up the norm. There are meta builds so newer players can have a chance but there are so many youtubers/streamers testing different builds and trying out viewer submissions. Surprisingly I've found online to be fairly clean racing for the most part, I can count the number of obnoxiously aggressive drivers I've encountered on one hand during my 50 hours of play.

Pretty certain the one week sale was due to reviewers really enjoying it but knocking off points for thinking it was worth lower than full price, they dipped it low since there's no new content planned until March. They make some very valid points in this review.
 
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I was having fun to start with but just finding the game super frustrating, it is impossible to win, I have not unlocked any additional cars after playing for 7 hours. Got busted and lost 25k :(, this game has like the worst progression I have ever seen in a racing game.
 
yea the grind was unreal when it was released.

I haven't played it since then.

a car game where you can't really afford to buy cars.... also the graphical effects is dog poop and massively dated already.

Did they ever let people disable them?
 
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