Caporegime
1440P - 6635 at Ultra.
Does that sound good for my rig? Seems some 2080Ti's are close which means maybe my settings were not Ultra.
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1440P - 6635 at Ultra.
Nice one Kaaps. I got 1525 with my Vega 56 on the same settings
Where's the game with that engine?
Titan V scoring higher than Titan RTX?
heheh, guess you can blame the demo not using the RT and Tensor cores for that
Comparing AMD cross generation performance
Doesn't look like there is much difference other than the existing performance variance between these cards.
Interesting details I found about this benchmark. Even with the graphics set to Ultra, the amount of rays and bounces generated is only equal to Low or Medium settings in a game like Battlefield V that uses RTX. I don't see anything wrong with this and it's totally expected even for next year's AMD ray tracing implementations - without the raw power from fixed function hardware, I expect developers and AMD to need to be very specific about the quality of the ray tracing implementation in order to maintain some performance standards. The good news, is that even for me, I can't really tell much different between Medium and Ultra ray tracing in BFV, so I think lowering the amount of rays and bounces is good.
However, what it does do is place more work into the hands of the developers. Not only do they need to keep using SSAO and Spot Lights for cards that don't do Ray Tracing. They need to put a fair bit of effort into Ray Tracing on AMD hardware to keep the performance high by choosing only to apply it to specific light sources and reflections and carefully adjusting the amount of light bounces etc. Compared to RTX, the developers can be a bit lazier where Ray Tracing is closer to just hitting an on switch.
Doesn't look like there is much difference other than the existing performance variance between these cards.
Interesting details I found about this benchmark. Even with the graphics set to Ultra, the amount of rays and bounces generated is only equal to Low or Medium settings in a game like Battlefield V that uses RTX. I don't see anything wrong with this and it's totally expected even for next year's AMD ray tracing implementations - without the raw power from fixed function hardware, I expect developers and AMD to need to be very specific about the quality of the ray tracing implementation in order to maintain some performance standards. The good news, is that even for me, I can't really tell much different between Medium and Ultra ray tracing in BFV, so I think lowering the amount of rays and bounces is good.
However, what it does do is place more work into the hands of the developers. Not only do they need to keep using SSAO and Spot Lights for cards that don't do Ray Tracing. They need to put a fair bit of effort into Ray Tracing on AMD hardware to keep the performance high by choosing only to apply it to specific light sources and reflections and carefully adjusting the amount of light bounces etc. Compared to RTX, the developers can be a bit lazier where Ray Tracing is closer to just hitting an on switch.
When people say 1440 they mean 2560x1440