This has been a generation where most publishers have shied away from risk, attempting to reuse old franchises on existing (formerly successful) formulas. As a result, many "big" games have been little more than itterative rehashes of 360 titles. And to add to that, some huge franchises have pretty much skipped this generation altogether (GTA and TES being the most notable).
But I wouldn't say there aren't any good new games. The indie scene has provided some absolute corkers. SteamDB catalogues the top rated games on Steam. The list is pretty interesting for the low number of big franchises:
https://steamdb.info/stats/gameratings/
And even where ratings have been more mixed, indie developers have brought new ideas to the table. I'm just getting in to Squad, which is quite a departure from recent arcadey FPS games. And a new release caught my eye today; Freeman: Guerilla Warfare, which seems to be best described as Mount & Blade meets FPS.
I'm hopeful that change is coming to the big publishers though. Games like AC:O, GoW, SWJ:FO and CoD:MW suggest that attitudes to risk and innovation are changing. Maybe publishers are finally hearing the message that people aren't satisfied by simply being given a shinier version of a game they were playing a decade ago.
But I wouldn't say there aren't any good new games. The indie scene has provided some absolute corkers. SteamDB catalogues the top rated games on Steam. The list is pretty interesting for the low number of big franchises:
https://steamdb.info/stats/gameratings/
And even where ratings have been more mixed, indie developers have brought new ideas to the table. I'm just getting in to Squad, which is quite a departure from recent arcadey FPS games. And a new release caught my eye today; Freeman: Guerilla Warfare, which seems to be best described as Mount & Blade meets FPS.
I'm hopeful that change is coming to the big publishers though. Games like AC:O, GoW, SWJ:FO and CoD:MW suggest that attitudes to risk and innovation are changing. Maybe publishers are finally hearing the message that people aren't satisfied by simply being given a shinier version of a game they were playing a decade ago.
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